ドミニオン・オヴ・ザ・ブラック Dominion of the Black
出典 Monster Core 104ページ
ドミニオン・オヴ・ザ・ブラックは、ゴラリオン星系で最も遠い惑星であるオークターンに強い存在感を持つ深宇宙征服者の集まりだ。ドミニオンはゴラリオンのいたるところに秘密の前哨基地を持っている。この惑星にいる者のほとんどは偵察者であり、その技術を使って脳と人格を奪い、彼らが潜入する世界の住民のことなど何も斟酌せず情報を集める。
ドミニオン・オヴ・ザ・ブラックは、ゴラリオン星系で最も遠い惑星であるオークターンに強い存在感を持つ深宇宙征服者の集まりだ。ドミニオンはゴラリオンのいたるところに秘密の前哨基地を持っている。この惑星にいる者のほとんどは偵察者であり、その技術を使って脳と人格を奪い、彼らが潜入する世界の住民のことなど何も斟酌せず情報を集める。
ゴスレグ(ハーヴェスト・ビーコン) Gosreg (Harvest Beacon)
Gosregs are agents of the Dominion of the Black who insinuate themselves into humanoid societies to implement the goals of their sinister masters. They're generally tasked with observing and waiting, hiding in disguised forms until their location is ripe for harvest. When this occurs, they reveal themselves as living psychic beacons, signaling their distant masters and guiding invasion forces. Over the years of an infiltration, a gosreg will assume dozens of roles, relishing any intense emotions it can inspire while laying the groundwork for future identities.
In their natural form, gosregs dart about in a jerky gallop due to stumpy legs, gangly arms, and oversized heads. They take on the appearances of humanoids to infiltrate societies, and they drop these disguises only when they're compromised and must resort to physical violence to continue their mission.
“知識の想起”――異形(〈伝承学〉) : DC 30
一般的な知識 : DC 28
専門知識 : DC 25
In their natural form, gosregs dart about in a jerky gallop due to stumpy legs, gangly arms, and oversized heads. They take on the appearances of humanoids to infiltrate societies, and they drop these disguises only when they're compromised and must resort to physical violence to continue their mission.
“知識の想起”――異形(〈伝承学〉) : DC 30
一般的な知識 : DC 28
専門知識 : DC 25
ゴスレグ Gosreg クリーチャー11
アンコモン 中型 異形
出典 Monster Core 107ページ
知覚+21;暗視 、思考感知60フィート
言語 アクロ語、地下語;テレパシー100フィート
技能 〈隠密〉+23、〈交渉〉+22、〈社会〉+19、〈伝承学〉+23、〈ペテン〉+24
【筋】+3、【敏】+6、【耐】+3、【知】+6、【判】+5、【魅】+7
Borrow Languages/Borrow Languages The gosreg can read and speak all languages known by creatures within range of its telepathy.
思考感知/Thoughtsense The gosreg senses a creature's [精神] essence as a precisesense with the listed range;it cannot sense mindlesscreatures with thoughtsense.
知覚+21;暗視 、思考感知60フィート
言語 アクロ語、地下語;テレパシー100フィート
技能 〈隠密〉+23、〈交渉〉+22、〈社会〉+19、〈伝承学〉+23、〈ペテン〉+24
【筋】+3、【敏】+6、【耐】+3、【知】+6、【判】+5、【魅】+7
Borrow Languages/Borrow Languages The gosreg can read and speak all languages known by creatures within range of its telepathy.
思考感知/Thoughtsense The gosreg senses a creature's [精神] essence as a precisesense with the listed range;it cannot sense mindlesscreatures with thoughtsense.
AC 31;頑健+18、反応+23、意志+22;魔法に対する全てのセーヴに+1の状態ボーナス
HP 195;完全耐性 混乱状態;抵抗 [精神]10
Unsettled Aura/Unsettled Aura (オーラ、精神、伝承) 30フィート. Gosregs project a field of discordant energy that unsettles the minds of thinking creatures. Any non-mindless creature within 30フィート of a gosreg takes a –1 status penalty to Will saves.
HP 195;完全耐性 混乱状態;抵抗 [精神]10
Unsettled Aura/Unsettled Aura (オーラ、精神、伝承) 30フィート. Gosregs project a field of discordant energy that unsettles the minds of thinking creatures. Any non-mindless creature within 30フィート of a gosreg takes a –1 status penalty to Will saves.
移動速度 25フィート
近接 [one-action] 顎 +21[+16/+11](巧技)、ダメージ 2d10+7[刺突]、加えて1d10[精神]
近接 [one-action] 爪 +21[+17/+13](機敏、巧技)、ダメージ 2d8+7[斬撃]
伝承生得呪文 DC 30、攻撃+22;6ランク ファンタズマル・カラミティ、ファントム・ペイン、ファンタズマル・カラミティ、ファントム・ペイン;5ランク サブコンシャス・サジェスチョン、シナプティック・パルス、センディング、マインド・プローブ;4ランク サジェスチョン(×3)、ナイトメア;キャントリップ (6ランク) テレキネティック・ハンド、テレキネティック・プロジェクティル
Broadcast Stance/Broadcast Stance [one-action] (精神、伝承、構え) 必要条件 the gosreg is in its natural form;効果 The gosreg secures its limbs into the ground as its brain-like head crackles with psychic energy. The gosreg's unsettled aura extends to 60フィート、and it blocks all other creatures' telepathyin the aura. Its Mind Bolt can also affect any number of targets in 60フィート. These effects end when the gosreg uses its claw Strike, leaves its space, or is knocked prone .
変身 [one-action] (精神集中、伝承、完全変身) The gosreg takes on the appearance of any Small or Medium humanoid . This doesn't change its Speed or attack and damage modifiers with its claw, but it might change the damage type it deals (typically to bludgeoning). It cannot use its jaws Strike while in humanoid form.
Mind Bolt/Mind Bolt [two-actions] (精神、伝承) A gosreg concentrates its field of discordant mental energy and projects it into the mind of one creature within 60フィート. The target takes 6d6 mental damage (DC 30 basicWill save). On a critical failure, the creature is also confused for 1分 or until it takes damage.
近接 [one-action] 顎 +21[+16/+11](巧技)、ダメージ 2d10+7[刺突]、加えて1d10[精神]
近接 [one-action] 爪 +21[+17/+13](機敏、巧技)、ダメージ 2d8+7[斬撃]
伝承生得呪文 DC 30、攻撃+22;6ランク ファンタズマル・カラミティ、ファントム・ペイン、ファンタズマル・カラミティ、ファントム・ペイン;5ランク サブコンシャス・サジェスチョン、シナプティック・パルス、センディング、マインド・プローブ;4ランク サジェスチョン(×3)、ナイトメア;キャントリップ (6ランク) テレキネティック・ハンド、テレキネティック・プロジェクティル
Broadcast Stance/Broadcast Stance [one-action] (精神、伝承、構え) 必要条件 the gosreg is in its natural form;効果 The gosreg secures its limbs into the ground as its brain-like head crackles with psychic energy. The gosreg's unsettled aura extends to 60フィート、and it blocks all other creatures' telepathyin the aura. Its Mind Bolt can also affect any number of targets in 60フィート. These effects end when the gosreg uses its claw Strike, leaves its space, or is knocked prone .
変身 [one-action] (精神集中、伝承、完全変身) The gosreg takes on the appearance of any Small or Medium humanoid . This doesn't change its Speed or attack and damage modifiers with its claw, but it might change the damage type it deals (typically to bludgeoning). It cannot use its jaws Strike while in humanoid form.
Mind Bolt/Mind Bolt [two-actions] (精神、伝承) A gosreg concentrates its field of discordant mental energy and projects it into the mind of one creature within 60フィート. The target takes 6d6 mental damage (DC 30 basicWill save). On a critical failure, the creature is also confused for 1分 or until it takes damage.
ジャア=トホル(マインド・スナッチャー) Jah-Tohl (Mind Snatcher)
The grotesque jah-tohl arrive in living starships to harvest the brains of intelligent creatures. These aberrations draw no nutrition from brains, instead storing them for analysis and as vessels for occult energies. A mind snatcher's form evokes that of a tailless scorpion, but the pulsing brain-filled blisters that glisten along its back make them impossible to mistake for oversized arachnids. Baleful eyes glare from the joints on their legs, and the unsettling, intrusive whisper-thoughts they telepathically broadcast into the minds of those they seek to feed on can be interpreted as threats or promises alike.
Mind snatchers have little empathy for the denizens of any world they visit, despite the fact that certain cults venerate them and the Dominion they hail from. To mind snatchers, terrestrial creatures are simply resources for their investigations. They have little interest in gods or being worshipped, instead practicing a philosophy that considers the primordial forces of deep space as worthy of faith and fear. Jah-tohlian philosophers contemplate these mysterious forces from many perspectives at once, burning through numerous brains in the search of insight.
“知識の想起”――異形(〈伝承学〉) : DC 26
一般的な知識 : DC 24
専門知識 : DC 21
Mind snatchers have little empathy for the denizens of any world they visit, despite the fact that certain cults venerate them and the Dominion they hail from. To mind snatchers, terrestrial creatures are simply resources for their investigations. They have little interest in gods or being worshipped, instead practicing a philosophy that considers the primordial forces of deep space as worthy of faith and fear. Jah-tohlian philosophers contemplate these mysterious forces from many perspectives at once, burning through numerous brains in the search of insight.
“知識の想起”――異形(〈伝承学〉) : DC 26
一般的な知識 : DC 24
専門知識 : DC 21
ジャア=トホル Jah-Tohl クリーチャー8
アンコモン 大型 異形
出典 Monster Core 106ページ
知覚+18;暗視 、思考感知60フィート
言語 アクロ語、デーモン語、竜語、プロティアン語、地下語;テレパシー100フィート
技能 〈運動〉+16、〈隠密〉+17、〈軽業〉+17、〈伝承学〉+21、〈秘術〉+18
【筋】+6、【敏】+3、【耐】+5、【知】+4、【判】+4、【魅】+3
思考感知/Thoughtsense The jah-tohl senses a creature's [精神] essence as a precisesense with the listed range;it cannot sense mindlesscreatures with thoughtsense.
知覚+18;暗視 、思考感知60フィート
言語 アクロ語、デーモン語、竜語、プロティアン語、地下語;テレパシー100フィート
技能 〈運動〉+16、〈隠密〉+17、〈軽業〉+17、〈伝承学〉+21、〈秘術〉+18
【筋】+6、【敏】+3、【耐】+5、【知】+4、【判】+4、【魅】+3
思考感知/Thoughtsense The jah-tohl senses a creature's [精神] essence as a precisesense with the listed range;it cannot sense mindlesscreatures with thoughtsense.
AC 26;頑健+15、反応+13、意志+18;魔法に対するすべてのセーヴに+1の状態ボーナス
HP 140;完全耐性 混乱状態 ;弱点 brain loss
Brain Blisters/Brain Blisters A jah-tohl has seven brain blisters on its back that it uses to house stolen brains. A jah-tohl without all seven blisters full is stupefied with a value equal to the number of empty blisters.
Brain Loss/Brain Loss If a jah-tohl takes 30 damage from a critical hit or 25 mental damage、it must succeed at a DC 26 save (Fortitude for critical damage or Will for mental damage) or one of its brain blisters is destroyed.
HP 140;完全耐性 混乱状態 ;弱点 brain loss
Brain Blisters/Brain Blisters A jah-tohl has seven brain blisters on its back that it uses to house stolen brains. A jah-tohl without all seven blisters full is stupefied with a value equal to the number of empty blisters.
Brain Loss/Brain Loss If a jah-tohl takes 30 damage from a critical hit or 25 mental damage、it must succeed at a DC 26 save (Fortitude for critical damage or Will for mental damage) or one of its brain blisters is destroyed.
移動速度 25フィート、飛行30フィート
近接 [one-action] 顎 +20[+15/+10]、ダメージ 2d12+6[刺突]、加えてmind snatcher venom
近接 [one-action] 爪 +20[+16/+12](機敏)、ダメージ 2d8+6[斬撃]Occult Spontaneous Spells DC 26、攻撃+18;4ランク confusion、ヴィジョン・オヴ・デス(2 slots);、コンフュージョン、vision of death(2 slots);3ランク ディスペル・マジック、haste、paralyze(3 slots);、dispel magic、haste、パラライズ(3 slots);、dispel magic、ヘイスト、paralyze(3 slots);、dispel magic、haste、パラライズ(3 slots);、dispel magic、ヘイスト、paralyze(3 slots);2ランク humanoid form、インヴィジビリティ、paranoia(4 slots);、humanoid form、invisibility、パラノイア(4 slots);、ヒューマノイド・フォーム、invisibility、paranoia(4 slots);、humanoid form、invisibility、パラノイア(4 slots);、ヒューマノイド・フォーム、invisibility、paranoia(4 slots);1ランク エンフィーブル、mindlink、sure strike(4 slots);、enfeeble、mindlink、シュア・ストライク(4 slots);、enfeeble、マインドリンク、sure strike(4 slots);キャントリップ (4th) ディテクト・マジック、figment、light、telekinetic hand、(4th) ディテクト・マジック、figment、light、テレキネティック・ハンド、(4th) ディテクト・マジック、フィグメント、light、telekinetic hand、(4th) ディテクト・マジック、フィグメント、light、telekinetic hand、(4th) ディテクト・マジック、figment、ライト、telekinetic hand
Collect Brain/Collect Brain [one-action] (操作) The jahtohl extracts the brain of a creature within its reach that has been dead for no more than 1分. It can then use an Interact action to secure the brain in one of its empty brain blisters and heal 20 Hit Points.
Mind Snatcher Venom/Mind Snatcher Venom (毒) セーヴィング・スロー 頑健DC 26;最大持続時間 6ラウンド;第1段階 1d6 poison and enfeebled 1(1ラウンド);第2段階 1d6 poison, enfeebled 1, and slowed 1(1ラウンド);第3段階 2d6 poison, enfeebled 2, and slowed 1(1ラウンド)
近接 [one-action] 顎 +20[+15/+10]、ダメージ 2d12+6[刺突]、加えてmind snatcher venom
近接 [one-action] 爪 +20[+16/+12](機敏)、ダメージ 2d8+6[斬撃]Occult Spontaneous Spells DC 26、攻撃+18;4ランク confusion、ヴィジョン・オヴ・デス(2 slots);、コンフュージョン、vision of death(2 slots);3ランク ディスペル・マジック、haste、paralyze(3 slots);、dispel magic、haste、パラライズ(3 slots);、dispel magic、ヘイスト、paralyze(3 slots);、dispel magic、haste、パラライズ(3 slots);、dispel magic、ヘイスト、paralyze(3 slots);2ランク humanoid form、インヴィジビリティ、paranoia(4 slots);、humanoid form、invisibility、パラノイア(4 slots);、ヒューマノイド・フォーム、invisibility、paranoia(4 slots);、humanoid form、invisibility、パラノイア(4 slots);、ヒューマノイド・フォーム、invisibility、paranoia(4 slots);1ランク エンフィーブル、mindlink、sure strike(4 slots);、enfeeble、mindlink、シュア・ストライク(4 slots);、enfeeble、マインドリンク、sure strike(4 slots);キャントリップ (4th) ディテクト・マジック、figment、light、telekinetic hand、(4th) ディテクト・マジック、figment、light、テレキネティック・ハンド、(4th) ディテクト・マジック、フィグメント、light、telekinetic hand、(4th) ディテクト・マジック、フィグメント、light、telekinetic hand、(4th) ディテクト・マジック、figment、ライト、telekinetic hand
Collect Brain/Collect Brain [one-action] (操作) The jahtohl extracts the brain of a creature within its reach that has been dead for no more than 1分. It can then use an Interact action to secure the brain in one of its empty brain blisters and heal 20 Hit Points.
Mind Snatcher Venom/Mind Snatcher Venom (毒) セーヴィング・スロー 頑健DC 26;最大持続時間 6ラウンド;第1段階 1d6 poison and enfeebled 1(1ラウンド);第2段階 1d6 poison, enfeebled 1, and slowed 1(1ラウンド);第3段階 2d6 poison, enfeebled 2, and slowed 1(1ラウンド)
ゾアリアン(コープス・ライダー) Xoarian (Corpse Rider)
The five-tentacled xoarians infiltrate many societies, although it's unclear how much of their activities are at the behest of the Dominion of the Black and how much is for their own perverse enjoyment. Known as corpse riders by Golarion scholars, little is understood of their origins beyond the suspicion that they come from a distant planet named Xoar.
When a xoarian infiltrates a community, its first priority is to acquire a host body. They often choose the recently dead for this role, as murdering a living host could draw unwanted attention. When the aberration compresses itself into a host's brain cavity, it becomes able to move the host's body as its own. It also acquires a complex range of senses it normally lacks.
Each new body brings the opportunity for new tastes, sounds, sights, and even pains. When gathered in groups, xoarians work to increase their status and taste the experiences denied to the lower classes. Xoarians controlling a body have little to fear but discovery, and even that simply pauses their games. Harm to the host is just another sensation to experience, and replacement bodies are easy to find.
“知識の想起”――異形(〈伝承学〉) : DC 26
一般的な知識 : DC 24
専門知識 : DC 21
When a xoarian infiltrates a community, its first priority is to acquire a host body. They often choose the recently dead for this role, as murdering a living host could draw unwanted attention. When the aberration compresses itself into a host's brain cavity, it becomes able to move the host's body as its own. It also acquires a complex range of senses it normally lacks.
Each new body brings the opportunity for new tastes, sounds, sights, and even pains. When gathered in groups, xoarians work to increase their status and taste the experiences denied to the lower classes. Xoarians controlling a body have little to fear but discovery, and even that simply pauses their games. Harm to the host is just another sensation to experience, and replacement bodies are easy to find.
“知識の想起”――異形(〈伝承学〉) : DC 26
一般的な知識 : DC 24
専門知識 : DC 21
ゾアリアン Xoarian クリーチャー8
アンコモン 小型 異形
出典 Monster Core 105ページ
知覚+16;思考感知60フィート、振動感知60フィート
言語 アクロ語;(いかなる言語も話せない);テレパシー100フィート
技能 〈運動〉+14、〈隠密〉+18、〈交渉〉+16、〈社会〉+17、〈伝承学〉+17、〈ペテン〉+20
【筋】+2、【敏】+4、【耐】+4、【知】+5、【判】+4、【魅】+6
Stolen Identity/Stolen Identity While a xoarian uses Body Thief, it gains the ability to understand and speak all languages known by the host, as well as knowledge of the host body's abilities, identity, role in society, and personality. However, it does not gain the specific memories or knowledge of the host body.
思考感知/Thoughtsense The xoarian senses a creature's [精神] essence as a precisesense with the listed range;it cannot sense mindless creatures with thoughtsense.
知覚+16;思考感知60フィート、振動感知60フィート
言語 アクロ語;(いかなる言語も話せない);テレパシー100フィート
技能 〈運動〉+14、〈隠密〉+18、〈交渉〉+16、〈社会〉+17、〈伝承学〉+17、〈ペテン〉+20
【筋】+2、【敏】+4、【耐】+4、【知】+5、【判】+4、【魅】+6
Stolen Identity/Stolen Identity While a xoarian uses Body Thief, it gains the ability to understand and speak all languages known by the host, as well as knowledge of the host body's abilities, identity, role in society, and personality. However, it does not gain the specific memories or knowledge of the host body.
思考感知/Thoughtsense The xoarian senses a creature's [精神] essence as a precisesense with the listed range;it cannot sense mindless creatures with thoughtsense.
移動速度 35フィート、登攀20フィート
近接 [one-action] 触手 +18[+14/+10](機敏、巧技)、ダメージ 2d10+5[刺突]
伝承生得呪文 DC 27;4ランク コンフュージョン、ディスペリング・グローブ;3ランク スーズ(×3)、パラライズ(×3)、パラライズ(×3);2ランク インヴィジビリティ(回数無制限;自身のみ)、パラノイア(回数無制限);キャントリップ (4ランク) デイズ、ディテクト・マジック、リード・オーラ
Body Thief/Body Thief [three-actions] (操作、伝承、憑依) The xoarian squeezes itself into the head of a creature dead no longer than a day, consuming and replacing that creature's brain. At the start of the xoarian's next turn, the body revives at its maximum Hit Points, controlled by the xoarian. The xoarian is conscious and can sense everything the possessed body could. Any effect that ends the possession kills the host body with the same effects as Exit Body. The xoarian can't use any of the host creature's spells with Body Thief but can use its own innate spells.
Exit Body/Exit Body [one-action] (移動) 必要条件 The xoarian is controlling a body with Body Thief;効果 The xoarian bursts out of its host body, which dies instantly and is no longer a suitable host for any Body Thief ability. The xoarian stretches to its full size in an adjacent space.
Ravage/Ravage [three-actions] The xoarian makes two tentacle Strikes against a single paralyzed, restrained, or unconsciouscreature. If the target has 0 Hit Points after Ravage, the xoarian can use a free action with the death trait to kill the target and occupy it with Body Thief.
近接 [one-action] 触手 +18[+14/+10](機敏、巧技)、ダメージ 2d10+5[刺突]
伝承生得呪文 DC 27;4ランク コンフュージョン、ディスペリング・グローブ;3ランク スーズ(×3)、パラライズ(×3)、パラライズ(×3);2ランク インヴィジビリティ(回数無制限;自身のみ)、パラノイア(回数無制限);キャントリップ (4ランク) デイズ、ディテクト・マジック、リード・オーラ
Body Thief/Body Thief [three-actions] (操作、伝承、憑依) The xoarian squeezes itself into the head of a creature dead no longer than a day, consuming and replacing that creature's brain. At the start of the xoarian's next turn, the body revives at its maximum Hit Points, controlled by the xoarian. The xoarian is conscious and can sense everything the possessed body could. Any effect that ends the possession kills the host body with the same effects as Exit Body. The xoarian can't use any of the host creature's spells with Body Thief but can use its own innate spells.
Exit Body/Exit Body [one-action] (移動) 必要条件 The xoarian is controlling a body with Body Thief;効果 The xoarian bursts out of its host body, which dies instantly and is no longer a suitable host for any Body Thief ability. The xoarian stretches to its full size in an adjacent space.
Ravage/Ravage [three-actions] The xoarian makes two tentacle Strikes against a single paralyzed, restrained, or unconsciouscreature. If the target has 0 Hit Points after Ravage, the xoarian can use a free action with the death trait to kill the target and occupy it with Body Thief.
リューチャリク(ヴォイド・ワンダラー) Rhu-Chalik (Void Wanderer)
Also called void wanderers, rhu-chaliks can survive the depths of space indefinitely, passing between worlds over the eons and scouting those planets for the Dominion of the Black. Rhu-chaliks prefer to work alone in order to reduce potential overlap in their mental predations, but sometimes receive assistance from those who believe the transmission of memories is transcendent. The furtive beings are calculating and infinitely patient, seeking only the most exceptional minds to cast beyond the stars to their masters.
“知識の想起”――異形(〈伝承学〉) : DC 24
一般的な知識 : DC 22
専門知識 : DC 19
“知識の想起”――異形(〈伝承学〉) : DC 24
一般的な知識 : DC 22
専門知識 : DC 19
リューチャリク Rhu-Chalik クリーチャー6
アンコモン 小型 異形
出典 Monster Core 104ページ
知覚+17;上級暗視 、思考感知60フィート
言語 アクロ語;テレパシー100フィート
技能 〈威圧〉+13、〈運動〉+13、〈隠密〉+15、〈交渉〉+13、〈ペテン〉+13
【筋】+3、【敏】+3、【耐】+4、【知】+2、【判】+5、【魅】+3
思考感知/Thoughtsense The rhu-chalik senses a creature's [精神] essence as a precisesense with the listed range;it cannot sense mindlesscreatures with thoughtsense.
知覚+17;上級暗視 、思考感知60フィート
言語 アクロ語;テレパシー100フィート
技能 〈威圧〉+13、〈運動〉+13、〈隠密〉+15、〈交渉〉+13、〈ペテン〉+13
【筋】+3、【敏】+3、【耐】+4、【知】+2、【判】+5、【魅】+3
思考感知/Thoughtsense The rhu-chalik senses a creature's [精神] essence as a precisesense with the listed range;it cannot sense mindlesscreatures with thoughtsense.
AC 23 全周囲視覚;頑健+14、反応+11、意志+17
HP 95
No Breath/No Breath A rhu-chalik doesn't breathe and is immune to effects that require breathing (such as inhaledpoisons).
HP 95
No Breath/No Breath A rhu-chalik doesn't breathe and is immune to effects that require breathing (such as inhaledpoisons).
移動速度 5フィート、飛行35フィート
近接 [one-action] tendril +15[+11/+7](機敏)、ダメージ 2d4+6[殴打]、加えて1d6[精神] and excruciating enzyme
伝承生得呪文 DC 24;5ランク マインド・プローブ;4ランク リライト・メモリー;3ランク マインド・リーディング(回数無制限);2ランク インヴィジビリティ(回数無制限;自身のみ)
Excruciating Enzyme/Excruciating Enzyme (伝承、毒) A rhu-chalik's tendrils secrete an enzyme that causes intense pain. A living creature hit by a tendril Strike must succeed at a DC 24 Fortitude save or become sickened 1 from the pain.
Label Memories/Label Memories [two-actions] (精神、伝承) The rhu-chalik invades the mind of a target within 100フィート、sorting the memories into alien structures for transmission. The target must attempt a DC 24 Will save.
大成功 The target creature is unaffected and temporarily immune to Label Memories for 1分.
成功 The target is unaffected.
失敗 The target becomes stupefied 2for 1分 as its mind is reorganized to fit the rhu-chalik's needs. If it's already stupefied by this effect, the target instead becomes confused for 1分 or until it recovers due to taking damage.
大失敗 As failure, but if the target is already stupefied by Label Memories, they become paralyzed for 1分 instead of confused.
Transmit Memories/Transmit Memories [three-actions] (精神集中、精神、伝承) 必要条件 The rhu-chalik is adjacent to a creature paralyzeddue to Label Memories;効果 The rhu-chalik copies the creature's consciousness and mentally sends this copied consciousness through the void of space to their waiting masters. The target creature is deeply disoriented by this procedure, becoming stupefied 2 for 1日 afterward.
近接 [one-action] tendril +15[+11/+7](機敏)、ダメージ 2d4+6[殴打]、加えて1d6[精神] and excruciating enzyme
伝承生得呪文 DC 24;5ランク マインド・プローブ;4ランク リライト・メモリー;3ランク マインド・リーディング(回数無制限);2ランク インヴィジビリティ(回数無制限;自身のみ)
Excruciating Enzyme/Excruciating Enzyme (伝承、毒) A rhu-chalik's tendrils secrete an enzyme that causes intense pain. A living creature hit by a tendril Strike must succeed at a DC 24 Fortitude save or become sickened 1 from the pain.
Label Memories/Label Memories [two-actions] (精神、伝承) The rhu-chalik invades the mind of a target within 100フィート、sorting the memories into alien structures for transmission. The target must attempt a DC 24 Will save.
大成功 The target creature is unaffected and temporarily immune to Label Memories for 1分.
成功 The target is unaffected.
失敗 The target becomes stupefied 2for 1分 as its mind is reorganized to fit the rhu-chalik's needs. If it's already stupefied by this effect, the target instead becomes confused for 1分 or until it recovers due to taking damage.
大失敗 As failure, but if the target is already stupefied by Label Memories, they become paralyzed for 1分 instead of confused.
Transmit Memories/Transmit Memories [three-actions] (精神集中、精神、伝承) 必要条件 The rhu-chalik is adjacent to a creature paralyzeddue to Label Memories;効果 The rhu-chalik copies the creature's consciousness and mentally sends this copied consciousness through the void of space to their waiting masters. The target creature is deeply disoriented by this procedure, becoming stupefied 2 for 1日 afterward.