ナイトマーチャス Nightmarchers
While smooth roads remain a traveler's blessing, walking them after sunset risks nightmarcher attack. The ringing of conch shells and beating of drums herald the coming of these spirits as they walk the royal highways, unfettered by walls or barriers. Nightmarchers react violently to those in their path. If a bystander is fortunate, an ancestor's spirit might call out to spare them. Those who refuse to show proper deference might be reduced to little more than ash on the wind come sunrise.
“知識の想起”――死霊(〈伝承学〉) : DC 32
“知識の想起”――アンデッド(〈宗教〉) : DC 32
一般的な知識 : DC 30
専門知識 : DC 27
“知識の想起”――死霊(〈伝承学〉) : DC 32
“知識の想起”――アンデッド(〈宗教〉) : DC 32
一般的な知識 : DC 30
専門知識 : DC 27
ナイトマーチャス Nightmarchers クリーチャー14
LN 巨大 アンデッド 死霊 トループ 非実体
出典 Bestiary 3 187ページ
知覚+27;暗視 、kinsense
言語 共通語
技能 〈運動〉+25、〈宗教〉+27、〈知識:戦争〉+27
【筋】-5、【敏】+5、【耐】+4、【知】+5、【判】+5、【魅】+5
Kinsense/Kinsense (探知、占術、信仰) Nightmarchers can detect creatures who are their kin、whether by blood or bond、as an imprecise sense. If they focus their senses on a creature by Seeking 、they learn whether they are related to that creature、and how.
知覚+27;暗視 、kinsense
言語 共通語
技能 〈運動〉+25、〈宗教〉+27、〈知識:戦争〉+27
【筋】-5、【敏】+5、【耐】+4、【知】+5、【判】+5、【魅】+5
Kinsense/Kinsense (探知、占術、信仰) Nightmarchers can detect creatures who are their kin、whether by blood or bond、as an imprecise sense. If they focus their senses on a creature by Seeking 、they learn whether they are related to that creature、and how.
AC 30;頑健+24、反応+19、意志+25
HP 240;閾値 160(12マス)、80(8マス);完全耐性 即死効果、病気、麻痺状態、毒、[精密]、睡眠;抵抗 すべてのダメージ5([力場]、ゴースト・タッチ、[正のエネルギー]を除く;魔法でないものに対して抵抗2倍);弱点 範囲ダメージ20、飛散ダメージ10
畏怖すべき存在 (オーラ、聴覚、感情、恐怖、精神) 90フィート、DC 31
部隊防御
HP 240;閾値 160(12マス)、80(8マス);完全耐性 即死効果、病気、麻痺状態、毒、[精密]、睡眠;抵抗 すべてのダメージ5([力場]、ゴースト・タッチ、[正のエネルギー]を除く;魔法でないものに対して抵抗2倍);弱点 範囲ダメージ20、飛散ダメージ10
畏怖すべき存在 (オーラ、聴覚、感情、恐怖、精神) 90フィート、DC 31
部隊防御
移動速度 25フィート; エア・ウォーク 、troop movement
信仰生得呪文 DC 31;常時 (4レベル) エア・ウォーク
Blazing Admonition/Blazing Admonition [two-actions] (信仰、力術、火炎、視覚) Heat scorches those who lay eyes on the nightmarchers. All creatures in a 60-foot cone take 15d6 fire damage (DC 34 basicReflex save). Pronecreatures and the nightmarchers' kin are unaffected as long as they have not taken a hostile action against the nightmarchers. The nightmarchers can't use Blazing Admonition for 1d4 rounds.
整列 [one-action]
Missile Volley/Missile Volley [two-actions] The nightmarchers fling a hail of spears and stones, dealing 5d6+9 bludgeoning or piercing damage to creatures in a 10-foot burst within 20フィート (DC 31 basic Reflex save). When the nightmarchers are reduced to 8 or fewer squares, this decreases to a 5-foot burst.
Striking Koa/Striking Koa [one-action]~[three-actions] 頻度 once per round; 効果 The troop attacks with spears, clubs, and leiomano against enemies within 5フィート (DC 33 basic Reflex save) for their choice of bludgeoning, piercing, or slashing damage depending on the number of actions.
[one-action] 2d6+2[斬撃]ダメージ
[two-actions] 4d6+12[斬撃]ダメージ
[three-actions] 6d6+12[斬撃]ダメージ
Troop Movement/Troop Movement Whenever the nightmarchers Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move. This works just like a Gargantuan creature moving; for instance, if any of the nightmarchers' squares enter difficult terrain, the extra movement cost applies to the whole group.
信仰生得呪文 DC 31;常時 (4レベル) エア・ウォーク
Blazing Admonition/Blazing Admonition [two-actions] (信仰、力術、火炎、視覚) Heat scorches those who lay eyes on the nightmarchers. All creatures in a 60-foot cone take 15d6 fire damage (DC 34 basicReflex save). Pronecreatures and the nightmarchers' kin are unaffected as long as they have not taken a hostile action against the nightmarchers. The nightmarchers can't use Blazing Admonition for 1d4 rounds.
整列 [one-action]
Missile Volley/Missile Volley [two-actions] The nightmarchers fling a hail of spears and stones, dealing 5d6+9 bludgeoning or piercing damage to creatures in a 10-foot burst within 20フィート (DC 31 basic Reflex save). When the nightmarchers are reduced to 8 or fewer squares, this decreases to a 5-foot burst.
Striking Koa/Striking Koa [one-action]~[three-actions] 頻度 once per round; 効果 The troop attacks with spears, clubs, and leiomano against enemies within 5フィート (DC 33 basic Reflex save) for their choice of bludgeoning, piercing, or slashing damage depending on the number of actions.
[one-action] 2d6+2[斬撃]ダメージ
[two-actions] 4d6+12[斬撃]ダメージ
[three-actions] 6d6+12[斬撃]ダメージ
Troop Movement/Troop Movement Whenever the nightmarchers Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move. This works just like a Gargantuan creature moving; for instance, if any of the nightmarchers' squares enter difficult terrain, the extra movement cost applies to the whole group.