エヴァンジェリスト Evangelist
Evangelists, the velstracs' unofficial ambassadors, roam the farthest reaches of the planes to spread the word of their kind's abhorrent belief in perfection through pain. They are therefore the most frequently encountered velstracs on the Material Plane, leading covens of hedonistic mortal flesh-sculptors or serving as wardens of horrific dungeons. In regions ruled by infernal powers, evangelists may serve as lieutenants or advisors, whispering secret paths to power in exchange for mortal's souls or choice mortal flesh. Evangelists are the same size as humans, although with the heavy chains that always drape their forms, they often weigh 350 pounds or more.
“知識の想起”――フィーンド(〈宗教〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
“知識の想起”――フィーンド(〈宗教〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
エヴァンジェリスト Evangelist クリーチャー6
LE 中型 ヴェルストラック フィーンド
出典 Bestiary 2 282、Pathfinder #147: Tomorrow Must Burn 83ページ
知覚+13;上級暗視 、painsight
言語 共通語、地獄語、影界語
技能 〈威圧〉+15、〈運動〉+15、〈軽業〉+13、〈宗教〉+11、〈製作〉+10
【筋】+4、【敏】+3、【耐】+2、【知】±0、【判】+1、【魅】+1
Painsight/Painsight (占術、信仰) A velstrac automatically knows whether a creature it sees has any of the 凶兆状態、瀕死状態、and 重傷状態 conditions、as well as the value of those conditions
知覚+13;上級暗視 、painsight
言語 共通語、地獄語、影界語
技能 〈威圧〉+15、〈運動〉+15、〈軽業〉+13、〈宗教〉+11、〈製作〉+10
【筋】+4、【敏】+3、【耐】+2、【知】±0、【判】+1、【魅】+1
Painsight/Painsight (占術、信仰) A velstrac automatically knows whether a creature it sees has any of the 凶兆状態、瀕死状態、and 重傷状態 conditions、as well as the value of those conditions
AC 24;頑健+15、反応+14、意志+11;魔法に対する全てのセーヴに+1の状態ボーナス
HP 90、再生10(deactivated by [善]or 銀);完全耐性 [氷雪];弱点 [善]5、銀 5
Unnerving Gaze/Unnerving Gaze (オーラ、信仰、心術、恐怖、精神、視覚) 30フィート. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist's face. The creature must succeed at a DC 21 Will save or become frightened 2 (frightened 3 on a critical failure).
機会攻撃 [reaction]
HP 90、再生10(deactivated by [善]or 銀);完全耐性 [氷雪];弱点 [善]5、銀 5
Unnerving Gaze/Unnerving Gaze (オーラ、信仰、心術、恐怖、精神、視覚) 30フィート. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist's face. The creature must succeed at a DC 21 Will save or become frightened 2 (frightened 3 on a critical failure).
機会攻撃 [reaction]
移動速度 25フィート
近接 [one-action] 鎖 +17[+12/+7](武器落とし、悪、魔法、間合い:10フィート、足払い)、ダメージ 2d8+7[刺突]、加えて1d6持続[出血] and impaling chain
Animate Chains/Animate Chains (信仰、変成術) Chains in the evangelist's vicinity sprout barbs and writhe menacingly. The evangelist can make chain Strikes against any creature that is adjacent to an unattended chain within 20フィート、in addition to those within the reach of the evangelist's chain Strike.
Focus Gaze/Focus Gaze [one-action] (精神集中、信仰、心術、恐怖、精神、視覚) The evangelist stares at a creature they can see within 30フィート. The target must immediately attempt a Will save against Unnerving gaze. In addition, if the creature was already frightened, on a failed save, the evangelist is concealed from the creature for as long as the creature remains frightened. After attempting this save, the creature is then temporarily immune until the start of the evangelist's next turn.
Impaling Chain/Impaling Chain When the evangelist critically hits with a chain Strike, the target is impaled and anchored in place, becoming grabbedby the chain. The creature is unable to recover from persistent bleeddamage until it gets free (DC 25 Escape).
近接 [one-action] 鎖 +17[+12/+7](武器落とし、悪、魔法、間合い:10フィート、足払い)、ダメージ 2d8+7[刺突]、加えて1d6持続[出血] and impaling chain
Animate Chains/Animate Chains (信仰、変成術) Chains in the evangelist's vicinity sprout barbs and writhe menacingly. The evangelist can make chain Strikes against any creature that is adjacent to an unattended chain within 20フィート、in addition to those within the reach of the evangelist's chain Strike.
Focus Gaze/Focus Gaze [one-action] (精神集中、信仰、心術、恐怖、精神、視覚) The evangelist stares at a creature they can see within 30フィート. The target must immediately attempt a Will save against Unnerving gaze. In addition, if the creature was already frightened, on a failed save, the evangelist is concealed from the creature for as long as the creature remains frightened. After attempting this save, the creature is then temporarily immune until the start of the evangelist's next turn.
Impaling Chain/Impaling Chain When the evangelist critically hits with a chain Strike, the target is impaled and anchored in place, becoming grabbedby the chain. The creature is unable to recover from persistent bleeddamage until it gets free (DC 25 Escape).