エソボック Esobok
Esoboks are brute hunters and pugnacious sentinels that serve as the guard dogs of the Boneyard . These squat, powerful quadrupeds have a frill of dark feathers around their distinctive heads which resemble a crocodile skull. Esoboks rarely bother with those who are truly dead, allowing the dead of the Boneyard to go about their business while remaining watchful for danger. Though cunning when sniffing out threats to the Boneyard or to their psychopomp handlers, they're among the least intelligent of the psychopomps and rarely speak except to utter growling threats. The wise listen when an esobok makes a threat, as it won't do so twice.
“知識の想起”――監視者(〈宗教〉) : DC 18
一般的な知識 : DC 16
専門知識 : DC 13
“知識の想起”――監視者(〈宗教〉) : DC 18
一般的な知識 : DC 16
専門知識 : DC 13
エソボック Esobok クリーチャー3
N 中型 監視者 サイコポンプ
出典 Bestiary 2 208ページ
知覚+12;暗視、生命感知60フィート、鋭敏嗅覚(不明瞭)60フィート
言語 奈落語、天上語、地獄語、サイコポンプ語
技能 〈威圧〉+9、〈運動〉+10、〈隠密〉+8、〈軽業〉+8、〈宗教〉+4、〈生存〉+10
【筋】+3、【敏】+3、【耐】+4、【知】-3、【判】+3、【魅】+2
知覚+12;暗視、生命感知60フィート、鋭敏嗅覚(不明瞭)60フィート
言語 奈落語、天上語、地獄語、サイコポンプ語
技能 〈威圧〉+9、〈運動〉+10、〈隠密〉+8、〈軽業〉+8、〈宗教〉+4、〈生存〉+10
【筋】+3、【敏】+3、【耐】+4、【知】-3、【判】+3、【魅】+2
AC 18;頑健+11、反応+8、意志+8
HP 55;完全耐性 即死効果、病気 ;抵抗 [負のエネルギー]5、[毒]5
HP 55;完全耐性 即死効果、病気 ;抵抗 [負のエネルギー]5、[毒]5
移動速度 30フィート
近接 [one-action] 顎 +12[+7/+2](魔法)、ダメージ 1d10+3[刺突]、加えてつかみ and spirit touch
近接 [one-action] 爪 +12[+8/+4](機敏、魔法)、ダメージ 1d6+3[斬撃]、加えてspirit touch
信仰生得呪文 DC 17;2レベル インヴィジビリティ(×3;self only)
飛びかかり/Pounce [one-action] The esobok Strides and then makes a Strike. If it began this action hidden , it remains hidden until after the Strike.
Spirit Touch/Spirit Touch An esobok's Strikes affect incorporealcreatures with the effects of a ghost touch property rune and deal 1d6 negative damage to living creatures and 1d6 positive damage to undead.
Wrench Spirit/Wrench Spirit [one-action] (攻撃、信仰、無力化、死霊術) 必要条件 A creature is grabbedby the esobok's jaws; 効果 The esobok releases the target from the Grab but wrenches its spirit free as it does so. The creature must attempt a DC 20 Will save. Creatures without souls (such as most constructs) and creatures whose bodies and souls are one (such as most celestials, fiends, and monitors) that roll a failure or critical failure on the save get a success instead.
大成功 クリーチャーはなんの効果も受けない。
成功 The target is stunned 1 .
失敗 The esobok wrenches the target's soul from its body into its jaws. Mindlessundeadcreatures of level 2 or lower are destroyed, other undead creatures are stunned for 1 round, and all other creatures are paralyzed . At the end of each of its turns, a creature paralyzed by this effect can attempt a new save to end the effect. The paralysis ends automatically if the esobok attempts a jaws Strike or speaks.
大失敗 As failure, but as long as a creature is stunned or paralyzed, it is also stupefied 2 .
近接 [one-action] 顎 +12[+7/+2](魔法)、ダメージ 1d10+3[刺突]、加えてつかみ and spirit touch
近接 [one-action] 爪 +12[+8/+4](機敏、魔法)、ダメージ 1d6+3[斬撃]、加えてspirit touch
信仰生得呪文 DC 17;2レベル インヴィジビリティ(×3;self only)
飛びかかり/Pounce [one-action] The esobok Strides and then makes a Strike. If it began this action hidden , it remains hidden until after the Strike.
Spirit Touch/Spirit Touch An esobok's Strikes affect incorporealcreatures with the effects of a ghost touch property rune and deal 1d6 negative damage to living creatures and 1d6 positive damage to undead.
Wrench Spirit/Wrench Spirit [one-action] (攻撃、信仰、無力化、死霊術) 必要条件 A creature is grabbedby the esobok's jaws; 効果 The esobok releases the target from the Grab but wrenches its spirit free as it does so. The creature must attempt a DC 20 Will save. Creatures without souls (such as most constructs) and creatures whose bodies and souls are one (such as most celestials, fiends, and monitors) that roll a failure or critical failure on the save get a success instead.
大成功 クリーチャーはなんの効果も受けない。
成功 The target is stunned 1 .
失敗 The esobok wrenches the target's soul from its body into its jaws. Mindlessundeadcreatures of level 2 or lower are destroyed, other undead creatures are stunned for 1 round, and all other creatures are paralyzed . At the end of each of its turns, a creature paralyzed by this effect can attempt a new save to end the effect. The paralysis ends automatically if the esobok attempts a jaws Strike or speaks.
大失敗 As failure, but as long as a creature is stunned or paralyzed, it is also stupefied 2 .