コボルドの斥候 Kobold Scout
Most kobolds encountered outside of a well-defended warren or lair are kobold scouts, those trained for stalking and hunting. They're also often in the thick of the fighting when a warren is invaded, buying time for their comrades to set up various traps and deadfalls.
“知識の想起”――人型生物(〈社会〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
“知識の想起”――人型生物(〈社会〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
コボルドの斥候 Kobold Scout クリーチャー1
小型 コボルド 人型生物
出典 Monster Core 210ページ
知覚+8;暗視
言語 共通語、地下語
技能 〈隠密〉+7、〈軽業〉+7、〈自然〉+6、〈製作〉+3、〈生存〉+6
【筋】±0、【敏】+4、【耐】+1、【知】±0、【判】+3、【魅】+1
アイテム クロスボウ(ボルト20本)、レザー・アーマー、ショートソード
知覚+8;暗視
言語 共通語、地下語
技能 〈隠密〉+7、〈軽業〉+7、〈自然〉+6、〈製作〉+3、〈生存〉+6
【筋】±0、【敏】+4、【耐】+1、【知】±0、【判】+3、【魅】+1
アイテム クロスボウ(ボルト20本)、レザー・アーマー、ショートソード
AC 16;頑健+5、反応+9、意志+6;罠に対するすべての防御に+1の状況ボーナス
HP 16
HP 16
移動速度 25フィート
近接 [one-action] ショートソード +9[+5/+1](機敏、巧技、多用途:[斬撃])、ダメージ 1d6[刺突]
遠隔 [one-action] クロスボウ +9[+4/-1](射程単位120フィート、装填:1)、ダメージ 1d8[刺突]
Construct Trap/Construct Trap [three-actions] (操作) The kobold scout creates a rudimentary trap on any square adjacent to it. This must be on a surface, such as a floor, wall, or ceiling. The trap activates the next time a creature moves adjacent to it. The creature takes 1d6 piercing damage and 1 persistent bleed damagewith a DC 16 basic Reflex save. The trap is destroyed when activated or after 1時間, whichever comes first. The scout typically carries enough raw materials to make one trap.
Scamper/Scamper [one-action] 必要条件 The kobold scout is adjacent to at least one enemy;効果 The kobold scout Strides up to their Speed plus 5フィート and gains a +2 circumstance bonus to AC against reactions triggered by this movement. They must end this movement in a space that's not adjacent to any enemy.
急所攻撃 The kobold scout deals an extra 1d6 precision damage to off-guard creatures.
近接 [one-action] ショートソード +9[+5/+1](機敏、巧技、多用途:[斬撃])、ダメージ 1d6[刺突]
遠隔 [one-action] クロスボウ +9[+4/-1](射程単位120フィート、装填:1)、ダメージ 1d8[刺突]
Construct Trap/Construct Trap [three-actions] (操作) The kobold scout creates a rudimentary trap on any square adjacent to it. This must be on a surface, such as a floor, wall, or ceiling. The trap activates the next time a creature moves adjacent to it. The creature takes 1d6 piercing damage and 1 persistent bleed damagewith a DC 16 basic Reflex save. The trap is destroyed when activated or after 1時間, whichever comes first. The scout typically carries enough raw materials to make one trap.
Scamper/Scamper [one-action] 必要条件 The kobold scout is adjacent to at least one enemy;効果 The kobold scout Strides up to their Speed plus 5フィート and gains a +2 circumstance bonus to AC against reactions triggered by this movement. They must end this movement in a space that's not adjacent to any enemy.
急所攻撃 The kobold scout deals an extra 1d6 precision damage to off-guard creatures.