スピリット・ガイド Spirit Guide
出典 Bestiary 3 252ページ
Spirit guides are a distinctive form of spiritual entity with a tenuous attachment to the Material Plane . Some legends say that the first spirit guides were the perfect conceptual forms of animals, and that from them, eagles, foxes, bears, and other mortal animals were born. Each guide displayed an interest in mortal affairs, watching over communities and imparting their gifts. Fox shared his cunning with the mortals he befriended, while Bear taught them how to survive and endure.
Over the passing of countless mortal generations, new spirit guides were born, many of them possessing traits from two or more of the original spirit guides. In the ancient human nation of Sarkoris, the people abandoned the worship of traditional gods in favor of venerating the spirit guides who watched over them. While the people of some neighboring nations saw this as heresy, to the old Sarkorians, this worship was perfectly natural. The same beings who had taught their forebears lessons that allowed them to survive and thrive still walked among them.
Spirit guides can form bonds with mortal partners. While many spirit guides create a permanent bond with a mortal, such as the relationship between the spirit guides of Sarkoris and the mortal spiritual leaders known as god callers, some instead form temporary bonds, either to test the prospective mortal before committing or because a permanent bond is undesirable. It's not uncommon for a single spirit guide to form bonds with recurring generations of a family or community, protecting and guiding mortals they've grown fond of or who do them a great service.
Spirit guides are a distinctive form of spiritual entity with a tenuous attachment to the Material Plane . Some legends say that the first spirit guides were the perfect conceptual forms of animals, and that from them, eagles, foxes, bears, and other mortal animals were born. Each guide displayed an interest in mortal affairs, watching over communities and imparting their gifts. Fox shared his cunning with the mortals he befriended, while Bear taught them how to survive and endure.
Over the passing of countless mortal generations, new spirit guides were born, many of them possessing traits from two or more of the original spirit guides. In the ancient human nation of Sarkoris, the people abandoned the worship of traditional gods in favor of venerating the spirit guides who watched over them. While the people of some neighboring nations saw this as heresy, to the old Sarkorians, this worship was perfectly natural. The same beings who had taught their forebears lessons that allowed them to survive and thrive still walked among them.
Spirit guides can form bonds with mortal partners. While many spirit guides create a permanent bond with a mortal, such as the relationship between the spirit guides of Sarkoris and the mortal spiritual leaders known as god callers, some instead form temporary bonds, either to test the prospective mortal before committing or because a permanent bond is undesirable. It's not uncommon for a single spirit guide to form bonds with recurring generations of a family or community, protecting and guiding mortals they've grown fond of or who do them a great service.
カニング・ガイド Cunning Guide
Spirit guides of cunning are often seen as the weakest of the spirit guides, but are also the most numerous and proactive, guiding families to safe paths or leaving food and water for warriors. Cunning guides often take the form of foxes.
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 15
“知識の想起”――死霊(〈伝承学〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 15
“知識の想起”――死霊(〈伝承学〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
カニング・ガイド Cunning Guide クリーチャー1
N 小型 死霊 非実体 魔獣
出典 Bestiary 3 252ページ
知覚+9;暗視
言語 共通語、森語;タンズ
技能 〈隠密〉+8、〈軽業〉+6、〈生存〉+5、〈ペテン〉+6
【筋】+1、【敏】+3、【耐】±0、【知】+2、【判】+2、【魅】+1
知覚+9;暗視
言語 共通語、森語;タンズ
技能 〈隠密〉+8、〈軽業〉+6、〈生存〉+5、〈ペテン〉+6
【筋】+1、【敏】+3、【耐】±0、【知】+2、【判】+2、【魅】+1
AC 16;頑健+5、反応+8、意志+7
HP 14;完全耐性 病気、麻痺状態、[毒]、[精密];抵抗 すべてのダメージ2(except [力場]、ゴースト・タッチ、or [正のエネルギー];魔法でないものに対して抵抗2倍)
HP 14;完全耐性 病気、麻痺状態、[毒]、[精密];抵抗 すべてのダメージ2(except [力場]、ゴースト・タッチ、or [正のエネルギー];魔法でないものに対して抵抗2倍)
移動速度 40フィート
近接 [one-action] 角 +6[+1/-4](巧技、魔法)、ダメージ 1d8+1[力場]
近接 [one-action] 顎 +6[+2/-2](機敏、巧技、魔法)、ダメージ 1d4+1[力場]
始原生得呪文 DC 17;3レベル ワンダラーズ・ガイド;1レベル ディテクト・ポイズン、ピュアリファイ・フード・アンド・ドリンク;キャントリップ (1レベル) ガイダンス、ステイビライズ、リード・オーラ;常時 (5レベル) タンズ
Bond with Mortal/Bond with Mortal [two-actions] (精神、死霊術、始原) 頻度 1日に1回; 効果 The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide increases their current and maximum Hit Points by 10, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane. The spirit guide can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the spirit guide or the mortal dies.
This bond strengthens the spirit guide's connection to the Material Plane. While bonded, the spirit guide loses the incorporealand spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.
Bonded Strike/Bonded Strike [two-actions] 必要条件 The spirit guide is currently Bonded with a Mortal; 効果 The spirit guide makes a jaws Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target.
近接 [one-action] 角 +6[+1/-4](巧技、魔法)、ダメージ 1d8+1[力場]
近接 [one-action] 顎 +6[+2/-2](機敏、巧技、魔法)、ダメージ 1d4+1[力場]
始原生得呪文 DC 17;3レベル ワンダラーズ・ガイド;1レベル ディテクト・ポイズン、ピュアリファイ・フード・アンド・ドリンク;キャントリップ (1レベル) ガイダンス、ステイビライズ、リード・オーラ;常時 (5レベル) タンズ
Bond with Mortal/Bond with Mortal [two-actions] (精神、死霊術、始原) 頻度 1日に1回; 効果 The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide increases their current and maximum Hit Points by 10, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane. The spirit guide can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the spirit guide or the mortal dies.
This bond strengthens the spirit guide's connection to the Material Plane. While bonded, the spirit guide loses the incorporealand spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.
Bonded Strike/Bonded Strike [two-actions] 必要条件 The spirit guide is currently Bonded with a Mortal; 効果 The spirit guide makes a jaws Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target.
フェザード・ベア Feathered Bear
Born from spirits possessing the qualities of strength, endurance, and ferocity, these spirit guides act as martial guardians for mortals under their care. Most have a burning hatred for demons, devils, and other fiends who prey on mortal weaknesses. However, they also display care and consideration around mortal children, who in turn seem to instinctively recognize the beings as protectors. Strength takes many forms, some evident in their power—like the feathered bear—and some unassuming.
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 27
“知識の想起”――死霊(〈伝承学〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 27
“知識の想起”――死霊(〈伝承学〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
フェザード・ベア Feathered Bear クリーチャー10
N 大型 死霊 非実体 魔獣
出典 Bestiary 3 253ページ
知覚+18;暗視、鋭敏嗅覚(不明瞭)60フィート
言語 共通語、森語;タンズ
技能 〈威圧〉+20、〈運動〉+23、〈生存〉+16
【筋】+7、【敏】+2、【耐】+5、【知】±0、【判】+2、【魅】+3
知覚+18;暗視、鋭敏嗅覚(不明瞭)60フィート
言語 共通語、森語;タンズ
技能 〈威圧〉+20、〈運動〉+23、〈生存〉+16
【筋】+7、【敏】+2、【耐】+5、【知】±0、【判】+2、【魅】+3
AC 29;頑健+21、反応+16、意志+18
HP 160;完全耐性 病気、麻痺状態、[毒]、[精密];抵抗 すべてのダメージ10([力場]、ゴースト・タッチ、[正のエネルギー]を除く;魔法でないものに対して抵抗2倍)
Guardian's Aegis/Guardian's Aegis (防御術、オーラ、始原) 30フィート. All allies within 30フィート of the feathered bear gain a +1 status bonus to saves against magicaleffects. The bonus increases to +2 if the effect originated from a demonor other chaotic evil fiend .
Avenging Claws/Avenging Claws [reaction] トリガー A creature within 10フィート damages the feathered bear's ally with a melee attack; 効果 The feathered bear immediately Steps toward the triggering attacker and makes a claws Strike.
HP 160;完全耐性 病気、麻痺状態、[毒]、[精密];抵抗 すべてのダメージ10([力場]、ゴースト・タッチ、[正のエネルギー]を除く;魔法でないものに対して抵抗2倍)
Guardian's Aegis/Guardian's Aegis (防御術、オーラ、始原) 30フィート. All allies within 30フィート of the feathered bear gain a +1 status bonus to saves against magicaleffects. The bonus increases to +2 if the effect originated from a demonor other chaotic evil fiend .
Avenging Claws/Avenging Claws [reaction] トリガー A creature within 10フィート damages the feathered bear's ally with a melee attack; 効果 The feathered bear immediately Steps toward the triggering attacker and makes a claws Strike.
移動速度 35フィート
近接 [one-action] 顎 +21[+16/+11](魔法)、ダメージ 3d10+9[力場]
近接 [one-action] 爪 +21[+17/+13](機敏、魔法)、ダメージ 3d6+9[力場]、加えてつかみ
始原生得呪文 DC 27;3レベル エンデュア・エレメンツ、ジャンプ、バークスキン、ヘイスト、ロングストライダー;常時 (5レベル) タンズ
Bond with Mortal/Bond with Mortal [two-actions] (精神、死霊術、始原) 頻度 1日に1回; 効果 The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide increases their current and maximum Hit Points by 20, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane. The spirit guide can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the spirit guide or the mortal dies.
This bond strengthens the spirit guide's connection to the Material Plane. While bonded, the spirit guide loses the incorporealand spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.
Bonded Strike/Bonded Strike [two-actions] 必要条件 The spirit guide is currently Bonded with a Mortal; 効果 The spirit guide makes a jaws Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target.
Feathered Charge/Feathered Charge [two-actions] The feathered bear Strides and makes a Strike at the end of that movement. During the Stride, the feathered bear ignores difficult terrain and greater difficult terrain, and they can move across air as easily as solid ground. If the feathered bear doesn't end their movement on solid ground, they fall as soon as the Strike is completed.
Mauler/Mauler The feathered bear gains a +4 circumstance bonus to damage rolls against creatures they have grabbed .
近接 [one-action] 顎 +21[+16/+11](魔法)、ダメージ 3d10+9[力場]
近接 [one-action] 爪 +21[+17/+13](機敏、魔法)、ダメージ 3d6+9[力場]、加えてつかみ
始原生得呪文 DC 27;3レベル エンデュア・エレメンツ、ジャンプ、バークスキン、ヘイスト、ロングストライダー;常時 (5レベル) タンズ
Bond with Mortal/Bond with Mortal [two-actions] (精神、死霊術、始原) 頻度 1日に1回; 効果 The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide increases their current and maximum Hit Points by 20, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane. The spirit guide can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the spirit guide or the mortal dies.
This bond strengthens the spirit guide's connection to the Material Plane. While bonded, the spirit guide loses the incorporealand spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.
Bonded Strike/Bonded Strike [two-actions] 必要条件 The spirit guide is currently Bonded with a Mortal; 効果 The spirit guide makes a jaws Strike. If this attack hits, the bonded mortal can spend their reaction to Strike the same target.
Feathered Charge/Feathered Charge [two-actions] The feathered bear Strides and makes a Strike at the end of that movement. During the Stride, the feathered bear ignores difficult terrain and greater difficult terrain, and they can move across air as easily as solid ground. If the feathered bear doesn't end their movement on solid ground, they fall as soon as the Strike is completed.
Mauler/Mauler The feathered bear gains a +4 circumstance bonus to damage rolls against creatures they have grabbed .