セダクティ Sedacthy
High-ranking sedacthies are expected to both plan campaigns and wade into battle. These speakers achieve their rank by accumulating several large servants or a single massive creature like a megalodon .
“知識の想起”――人型生物(〈社会〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
“知識の想起”――人型生物(〈社会〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
セダクティ Sedacthy クリーチャー6
中型 水陸両生 セダクティ 人型生物
出典 Monster Core 301ページ
知覚+15;暗視、波動知覚30フィート
言語 水界語;sea speech
技能 〈威圧〉+15、〈運動〉+16、〈交渉〉+13、〈自然〉+15、〈製作〉+14
【筋】+6、【敏】+3、【耐】+4、【知】+2、【判】+3、【魅】+5
Sea Speech/Sea Speech A sedacthy speaking Thalassiccan be understood by any animalthat has a swim Speed or the amphibiousor aquatictrait. By spending a week regularly interacting with such an animal, the sedacthy can make it permanently helpful .
アイテム +1 トライデント
知覚+15;暗視、波動知覚30フィート
言語 水界語;sea speech
技能 〈威圧〉+15、〈運動〉+16、〈交渉〉+13、〈自然〉+15、〈製作〉+14
【筋】+6、【敏】+3、【耐】+4、【知】+2、【判】+3、【魅】+5
Sea Speech/Sea Speech A sedacthy speaking Thalassiccan be understood by any animalthat has a swim Speed or the amphibiousor aquatictrait. By spending a week regularly interacting with such an animal, the sedacthy can make it permanently helpful .
アイテム +1 トライデント
AC 23;頑健+14、反応+13、意志+15
HP 95
Speaker's Privilege/Speaker's Privilege [reaction] トリガー The sedacthy speaker takes damage;必要条件 The sedacthy speaker has coverfrom an animal ally;効果 The animal takes the damage instead.
HP 95
Speaker's Privilege/Speaker's Privilege [reaction] トリガー The sedacthy speaker takes damage;必要条件 The sedacthy speaker has coverfrom an animal ally;効果 The animal takes the damage instead.
移動速度 20フィート、水泳40フィート
近接 [one-action] トライデント+17[+12/+7](魔法)、ダメージ 1d8+10[刺突]
近接 [one-action] 顎 +16[+11/+6]、ダメージ 1d6+8[刺突]、加えて1d4持続[出血]
近接 [one-action] 爪 +16[+12/+8](機敏)、ダメージ 1d6+8[斬撃]
遠隔 [one-action] トライデント+14[+9/+4](魔法、投擲:20フィート)、ダメージ 1d8+8[刺突]
Animal Shield/Animal Shield [one-action] 必要条件 The sedacthy speaker is adjacent to a Large or larger animalally;効果 The speaker gains cover until the start of their next turn or when they're no longer adjacent to the animal, whichever comes first.
Exploit Weakness/Exploit Weakness The speaker's Strikes deal 1d6 additional damage to creatures that are frightenedor sickened .
Painful Cry/Painful Cry [two-actions] (精神、音波) The sedacthy shrieks across a range of painfully high tones, dealing 3d6 sonic damage and 1d6 mental damage to all creatures in a 30-foot cone, with a DC 23 basicFortitude save. A creature that fails its save is sickened 1 .
Shared Feast/Shared Feast [two-actions] The sedacthy makes a jaws Strike. If it hits, an ally of their choice can spend a reaction to make a jaws Strike against the same target. Allies with beaks or similar attacks can use those instead of jaws.
Swim Together/Swim Together [two-actions] 必要条件 The speaker is adjacent to an animalally;効果 The speaker and the animal both Swim , ending their movement adjacent to one another.
近接 [one-action] トライデント+17[+12/+7](魔法)、ダメージ 1d8+10[刺突]
近接 [one-action] 顎 +16[+11/+6]、ダメージ 1d6+8[刺突]、加えて1d4持続[出血]
近接 [one-action] 爪 +16[+12/+8](機敏)、ダメージ 1d6+8[斬撃]
遠隔 [one-action] トライデント+14[+9/+4](魔法、投擲:20フィート)、ダメージ 1d8+8[刺突]
Animal Shield/Animal Shield [one-action] 必要条件 The sedacthy speaker is adjacent to a Large or larger animalally;効果 The speaker gains cover until the start of their next turn or when they're no longer adjacent to the animal, whichever comes first.
Exploit Weakness/Exploit Weakness The speaker's Strikes deal 1d6 additional damage to creatures that are frightenedor sickened .
Painful Cry/Painful Cry [two-actions] (精神、音波) The sedacthy shrieks across a range of painfully high tones, dealing 3d6 sonic damage and 1d6 mental damage to all creatures in a 30-foot cone, with a DC 23 basicFortitude save. A creature that fails its save is sickened 1 .
Shared Feast/Shared Feast [two-actions] The sedacthy makes a jaws Strike. If it hits, an ally of their choice can spend a reaction to make a jaws Strike against the same target. Allies with beaks or similar attacks can use those instead of jaws.
Swim Together/Swim Together [two-actions] 必要条件 The speaker is adjacent to an animalally;効果 The speaker and the animal both Swim , ending their movement adjacent to one another.