ペイロヘモス Paleohemoth
Paleohemoths are typically made from the fossilized bones of dinosaursand other ancient megafauna, though some crafters stretch the definition and instead use magically petrified bones of dragonsor even giants. Not bound to any specific model, paleohemoths are crafted to be as terrifying as possible instead of models of anatomic accuracy. As such, most paleohemoths are nightmarish saurian amalgams whose massive arms end with the complete skulls of apex predators like tyrannosauruses , their bite enhanced to petrify flesh.
Intact fossilized bones are difficult components to scrounge, much less whole skeletons. An alternate way to obtain them is to hire expert hunters or adventurers to seek out live dinosaurs, bring back the bones, and use magic to turn them to stone. Of course, some purists prefer genuine fossilized bones and are willing to pay the price for their acquisition. Either way, opportunities await enterprising souls with the proper tools and several spacious pouches.
The magic that animates paleohemoths grants them a form of modular flexibility, letting them trade mobility for extended reach through the rapid rearrangement of their limbs. This often involves bones moving from the legs in order to extend the arms. While this does lead to a somewhat silly anatomy, it is nonetheless effective. This ability also lets them appear like a jumbled mass of bones at rest, making them likely to be mistaken for decor rather than guardians.
The reasons for creating such constructs vary. While they're often associated with guarding evil geniuses in deep, dark dungeons, they have great uses elsewhere. More elegant versions may be used to protect the private collections of upper-class collectors. Thuvia makes great use of paleohemoths in their construct arenas. While they weren't initially permitted to fight, an exploited loophole has made them a popular addition to the arenas ever since.
“知識の想起”――人造(〈秘術〉、〈製作〉) : DC 35
一般的な知識 : DC 33
専門知識 : DC 30
“知識の想起”――人造(〈秘術〉、〈製作〉) : DC 35
一般的な知識 : DC 33
専門知識 : DC 30
ペイロヘモス Paleohemoth クリーチャー12
レア 超大型 人造 精神なし
AC 33;頑健+26、反応+20、意志+18
HP 195;完全耐性 [出血]、即死効果、病気、凶兆状態、吸精状態、疲労状態、治癒、[精神]、非致傷攻撃、麻痺状態、毒、不調状態、[霊魂]、気絶状態、活力、虚無;抵抗 物理 10(except adamantineor [殴打])、spells 10(except [氷雪]、earth、or water);弱点 [氷雪]10、earth10、water 10
HP 195;完全耐性 [出血]、即死効果、病気、凶兆状態、吸精状態、疲労状態、治癒、[精神]、非致傷攻撃、麻痺状態、毒、不調状態、[霊魂]、気絶状態、活力、虚無;抵抗 物理 10(except adamantineor [殴打])、spells 10(except [氷雪]、earth、or water);弱点 [氷雪]10、earth10、water 10
移動速度 25フィート
近接 [one-action] 顎 +26[+21/+16](致命的:2d10、魔法、間合い:15フィート)、ダメージ 3d10+13[刺突]、加えてfossilization
Fossilization/Fossilization (秘術、無力化) The first time each round a creature takes damage from the paleohemoth's jaws, the target must attempt a DC 32 Fortitude save. If it fails and has not already been slowedby this ability, it becomes slowed 1 for 1分. If the creature was already slowed by this ability, a failed save causes it to be petrified permanently.
Reassemble/Reassemble [one-action] The paleohemoth reorganizes its bones, increasing its reach to 25フィート and reducing its Speed to 15フィート. It can revert to its original form by taking this action again.
近接 [one-action] 顎 +26[+21/+16](致命的:2d10、魔法、間合い:15フィート)、ダメージ 3d10+13[刺突]、加えてfossilization
Fossilization/Fossilization (秘術、無力化) The first time each round a creature takes damage from the paleohemoth's jaws, the target must attempt a DC 32 Fortitude save. If it fails and has not already been slowedby this ability, it becomes slowed 1 for 1分. If the creature was already slowed by this ability, a failed save causes it to be petrified permanently.
Reassemble/Reassemble [one-action] The paleohemoth reorganizes its bones, increasing its reach to 25フィート and reducing its Speed to 15フィート. It can revert to its original form by taking this action again.
No IconDragon Bones Dragon Bones
Many crafters attempt to infuse elemental magic into paleohemoths. The greatest successes have occurred when most of the bones originated from dragons . Specially created paleohemoths gain the following ability, with a damage type determined by the source of the bones.
Energy Blast/Energy Blast [two-actions] (秘術) The paleohemoth blasts magical energy from one of the skulls that make up its body. Each creature in a 30-foot cone takes 10d6 damage with a DC 32 basic Reflex save. The paleohemoth can't use Energy Blast again for 1d4ラウンド.
Energy Blast/Energy Blast [two-actions] (秘術) The paleohemoth blasts magical energy from one of the skulls that make up its body. Each creature in a 30-foot cone takes 10d6 damage with a DC 32 basic Reflex save. The paleohemoth can't use Energy Blast again for 1d4ラウンド.