ノスフェラトゥ・ヴァンパイア Vampire, Nosferatu
出典 Bestiary 3 282ページ
Among the most ancient of vampires are the nosferatus, twisted remnants of mortals who died in great plagues of old. Perhaps because of their age, nosferatus can no longer create more of their kind. Yet they still lurk among the living, manipulating the hearts and minds of their prey to either serve them beyond the limits of natural life or to become sustenance for the nosferatu like so many others before.
Among the most ancient of vampires are the nosferatus, twisted remnants of mortals who died in great plagues of old. Perhaps because of their age, nosferatus can no longer create more of their kind. Yet they still lurk among the living, manipulating the hearts and minds of their prey to either serve them beyond the limits of natural life or to become sustenance for the nosferatu like so many others before.
Vampire Vampire
Related Groups/Related Groups Vampire, Vampire, Jiang-Shi, Vampire, Strigoi, Vampire, Vetalarana, Vampire, Vrykolakas
Vampires are undead creatures that feed on the blood of the living.
Vampires are undead creatures that feed on the blood of the living.
Creating a Nosferatu Creating a Nosferatu
You can turn an existing living creature into a nosferatu using the following steps. A creature below 8th level isn't significant enough to be a nosferatu and should likely be a regular vampire instead.
Increase the creature's level by 1 and change its statistics as follows.
Increase the creature's level by 1 and change its statistics as follows.
- It gains the undeadand vampire traits, and it becomes evil.
- Increase AC, attack bonuses, DCs, saving throws, and skill modifiers by 1.
- Increase Speed by 5フィート or to 30フィート、whichever results in a higher Speed.
- Increase damage with Strikes and other offensive abilities by 1. If an ability can be used only a small number of times (such as a dragon's Breath Weapon), increase the damage by 2 instead.
- Reduce HP by the amount listed on the table.
- The nosferatu gains fast healingand resistance to physical damage (except magical wood) as indicated in the table. These abilities are the reason the nosferatu has fewer HP.
Starting Level | HP Decrease | Fast Healing/Resistance |
---|---|---|
8-14 | -40 | 10 |
15+ | -60 | 15 |
Basic Nosferatu Abilities Basic Nosferatu Abilities
If the base creature becoming a nosferatu has any abilities that specifically come from it being a living creature, it loses them. It also loses any traits that represented its life as a living creature, such as humanand humanoid . You might also need to adjust abilities that conflict with the nosferatu's theme.
All nosferatus gain the following abilities.
Darkvision/Darkvision
Negative Healing/Negative Healing
Immunities/Immunities deatheffects, disease, paralyzed, poison, sleep
Nosferatu Vulnerabilities/Nosferatu Vulnerabilities
All nosferatus gain the following abilities.
Darkvision/Darkvision
Negative Healing/Negative Healing
Immunities/Immunities deatheffects, disease, paralyzed, poison, sleep
Nosferatu Vulnerabilities/Nosferatu Vulnerabilities
- Revulsion A nosferatu can't voluntarily come within 10フィート of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raise a Shield). If the nosferatu involuntarily comes within 10フィート of an object of their revulsion, they gain the fleeingcondition, running from the object of their revulsion until they end an action beyond 10フィート. After 1 round of being exposed to the subject of their revulsion, a nosferatu can attempt a DC 25 Will save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for 1d6 rounds (or 1 hour on a critical success).
- Stake A magical wooden stake (such as one affected by a weapon potencyrune, magic weapon, or similar magic) driven through the nosferatu's heart drops the nosferatu to 0 HP and prevents them from healing above 0 HP, even in their coffin. Staking a nosferatu requires 3 actions and works only if the nosferatu is unconscious . If the stake is removed, the nosferatu can heal above 0 HP again, and if they're in their coffin, the 1-hour rest period begins once the stake is removed. If the nosferatu's head is severed and anointed with holy water while the stake is in place, the nosferatu is destroyed.
- Sunlight If exposed to direct sunlight, a nosferatu immediately becomes slowed 1 . The slowed value increases by 1 each time the nosferatu ends their turn in sunlight, and the condition ends when they're no longer in sunlight. If the nosferatu loses all their actions in this way, they're destroyed.
Plagued Coffin Restoration/Plagued Coffin Restoration (信仰、死霊術、負のエネルギー) Unlike other undead, a nosferatu isn't destroyed at 0 HP. Instead, they disperse into an immense number of individual rats heading in every direction in an attempt to return to their coffin. If even a single rat reaches the coffin, the nosferatu can recover. A nosferatu regains their strength through resting in earth taken from the grave of a creature who died of plague. If their body rests in their earth-filled coffin for 1 hour, the nosferatu gains 1 HP, after which their fast healing begins to function normally. If the coffin doesn't contain this plagued grave dirt, they instead need to rest in their coffin for 1 day before they gain 1 HP and regain their fast healing.
変身 [one-action] (精神集中、信仰、完全変身、変成術) The nosferatu transforms into a swarmof pale-gray rats. They gain a land Speed of 30フィート and a climb Speed of 10フィート、and they become Large. Each enemy in the swarm's space takes 2d10 piercing damage and must attempt a basic Reflex save with a high DC for the creature's level . A creature that fails its save is exposed to plague of ancients (see below).
Command Thrall/Command Thrall [free-action] (聴覚、信仰、精神) 必要条件 One of the nosferatu's thralls is present and can hear the nosferatu; 効果 The nosferatu gives a single command to one of their thralls, which the thrall follows to the best of its ability during its next turn.
信仰生得呪文 The nosferatu can cast テレキネティック・ホール (heightened to half their level rounded up) three times per day as a divine innate spell. They use a high DC for their level.
Plague of Ancients/Plague of Ancients (病気、大難) セーヴィング・スロー 頑健 (use a high DC for the nosferatu's level) Onset 1 day; 第1段階 drained 1(1 day) 第2段階 drained 2 and enfeebled 2(1 day) 第3段階 doomed 1, drained 3, and enfeebled 3 (1 day) 第4段階 doomed 2, drained 3, and enfeebled 3 (1 day) 第5段階 unconscious (1 day) 第6段階 death
Dominate/Dominate [two-actions] (信仰、心術、無力化、精神、視覚) The nosferatu can cast dominateat will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC uses a high DC for the nosferatu's level, and a creature that succeeds is temporarily immune to that nosferatu's Dominate for 24 hours. Fully destroying the nosferatu ends the domination, but merely reducing the nosferatu to 0 HP is insufficient to break the spell.
Drink Blood/Drink Blood [one-action] (信仰、死霊術) 必要条件 The nosferatu's last action was a successful fangs Strike; 効果 The nosferatu sinks their fangs into the targeted creature to drink its blood. This requires an Athleticscheck against the creature's Fortitude DC. On a success, the creature becomes drained 1 , and the nosferatu regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the nosferatu, but increases the creature's drained condition value by 1. A nosferatu can also consume blood that's been emptied into a vessel for sustenance, but they gain no HP from doing so.
The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
変身 [one-action] (精神集中、信仰、完全変身、変成術) The nosferatu transforms into a swarmof pale-gray rats. They gain a land Speed of 30フィート and a climb Speed of 10フィート、and they become Large. Each enemy in the swarm's space takes 2d10 piercing damage and must attempt a basic Reflex save with a high DC for the creature's level . A creature that fails its save is exposed to plague of ancients (see below).
Command Thrall/Command Thrall [free-action] (聴覚、信仰、精神) 必要条件 One of the nosferatu's thralls is present and can hear the nosferatu; 効果 The nosferatu gives a single command to one of their thralls, which the thrall follows to the best of its ability during its next turn.
信仰生得呪文 The nosferatu can cast テレキネティック・ホール (heightened to half their level rounded up) three times per day as a divine innate spell. They use a high DC for their level.
Plague of Ancients/Plague of Ancients (病気、大難) セーヴィング・スロー 頑健 (use a high DC for the nosferatu's level) Onset 1 day; 第1段階 drained 1(1 day) 第2段階 drained 2 and enfeebled 2(1 day) 第3段階 doomed 1, drained 3, and enfeebled 3 (1 day) 第4段階 doomed 2, drained 3, and enfeebled 3 (1 day) 第5段階 unconscious (1 day) 第6段階 death
Dominate/Dominate [two-actions] (信仰、心術、無力化、精神、視覚) The nosferatu can cast dominateat will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC uses a high DC for the nosferatu's level, and a creature that succeeds is temporarily immune to that nosferatu's Dominate for 24 hours. Fully destroying the nosferatu ends the domination, but merely reducing the nosferatu to 0 HP is insufficient to break the spell.
Drink Blood/Drink Blood [one-action] (信仰、死霊術) 必要条件 The nosferatu's last action was a successful fangs Strike; 効果 The nosferatu sinks their fangs into the targeted creature to drink its blood. This requires an Athleticscheck against the creature's Fortitude DC. On a success, the creature becomes drained 1 , and the nosferatu regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the nosferatu, but increases the creature's drained condition value by 1. A nosferatu can also consume blood that's been emptied into a vessel for sustenance, but they gain no HP from doing so.
The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
Nosferatu Overlord Abilities Nosferatu Overlord Abilities
A truly primeval nosferatu can gain extraordinary powers over their foes. Creatures must have lived for millennia and be 14th level or higher to become a nosferatu overlord.
Air of Sickness/Air of Sickness (オーラ) 30フィート. A creature entering or starting its turn in the aura must attempt a Fortitude save with a moderate DC for the nosferatu's level. On a failure, the creature is sickened 1and takes a –2 status penalty to saves made to resist diseases and remove the sickened condition for 1 hour.
but they can also cast ヴァンピリック・イクサングイネーション twice per day as a divine innate spell.
Paralytic Fear/Paralytic Fear [free-action] (信仰、感情、恐怖、無力化、精神) 必要条件 The nosferatu overlord's last action was a successful claw Strike; 効果 The nosferatu drags the target of the Strike close and freezes its mind in terror. The target must attempt a Will save with a moderate DC for the nosferatu's level.
大成功 The target is unaffected.
成功 The target is immobilized by fear until the end of the nosferatu's next turn.
失敗 The target is restrained and takes a –2 circumstance penalty to its Fortitude DC against the nosferatu's Drink Blood ability until the end of the nosferatu's next turn.
大失敗 As failure, and the target is frightened 2 .
Air of Sickness/Air of Sickness (オーラ) 30フィート. A creature entering or starting its turn in the aura must attempt a Fortitude save with a moderate DC for the nosferatu's level. On a failure, the creature is sickened 1and takes a –2 status penalty to saves made to resist diseases and remove the sickened condition for 1 hour.
but they can also cast ヴァンピリック・イクサングイネーション twice per day as a divine innate spell.
Paralytic Fear/Paralytic Fear [free-action] (信仰、感情、恐怖、無力化、精神) 必要条件 The nosferatu overlord's last action was a successful claw Strike; 効果 The nosferatu drags the target of the Strike close and freezes its mind in terror. The target must attempt a Will save with a moderate DC for the nosferatu's level.
大成功 The target is unaffected.
成功 The target is immobilized by fear until the end of the nosferatu's next turn.
失敗 The target is restrained and takes a –2 circumstance penalty to its Fortitude DC against the nosferatu's Drink Blood ability until the end of the nosferatu's next turn.
大失敗 As failure, and the target is frightened 2 .
Nosferatu Thrall Abilities Nosferatu Thrall Abilities
Any creature under a nosferatu's thrall gains the following abilities.
高速治癒 A nosferatu thrall gains fast healing 5 from being sustained by their master's blood.
Weaknesses/Weaknesses The strain of being controlled wears on the nosferatu thrall's mind, giving them weakness 10 to mental damage.
Mindbound/Mindbound (信仰、心術) A nosferatu master exerts a fierce hold over their thrall's mind. If any creature other than the thrall's master targets them with an effect that would give them the controlledcondition, the thrall's master rolls a counteract check against it using their Dominate DC - 10 as the counteract check modifier.
Mortal Shield/Mortal Shield [reaction] トリガー The thrall's master would take damage from a Strike or spell attack and is in an adjacent square; 効果 The thrall throws themself in front of their master, taking half the damage of the attack (before applying any weaknesses or resistances). The thrall's master takes the remaining damage, applying any weaknesses or resistances as normal.
Rally/Rally [reaction] トリガー The thrall ends their turn more than 30フィート away from their master; 効果 The thrall Strides up to their Speed toward their master.
高速治癒 A nosferatu thrall gains fast healing 5 from being sustained by their master's blood.
Weaknesses/Weaknesses The strain of being controlled wears on the nosferatu thrall's mind, giving them weakness 10 to mental damage.
Mindbound/Mindbound (信仰、心術) A nosferatu master exerts a fierce hold over their thrall's mind. If any creature other than the thrall's master targets them with an effect that would give them the controlledcondition, the thrall's master rolls a counteract check against it using their Dominate DC - 10 as the counteract check modifier.
Mortal Shield/Mortal Shield [reaction] トリガー The thrall's master would take damage from a Strike or spell attack and is in an adjacent square; 効果 The thrall throws themself in front of their master, taking half the damage of the attack (before applying any weaknesses or resistances). The thrall's master takes the remaining damage, applying any weaknesses or resistances as normal.
Rally/Rally [reaction] トリガー The thrall ends their turn more than 30フィート away from their master; 効果 The thrall Strides up to their Speed toward their master.
ノスフェラトゥの太守 Nosferatu Overlord
Millennia of feeding on the living can turn the most powerful nosferatus into creatures of indomitable will and walking terror.
“知識の想起”――アンデッド(〈宗教〉) : DC 39
一般的な知識 : DC 37
専門知識 : DC 34
“知識の想起”――アンデッド(〈宗教〉) : DC 39
一般的な知識 : DC 37
専門知識 : DC 34
ノスフェラトゥの太守 Nosferatu Overlord クリーチャー15
レア NE 中型 アンデッド ヴァンパイア
出典 Bestiary 3 285ページ
知覚+27;暗視
言語 アクロ語、共通語、死霊語;テレパシー60フィート
技能 〈威圧〉+27、〈運動〉+27、〈隠密〉+31、〈軽業〉+29、〈秘術〉+31、〈ペテン〉+25
【筋】+6、【敏】+8、【耐】+4、【知】+8、【判】+6、【魅】+4
知覚+27;暗視
言語 アクロ語、共通語、死霊語;テレパシー60フィート
技能 〈威圧〉+27、〈運動〉+27、〈隠密〉+31、〈軽業〉+29、〈秘術〉+31、〈ペテン〉+25
【筋】+6、【敏】+8、【耐】+4、【知】+8、【判】+6、【魅】+4
AC 37;頑健+23、反応+27、意志+29
HP 216(高速治癒15、負のエネルギーによる回復、plagued coffin restoration);完全耐性 即死効果、病気、麻痺状態、[毒]、睡眠;抵抗 物理15(魔法の木を除く)
Air of Sickness/Air of Sickness (オーラ) 30フィート、DC 33
Nosferatu Vulnerabilities/Nosferatu Vulnerabilities
HP 216(高速治癒15、負のエネルギーによる回復、plagued coffin restoration);完全耐性 即死効果、病気、麻痺状態、[毒]、睡眠;抵抗 物理15(魔法の木を除く)
Air of Sickness/Air of Sickness (オーラ) 30フィート、DC 33
Nosferatu Vulnerabilities/Nosferatu Vulnerabilities
移動速度 30フィート、登攀25フィート
近接 [one-action] 牙 +30[+25/+20](巧技)、ダメージ 3d12+12[刺突]、加えてDrink Blood
近接 [one-action] 爪 +30[+26/+22](機敏、巧技)、ダメージ 3d10+12[刺突]、加えてplague of ancients
信仰生得呪文 DC 36;8レベル ヴァンピリック・イクサングイネーション(×2)、テレキネティック・ホール(×3)
変身 [one-action] (精神集中、信仰、完全変身、変成術) DC 36
Command Thrall/Command Thrall [free-action] (聴覚、信仰、精神)
Dominate/Dominate [two-actions] (信仰、心術、無力化、精神、視覚) DC 36
Drink Blood/Drink Blood [one-action] (信仰、死霊術) When Drinking Blood, the nosferatu regains 21 HP.
Paralytic Fear/Paralytic Fear (信仰、無力化、精神) DC 33
Plague of Ancients/Plague of Ancients (病気、大難) DC 36
近接 [one-action] 牙 +30[+25/+20](巧技)、ダメージ 3d12+12[刺突]、加えてDrink Blood
近接 [one-action] 爪 +30[+26/+22](機敏、巧技)、ダメージ 3d10+12[刺突]、加えてplague of ancients
信仰生得呪文 DC 36;8レベル ヴァンピリック・イクサングイネーション(×2)、テレキネティック・ホール(×3)
変身 [one-action] (精神集中、信仰、完全変身、変成術) DC 36
Command Thrall/Command Thrall [free-action] (聴覚、信仰、精神)
Dominate/Dominate [two-actions] (信仰、心術、無力化、精神、視覚) DC 36
Drink Blood/Drink Blood [one-action] (信仰、死霊術) When Drinking Blood, the nosferatu regains 21 HP.
Paralytic Fear/Paralytic Fear (信仰、無力化、精神) DC 33
Plague of Ancients/Plague of Ancients (病気、大難) DC 36
ノスフェラトゥの罪人 Nosferatu Malefactor
Twisted by age and eternal hunger, nosferatu malefactors spread plague in their wake and yearn for mortal blood.
“知識の想起”――アンデッド(〈宗教〉) : DC 29
一般的な知識 : DC 27
専門知識 : DC 24
“知識の想起”――アンデッド(〈宗教〉) : DC 29
一般的な知識 : DC 27
専門知識 : DC 24
ノスフェラトゥの罪人 Nosferatu Malefactor クリーチャー10
アンコモン NE 中型 アンデッド ヴァンパイア
出典 Bestiary 3 284ページ
知覚+19;暗視
言語 アクロ語、共通語、死霊語;テレパシー60フィート
技能 〈威圧〉+19、〈運動〉+19、〈隠密〉+23、〈軽業〉+21、〈秘術〉+21、〈ペテン〉+17
【筋】+5、【敏】+7、【耐】+3、【知】+7、【判】+5、【魅】+3
知覚+19;暗視
言語 アクロ語、共通語、死霊語;テレパシー60フィート
技能 〈威圧〉+19、〈運動〉+19、〈隠密〉+23、〈軽業〉+21、〈秘術〉+21、〈ペテン〉+17
【筋】+5、【敏】+7、【耐】+3、【知】+7、【判】+5、【魅】+3
AC 30;頑健+17、反応+21、意志+19
HP 135(高速治癒10、負のエネルギーによる回復、plagued coffin restoration);完全耐性 即死効果、病気、麻痺状態、[毒]、睡眠;抵抗 物理10(魔法の木を除く)
Nosferatu Vulnerabilities/Nosferatu Vulnerabilities
HP 135(高速治癒10、負のエネルギーによる回復、plagued coffin restoration);完全耐性 即死効果、病気、麻痺状態、[毒]、睡眠;抵抗 物理10(魔法の木を除く)
Nosferatu Vulnerabilities/Nosferatu Vulnerabilities
移動速度 30フィート、登攀25フィート
近接 [one-action] 牙 +23[+18/+13](巧技)、ダメージ 2d12+11[刺突]、加えてDrink Blood
近接 [one-action] 爪 +23[+19/+15](機敏、巧技)、ダメージ 2d10+11[刺突]、加えてplague of ancients
信仰生得呪文 DC 29;5レベル テレキネティック・ホール(×3)
変身 [one-action] (精神集中、信仰、完全変身、変成術) DC 29
Command Thrall/Command Thrall [free-action] (聴覚、信仰、精神)
Dominate/Dominate [two-actions] (信仰、心術、無力化、精神、視覚) DC 29
Drink Blood/Drink Blood [one-action] (信仰、死霊術) When Drinking Blood, the nosferatu malefactor regains 13 HP.
Plague of Ancients/Plague of Ancients (病気、大難) DC 29
近接 [one-action] 牙 +23[+18/+13](巧技)、ダメージ 2d12+11[刺突]、加えてDrink Blood
近接 [one-action] 爪 +23[+19/+15](機敏、巧技)、ダメージ 2d10+11[刺突]、加えてplague of ancients
信仰生得呪文 DC 29;5レベル テレキネティック・ホール(×3)
変身 [one-action] (精神集中、信仰、完全変身、変成術) DC 29
Command Thrall/Command Thrall [free-action] (聴覚、信仰、精神)
Dominate/Dominate [two-actions] (信仰、心術、無力化、精神、視覚) DC 29
Drink Blood/Drink Blood [one-action] (信仰、死霊術) When Drinking Blood, the nosferatu malefactor regains 13 HP.
Plague of Ancients/Plague of Ancients (病気、大難) DC 29
ノスフェラトゥの奴隷 Nosferatu Thrall
Nosferatu thralls are mortals bound to a nosferatu's will. While thralls aren't undead, they stay alive through unnatural means: feeding on the blood of their masters.
“知識の想起”――人型生物(〈社会〉) : DC 26
一般的な知識 : DC 24
専門知識 : DC 21
“知識の想起”――人型生物(〈社会〉) : DC 26
一般的な知識 : DC 24
専門知識 : DC 21
ノスフェラトゥの奴隷 Nosferatu Thrall クリーチャー8
アンコモン NE 中型 人間 人型生物
出典 Bestiary 3 284ページ
知覚+16
言語 共通語
技能 〈運動〉+14、〈軽業〉+13、〈宗教〉+14、〈ペテン〉+15
【筋】+4、【敏】+3、【耐】+2、【知】+2、【判】+2、【魅】+1
アイテム +1ストライキング・グレートクラブ
知覚+16
言語 共通語
技能 〈運動〉+14、〈軽業〉+13、〈宗教〉+14、〈ペテン〉+15
【筋】+4、【敏】+3、【耐】+2、【知】+2、【判】+2、【魅】+1
アイテム +1ストライキング・グレートクラブ
AC 27;頑健+16、反応+17、意志+14
HP 135(高速治癒5);弱点 [精神]10
Mindbound/Mindbound
Mortal Shield/Mortal Shield [reaction]
Rally/Rally [reaction]
HP 135(高速治癒5);弱点 [精神]10
Mindbound/Mindbound
Mortal Shield/Mortal Shield [reaction]
Rally/Rally [reaction]
移動速度 25フィート
近接 [one-action] グレートクラブ +19[+14/+9](奇襲、魔法、突き飛ばし)、ダメージ 2d10+10[殴打]
近接 [one-action] 拳 +18[+14/+10](機敏、非致傷)、ダメージ 2d6+10[殴打]
Swing Back/Swing Back [one-action] 頻度 once per round; 必要条件 The nosferatu thrall's last action was a greatclub Strike that missed; 効果 The nosferatu thrall makes another greatclub Strike against the same target, using the previous Strike's multiple attack penalty
近接 [one-action] グレートクラブ +19[+14/+9](奇襲、魔法、突き飛ばし)、ダメージ 2d10+10[殴打]
近接 [one-action] 拳 +18[+14/+10](機敏、非致傷)、ダメージ 2d6+10[殴打]
Swing Back/Swing Back [one-action] 頻度 once per round; 必要条件 The nosferatu thrall's last action was a greatclub Strike that missed; 効果 The nosferatu thrall makes another greatclub Strike against the same target, using the previous Strike's multiple attack penalty