ストリート・スケルム Street Skelm
Street skelms abuse the deference given to elders and the well-to-do in public spaces, appearing as such so they can verbally or physically punish those who dare defy their cruel sensibilities. To excuse his actions or gather allies, a street skelm might rant about a target, building a pretense of some vague threat the target poses to the community's social order. These rantings can rally a mob to carry out the skelm's violence against his target, some of whom even act out of fear against becoming the skelm's next target. Street skelms have little of the magical talents possessed by their more powerful peers, mostly relying on brute force.
Street skelms typically dress in old-fashioned styles, always including a hat or hood that can cover their distinctive features. They often walk with a cane, walking staff, or other prop suitable for bludgeoning those who offend their delicate egos or challenge their tenuous sense of control.
“知識の想起”――人型生物(〈社会〉) : DC 18
一般的な知識 : DC 16
専門知識 : DC 13
Street skelms typically dress in old-fashioned styles, always including a hat or hood that can cover their distinctive features. They often walk with a cane, walking staff, or other prop suitable for bludgeoning those who offend their delicate egos or challenge their tenuous sense of control.
“知識の想起”――人型生物(〈社会〉) : DC 18
一般的な知識 : DC 16
専門知識 : DC 13
ストリート・スケルム Street Skelm クリーチャー3
LE 中型 スケルム 人型生物
出典 Bestiary 3 238ページ
知覚+8;鋭敏嗅覚(不明瞭)30フィート
言語 アクロ語、共通語
技能 〈威圧〉+11、〈運動〉+9、〈隠密〉+9、〈伝承学〉+8、〈ペテン〉+9
【筋】+4、【敏】+2、【耐】+3、【知】+3、【判】+1、【魅】+4
アイテム スタッフ
知覚+8;鋭敏嗅覚(不明瞭)30フィート
言語 アクロ語、共通語
技能 〈威圧〉+11、〈運動〉+9、〈隠密〉+9、〈伝承学〉+8、〈ペテン〉+9
【筋】+4、【敏】+2、【耐】+3、【知】+3、【判】+1、【魅】+4
アイテム スタッフ
移動速度 25フィート
近接 [one-action] 拳 +12[+8/+4](機敏、魔法)、ダメージ 1d6+6[殴打]、加えてつかみ
近接 [one-action] antler +12[+7/+2](魔法)、ダメージ 1d10+6[刺突]、加えて打ち倒し
近接 [one-action] スタッフ +13[+8/+3](両手兼用:d8)、ダメージ 1d4+7[殴打]
遠隔 [one-action] 岩 +9[+4/-1](射程単位20フィート)、ダメージ 1d6+6[殴打]
変身 [one-action] (精神集中、伝承、完全変身、変成術) The street skelm can take on the appearance of any Medium male humanoid . This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.
Frightening Rant/Frightening Rant [one-action] (聴覚、精神集中、感情、心術、恐怖、言語、精神、伝承) The skelm rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30フィート must succeed at a DC 20 Will save or become frightened 1 (frightened 2 on a critical failure). While frightened by this rant, creatures take a –2 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures.
Punishing Strike/Punishing Strike [one-action] The skelm unleashes his constant rage in a reckless attack that makes him flat-footeduntil the start of his next turn. He Strikes; if he hits, he increases the number of damage dice by one and adds Push to the effect. This counts as two attacks for his multiple attack penalty.
近接 [one-action] 拳 +12[+8/+4](機敏、魔法)、ダメージ 1d6+6[殴打]、加えてつかみ
近接 [one-action] antler +12[+7/+2](魔法)、ダメージ 1d10+6[刺突]、加えて打ち倒し
近接 [one-action] スタッフ +13[+8/+3](両手兼用:d8)、ダメージ 1d4+7[殴打]
遠隔 [one-action] 岩 +9[+4/-1](射程単位20フィート)、ダメージ 1d6+6[殴打]
変身 [one-action] (精神集中、伝承、完全変身、変成術) The street skelm can take on the appearance of any Medium male humanoid . This doesn't change his Speed or his attack and damage bonuses with his Strikes but might change the damage type his Strikes deal.
Frightening Rant/Frightening Rant [one-action] (聴覚、精神集中、感情、心術、恐怖、言語、精神、伝承) The skelm rants angrily, filling nearby creatures with shame, fear, and anger. Each creature within 30フィート must succeed at a DC 20 Will save or become frightened 1 (frightened 2 on a critical failure). While frightened by this rant, creatures take a –2 status penalty to Strength-based damage rolls against the skelm, but gain a +2 status bonus to those rolls against other creatures.
Punishing Strike/Punishing Strike [one-action] The skelm unleashes his constant rage in a reckless attack that makes him flat-footeduntil the start of his next turn. He Strikes; if he hits, he increases the number of damage dice by one and adds Push to the effect. This counts as two attacks for his multiple attack penalty.