ヴァンス Vanth
Protectors of the Boneyard , the stern and resolute guardians of the dead, vanths are psychopomps who resemble skeletons with raven-like wings and a mask resembling a vulture's skull. Vanths carry black scythes to fight against those who would disturb the natural progression of souls, and they consider any visitor to the Boneyard a potential troublemaker. They rarely speak and even more rarely show any emotion other than a grim adherence to duty.
When the psychopomp armies go to war, vanths serve as front-line soldiers. In particular, daemons continually stage raids on the River of Souls, requiring constant patrol. Implacable warriors, vanths fly in perfect formation. This can backfire, as they often suppress any adaptability they possess as they wage war.
“知識の想起”――監視者(〈宗教〉) : DC 23
一般的な知識 : DC 21
専門知識 : DC 18
When the psychopomp armies go to war, vanths serve as front-line soldiers. In particular, daemons continually stage raids on the River of Souls, requiring constant patrol. Implacable warriors, vanths fly in perfect formation. This can backfire, as they often suppress any adaptability they possess as they wage war.
“知識の想起”――監視者(〈宗教〉) : DC 23
一般的な知識 : DC 21
専門知識 : DC 18
ヴァンス Vanth クリーチャー7
中型 監視者 サイコポンプ
出典 Monster Core 275ページ
知覚+15;暗視、生命感知60フィート
言語 デーモン語、デヴィル語、天界語、サイコポンプ語
技能 〈威圧〉+15、〈運動〉+17、〈隠密〉+17、〈軽業〉+17、〈宗教〉+13、〈伝承学〉+13
【筋】+6、【敏】+4、【耐】+2、【知】+2、【判】+4、【魅】+2
アイテム +1 サイズ
知覚+15;暗視、生命感知60フィート
言語 デーモン語、デヴィル語、天界語、サイコポンプ語
技能 〈威圧〉+15、〈運動〉+17、〈隠密〉+17、〈軽業〉+17、〈宗教〉+13、〈伝承学〉+13
【筋】+6、【敏】+4、【耐】+2、【知】+2、【判】+4、【魅】+2
アイテム +1 サイズ
AC 27;頑健+15、反応+13、意志+17;魔法に対する全てのセーヴに+1の状態ボーナス
HP 105;完全耐性 即死効果、病気;抵抗 毒10、虚無10
畏怖すべき存在 (オーラ、感情、恐怖、精神) 20フィート、DC 22
機会攻撃 [reaction]
HP 105;完全耐性 即死効果、病気;抵抗 毒10、虚無10
畏怖すべき存在 (オーラ、感情、恐怖、精神) 20フィート、DC 22
機会攻撃 [reaction]
移動速度 25フィート、飛行40フィート
近接 [one-action] サイズ+18[+13/+8](致命的:d10、魔法、足払い)、ダメージ 1d10+8[斬撃]、加えて2d6 shepherd's touch
近接 [one-action] 顎 +17[+13/+9](機敏)、ダメージ 1d6+8[斬撃]、加えて2d6 shepherd's touch
信仰生得呪文 DC 22;5ランク トランスロケート;4ランク トランスロケート(回数無制限);3ランク ホーリィ・ライト(×3)、ホーリィ・ライト(×3)、ロケート(×3);2ランク インヴィジビリティ(回数無制限;自身のみ)
Infuse Weapon/Infuse Weapon (信仰) A vanth's scythe is its symbol of office and gains a measure of its personal power. This scythe becomes a +1 scytheand is treated as if it were adamantine while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work.
Shepherd's Touch/Shepherd's Touch A vanth's Strikes have the benefit of a ghost touch property rune and deal an additional 2d6 void damage to living creatures or 2d6 vitality damage to undead.
Vanth's Curse/Vanth's Curse [two-actions] (呪い、信仰、不運) 頻度 three times per day;効果 The vanth bestows a curse on a creature by touching it with its scythe. The creature must attempt a DC 25 Will save.
大成功 The target is unaffected and is temporarily immune to Vanth's Curse for 24時間.
成功 The target feels a momentary shudder of doom and is stupefied 1 for 1分 by the distracting sensation.
失敗 The target becomes morose and glum as it accepts its own inevitable fate. For 1時間, the target is stupefied 2. Each time the target gains the dying condition, the stupefied condition value increases by 1, to a maximum value of stupefied 4.
大失敗 As failure, but the effect is permanent.
近接 [one-action] サイズ+18[+13/+8](致命的:d10、魔法、足払い)、ダメージ 1d10+8[斬撃]、加えて2d6 shepherd's touch
近接 [one-action] 顎 +17[+13/+9](機敏)、ダメージ 1d6+8[斬撃]、加えて2d6 shepherd's touch
信仰生得呪文 DC 22;5ランク トランスロケート;4ランク トランスロケート(回数無制限);3ランク ホーリィ・ライト(×3)、ホーリィ・ライト(×3)、ロケート(×3);2ランク インヴィジビリティ(回数無制限;自身のみ)
Infuse Weapon/Infuse Weapon (信仰) A vanth's scythe is its symbol of office and gains a measure of its personal power. This scythe becomes a +1 scytheand is treated as if it were adamantine while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse a new one with an hour of work.
Shepherd's Touch/Shepherd's Touch A vanth's Strikes have the benefit of a ghost touch property rune and deal an additional 2d6 void damage to living creatures or 2d6 vitality damage to undead.
Vanth's Curse/Vanth's Curse [two-actions] (呪い、信仰、不運) 頻度 three times per day;効果 The vanth bestows a curse on a creature by touching it with its scythe. The creature must attempt a DC 25 Will save.
大成功 The target is unaffected and is temporarily immune to Vanth's Curse for 24時間.
成功 The target feels a momentary shudder of doom and is stupefied 1 for 1分 by the distracting sensation.
失敗 The target becomes morose and glum as it accepts its own inevitable fate. For 1時間, the target is stupefied 2. Each time the target gains the dying condition, the stupefied condition value increases by 1, to a maximum value of stupefied 4.
大失敗 As failure, but the effect is permanent.