シャンブラー・トループ Shambler Troop
This shuffling mass of decaying flesh moves with dull but singular focus.
“知識の想起”――アンデッド(〈宗教〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
“知識の想起”――アンデッド(〈宗教〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
シャンブラー・トループ Shambler Troop クリーチャー4
NE 巨大 アンデッド 精神なし ゾンビ トループ
出典 Bestiary 3 302ページ
知覚+7;暗視
【筋】+5、【敏】±0、【耐】+3、【知】-5、【判】+1、【魅】-2
Slow/Slow A shambler troop is permanently 減速状態 1 and can't use reactions.
知覚+7;暗視
【筋】+5、【敏】±0、【耐】+3、【知】-5、【判】+1、【魅】-2
Slow/Slow A shambler troop is permanently 減速状態 1 and can't use reactions.
AC 18;頑健+11、反応+8、意志+9
HP 90(16マス);閾値 60(12マス)、30(8マス);完全耐性 即死効果、病気、[精神]、麻痺状態、[毒]、気絶状態;弱点 範囲ダメージ5、[正のエネルギー]5、[斬撃]5、飛散ダメージ2
部隊防御
HP 90(16マス);閾値 60(12マス)、30(8マス);完全耐性 即死効果、病気、[精神]、麻痺状態、[毒]、気絶状態;弱点 範囲ダメージ5、[正のエネルギー]5、[斬撃]5、飛散ダメージ2
部隊防御
移動速度 20フィート; troop movement
整列 [one-action]
Grave Tide/Grave Tide The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.
Shambling Onslaught/Shambling Onslaught [one-action] to [two-actions] 頻度 once per round; 効果 The shamblers lash out at any enemies in their squares or within 5フィート (DC 18 basic Reflex save). The damage depends on the number of actions. [one-action] 2d6+5 bludgeoning damage [two-actions] 2d6+9 bludgeoning damage
Troop Movement/Troop Movement Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by–20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.
整列 [one-action]
Grave Tide/Grave Tide The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures.
Shambling Onslaught/Shambling Onslaught [one-action] to [two-actions] 頻度 once per round; 効果 The shamblers lash out at any enemies in their squares or within 5フィート (DC 18 basic Reflex save). The damage depends on the number of actions. [one-action] 2d6+5 bludgeoning damage [two-actions] 2d6+9 bludgeoning damage
Troop Movement/Troop Movement Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by–20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.