スパイラル・セントリオン Spiral Centurion
These mechanical constructs were created to serve as guardians in an ancient and bygone era, although exactly who made them and the secrets of their construction have long since been lost to history. From the waist up, they resemble humanoids made of metal, but from the waist down their bodies take the form of spinning metal tops ringed with blades, which excel at cutting down nearby foes. Most spiral centurions can be directed to stand down with a password, although often these command phrases have been lost to the mists of time. In rare cases, a spiral centurion may also wield manufactured weapons or a shield in addition to its built-in weapons, giving it access to additional actions besides those listed below.
Most spiral centurions are hundreds or even thousands of years old, only staying functional because of the powerful magic used in their creation. Still, millennia of neglect have caused many spiral centurions to develop small glitches or malfunctions.
“知識の想起”――人造(〈秘術〉、〈製作〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
Most spiral centurions are hundreds or even thousands of years old, only staying functional because of the powerful magic used in their creation. Still, millennia of neglect have caused many spiral centurions to develop small glitches or malfunctions.
“知識の想起”――人造(〈秘術〉、〈製作〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
スパイラル・セントリオン Spiral Centurion クリーチャー11
N 中型 人造 精神なし
AC 31;頑健+22、反応+25、意志+16
HP 170;硬度 10;完全耐性 [出血]、即死効果、病気、凶兆状態、吸精状態、疲労状態、治癒、[精神]、死霊術、非致傷攻撃、麻痺状態、[毒]、不調状態、気絶状態
Top-Heavy/Top-Heavy A spiral centurion's top-like design makes it susceptible to effects that would cause it to fall prone. The DC of any attempt to knock the spiral centurion proneis reduced by 5. If the spiral centurion attempts a check or saving throw to resist being knocked prone、it takes a -5 status penalty. A spiral centurion that has been knocked prone can't use any actions other than to attempt to Stand、but it must succeed at a DC 30 Acrobatics check to do so.
HP 170;硬度 10;完全耐性 [出血]、即死効果、病気、凶兆状態、吸精状態、疲労状態、治癒、[精神]、死霊術、非致傷攻撃、麻痺状態、[毒]、不調状態、気絶状態
Top-Heavy/Top-Heavy A spiral centurion's top-like design makes it susceptible to effects that would cause it to fall prone. The DC of any attempt to knock the spiral centurion proneis reduced by 5. If the spiral centurion attempts a check or saving throw to resist being knocked prone、it takes a -5 status penalty. A spiral centurion that has been knocked prone can't use any actions other than to attempt to Stand、but it must succeed at a DC 30 Acrobatics check to do so.
移動速度 40フィート
近接 [one-action] 刃 +23[+19/+15](機敏、薙ぎ)、ダメージ 2d12+12[斬撃]
Hurl Blade/Hurl Blade [two-actions] The spiral centurion hurls one of its blades with an angled spin to ensure a swooping flight path. The blade deals 6d6 slashing damage to each creature in a 40-foot line (DC 30 basic Reflex save). At the start of the spiral centurion's next turn, the blade swoops around and returns along the same flight path, again dealing 6d6 slashing damage (DC 30 basic Reflex save) to each creature along the same line.
Rev Up/Rev Up [one-action] 必要条件 The spiral centurion has not acted yet this turn; 効果 The spiral centurion Strides up to its Speed. It then gains a +2 circumstance bonus to attack and damage rolls until the end of its turn.
蹂躙 [three-actions] 中型かそれより小さい、blade, DC 30
Whirling Death/Whirling Death [three-actions] The spiral centurion spins furiously in place, its blades extended to slice through nearby creatures. It makes up to five melee blade Strikes. No single creature can be targeted by more than one blade Strike during one use of this ability. These attacks count toward the spiral centurion's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.
近接 [one-action] 刃 +23[+19/+15](機敏、薙ぎ)、ダメージ 2d12+12[斬撃]
Hurl Blade/Hurl Blade [two-actions] The spiral centurion hurls one of its blades with an angled spin to ensure a swooping flight path. The blade deals 6d6 slashing damage to each creature in a 40-foot line (DC 30 basic Reflex save). At the start of the spiral centurion's next turn, the blade swoops around and returns along the same flight path, again dealing 6d6 slashing damage (DC 30 basic Reflex save) to each creature along the same line.
Rev Up/Rev Up [one-action] 必要条件 The spiral centurion has not acted yet this turn; 効果 The spiral centurion Strides up to its Speed. It then gains a +2 circumstance bonus to attack and damage rolls until the end of its turn.
蹂躙 [three-actions] 中型かそれより小さい、blade, DC 30
Whirling Death/Whirling Death [three-actions] The spiral centurion spins furiously in place, its blades extended to slice through nearby creatures. It makes up to five melee blade Strikes. No single creature can be targeted by more than one blade Strike during one use of this ability. These attacks count toward the spiral centurion's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.