クオポパク Quoppopak
Quoppopaks combine the most terrifying aspects of water striders, octopuses, and vampire bats into one evil, water-dwelling monster. Their bodies consist of an oval abdomen, eight hollow tentacles, and a thick, tail-like limb ending in a ventral tube, which resembles a lamprey's mouth and is capable of intaking fluids at an astounding rate. While quoppopaks can clumsily maneuver on land, they prefer to move on water; quoppopaks glide along the surface of lakes or the ocean by thrusting their ventral tubes into the water, cycling liquid up through their bodies, then spraying the water back out in a high-pressure stream through their hollow, spear-like tentacles. Though the ventral tube can't expel fluids, it still poses a substantial threat to other creatures. Quoppopaks have gills, but they are located inside the creatures' abdomens, allowing them to draw their air from the water they siphon through their ventral tubes. Quoppopaks can hold some water in their abdomens for quick forays on land, but this is akin to humans holding their breath to go underwater, and the monsters' water reserves quickly deplete.
“知識の想起”――異形(〈伝承学〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
“知識の想起”――異形(〈伝承学〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
クオポパク Quoppopak クリーチャー11
NE 大型 異形 水棲
移動速度 15フィート、水泳40フィート、water glide 30フィート
近接 [one-action] 嘴 +24[+19/+14](間合い:10フィート)、ダメージ 3d8+13[刺突]
近接 [one-action] 触手 +24[+20/+16](機敏、間合い:15フィート)、ダメージ 2d8+13[殴打]、加えてつかみ
近接 [one-action] ventral tube +24[+19/+14](間合い:10フィート)、ダメージ 2d6+13[斬撃]、加えて1d6持続[出血]
遠隔 [one-action] water jet +23[+18/+13](射程100フィート、water)、ダメージ 2d6+13[殴打]、加えて押しやり 5フィート
Flooding Thrust/Flooding Thrust [two-actions] 必要条件 The quoppopak's ventral tube is in water; 効果 The quoppopak uses Tentacle Stab against a creature within reach; if either of these Strikes hits, the creature must attempt a DC 30 Reflex save. On a failed save, the quoppopak shoots water through its tentacles into the creature, dealing 2d6+5 bludgeoning damage and making the creature sickened 1 as its internal organs fill with water (double damage and sickened 2 on a critical failure).
Tentacle Stab/Tentacle Stab [one-action] 頻度 once per round; 効果 The quoppopak makes two tentacle Strikes against the same creature. These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't Grab with them. Its multiple attack penalty doesn't increase until after both attacks.
Water Glide/Water Glide The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must Swim to do so.
近接 [one-action] 嘴 +24[+19/+14](間合い:10フィート)、ダメージ 3d8+13[刺突]
近接 [one-action] 触手 +24[+20/+16](機敏、間合い:15フィート)、ダメージ 2d8+13[殴打]、加えてつかみ
近接 [one-action] ventral tube +24[+19/+14](間合い:10フィート)、ダメージ 2d6+13[斬撃]、加えて1d6持続[出血]
遠隔 [one-action] water jet +23[+18/+13](射程100フィート、water)、ダメージ 2d6+13[殴打]、加えて押しやり 5フィート
Flooding Thrust/Flooding Thrust [two-actions] 必要条件 The quoppopak's ventral tube is in water; 効果 The quoppopak uses Tentacle Stab against a creature within reach; if either of these Strikes hits, the creature must attempt a DC 30 Reflex save. On a failed save, the quoppopak shoots water through its tentacles into the creature, dealing 2d6+5 bludgeoning damage and making the creature sickened 1 as its internal organs fill with water (double damage and sickened 2 on a critical failure).
Tentacle Stab/Tentacle Stab [one-action] 頻度 once per round; 効果 The quoppopak makes two tentacle Strikes against the same creature. These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't Grab with them. Its multiple attack penalty doesn't increase until after both attacks.
Water Glide/Water Glide The quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must Swim to do so.