アマルガマイト Amalgamite
Teleportation magic can prove a difficult undertaking, even for experienced spellcasters. It requires precise calculation and timing, knowledge of the intended destination, and meticulous control over surging conjuration magics. A mistake in even the most minute element of such a spell can lead to disastrous results for those involved. When a particularly powerful spellcaster makes an error of this kind, either through arrogance or simple misjudgment, they might transform into an amalgamite.
A mass of flesh and misaligned limbs, an amalgamite is the warped body of a former spellcaster, sometimes joined with another version of itself to incorporate additional limbs or other irregularities. They're still alive, but they have become aberrants mentally and physically, with only the vaguest memories of their previous existence, which makes them a dangerous and bewildering foe. Their weird, warped anatomy constantly shifts and regrows, allowing the creatures to shrug off physical blows save those that pierce through its flesh and into its core being.
The magical residue of an amalgamite's creation radiates from it, seeping into and destabilizing any living beings that get too close. Infected creatures then further spread the amalgamite's aura among larger groups of allies and foes alike. The amalgamite uses this power to manipulate and confuse their enemies, whom they can teleport into traps, force into confrontations with other enemies, or draw close into striking range with their own odd appendages.
“知識の想起”――異形(〈伝承学〉) : DC 36
一般的な知識 : DC 34
専門知識 : DC 31
A mass of flesh and misaligned limbs, an amalgamite is the warped body of a former spellcaster, sometimes joined with another version of itself to incorporate additional limbs or other irregularities. They're still alive, but they have become aberrants mentally and physically, with only the vaguest memories of their previous existence, which makes them a dangerous and bewildering foe. Their weird, warped anatomy constantly shifts and regrows, allowing the creatures to shrug off physical blows save those that pierce through its flesh and into its core being.
The magical residue of an amalgamite's creation radiates from it, seeping into and destabilizing any living beings that get too close. Infected creatures then further spread the amalgamite's aura among larger groups of allies and foes alike. The amalgamite uses this power to manipulate and confuse their enemies, whom they can teleport into traps, force into confrontations with other enemies, or draw close into striking range with their own odd appendages.
“知識の想起”――異形(〈伝承学〉) : DC 36
一般的な知識 : DC 34
専門知識 : DC 31
アマルガマイト Amalgamite クリーチャー13
レア NE 中型 異形
出典 Bestiary 3 14ページ
知覚+23;夜目
言語 アクロ語、共通語、竜語
技能 〈運動〉+22、〈伝承学〉+27、〈秘術〉+27
【筋】+5、【敏】+6、【耐】+4、【知】+8、【判】+6、【魅】-1
知覚+23;夜目
言語 アクロ語、共通語、竜語
技能 〈運動〉+22、〈伝承学〉+27、〈秘術〉+27
【筋】+5、【敏】+6、【耐】+4、【知】+8、【判】+6、【魅】-1
AC 33;頑健+22、反応+22、意志+26
HP 220、再生10(deactivated by [刺突]);完全耐性 支配状態、[精神];抵抗 [殴打]10、[斬撃]10;弱点 [刺突]10
Destabilizing Field/Destabilizing Field (オーラ、召喚術) 40フィート. A creature that begins its turn within the area feels its body begin to stretch and must succeed at a DC 33 Fortitude save or become destabilized. A destabilized creature emits a 10-foot destabilizing field aura and becomes sickened 1 . The destabilization ends when the creature is no longer sickened. A creature that succeeds at its saving throw against the aura is temporarily immune to all destabilizing fields for 1 minute.
Displace/Displace [reaction] トリガー The amalgamite is hit by a Strike; 効果 The amalgamite Repositions itself or Transposes itself with another creature. If the amalgamite successfully changes its location、it and any Transposed creature take half damage from the triggering Strike.
HP 220、再生10(deactivated by [刺突]);完全耐性 支配状態、[精神];抵抗 [殴打]10、[斬撃]10;弱点 [刺突]10
Destabilizing Field/Destabilizing Field (オーラ、召喚術) 40フィート. A creature that begins its turn within the area feels its body begin to stretch and must succeed at a DC 33 Fortitude save or become destabilized. A destabilized creature emits a 10-foot destabilizing field aura and becomes sickened 1 . The destabilization ends when the creature is no longer sickened. A creature that succeeds at its saving throw against the aura is temporarily immune to all destabilizing fields for 1 minute.
Displace/Displace [reaction] トリガー The amalgamite is hit by a Strike; 効果 The amalgamite Repositions itself or Transposes itself with another creature. If the amalgamite successfully changes its location、it and any Transposed creature take half damage from the triggering Strike.
移動速度 25フィート
近接 [one-action] limb +24[+19/+14]、ダメージ 3d10+11[殴打]
遠隔 [one-action] warping ray +27[+22/+17](致命的:2d8、魔法、射程100フィート)、ダメージ 3d8+8[力場]
伝承生得呪文 DC 33;7レベル イセリアル・ジョーント、ウォープ・マインド;4レベル ブリンク(×2)
Reposition/Reposition [two-actions] (精神集中、召喚術、伝承、teleportation) The amalgamite teleports into an unoccupied space it can see within 50フィート.
Transpose/Transpose [two-actions] (召喚術、伝承、teleportation) The amalgamite chooses up to two destabilized creatures they can see within 50フィート and swaps their positions, or moves a single such creature to an unoccupied space they can see within range. If the amalgamite chooses two creatures, they can choose their self as one of these creatures, but both targets must be the same size. An unwilling creature can attempt a DC 33 Will save. If either target succeeds at this saving throw, both are unaffected.
近接 [one-action] limb +24[+19/+14]、ダメージ 3d10+11[殴打]
遠隔 [one-action] warping ray +27[+22/+17](致命的:2d8、魔法、射程100フィート)、ダメージ 3d8+8[力場]
伝承生得呪文 DC 33;7レベル イセリアル・ジョーント、ウォープ・マインド;4レベル ブリンク(×2)
Reposition/Reposition [two-actions] (精神集中、召喚術、伝承、teleportation) The amalgamite teleports into an unoccupied space it can see within 50フィート.
Transpose/Transpose [two-actions] (召喚術、伝承、teleportation) The amalgamite chooses up to two destabilized creatures they can see within 50フィート and swaps their positions, or moves a single such creature to an unoccupied space they can see within range. If the amalgamite chooses two creatures, they can choose their self as one of these creatures, but both targets must be the same size. An unwilling creature can attempt a DC 33 Will save. If either target succeeds at this saving throw, both are unaffected.