都市衛兵の飛空隊 City Guard Squadron
Most towns and cities on Golarion have a garrison of professional guards whose duties include patrolling the streets, assisting citizenry in need, and acting as a quick military response in times of crisis. Guards usually operate in pairs or small groups, but when a serious emergency threatens, guards muster at the nearest keep, watch station, or other rallying point and then move out in search of their quarry. Alternatively, guard troops might be stationed at important locations in the city, such as the front gates, the main prison, or the entrance to the ruler's castle.
Individual guards may not be particularly well trained or experienced, but in large numbers they can defeat bandits, wild creatures that have slipped past the city gates, or the occasional drunken ogre . A group of city guards is usually accompanied and commanded by a single captain, who does most of the talking and gives individual guards their orders. The members of this city guard squadron have trained together to perform simple tactics but not advanced maneuvers.
“知識の想起”――人型生物(〈社会〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
Individual guards may not be particularly well trained or experienced, but in large numbers they can defeat bandits, wild creatures that have slipped past the city gates, or the occasional drunken ogre . A group of city guards is usually accompanied and commanded by a single captain, who does most of the talking and gives individual guards their orders. The members of this city guard squadron have trained together to perform simple tactics but not advanced maneuvers.
“知識の想起”――人型生物(〈社会〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
都市衛兵の飛空隊 City Guard Squadron クリーチャー5
LN 巨大 トループ 人間 人型生物
出典 Bestiary 3 47ページ
知覚+12
言語 共通語
技能 〈威圧〉+11、〈運動〉+14
【筋】+5、【敏】±0、【耐】+3、【知】±0、【判】+2、【魅】+2
Seek Quarry/Seek Quarry City guards can spend 1 minute to designate a single creature for whom they have a physical description as their quarry. They gain a +2 circumstance bonus to Perception against their quarry.
知覚+12
言語 共通語
技能 〈威圧〉+11、〈運動〉+14
【筋】+5、【敏】±0、【耐】+3、【知】±0、【判】+2、【魅】+2
Seek Quarry/Seek Quarry City guards can spend 1 minute to designate a single creature for whom they have a physical description as their quarry. They gain a +2 circumstance bonus to Perception against their quarry.
移動速度 25フィート; troop movement
Fire Crossbows! [two-actions] The city guards draw or reload their crossbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120フィート that deals 3d8 piercing damage (DC 19 basic Reflex save). When the city guards are reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
整列 [one-action]
Lower Halberds! [one-action]~[three-actions] 頻度 once per round; 効果 The city guards engage in a coordinated melee attack against each enemy within 10フィート、with a DC 19 basic Reflex save. The damage depends on the number of actions.
[one-action] 1d10 piercing or slashing damage
[two-actions]1d10+7 piercing or slashing damage
[three-actions]1d10+10 piercing or slashing damage
Troop Movement/Troop Movement Whenever the city guards Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the guards enters difficult terrain, the extra movement cost applies to all the guards.
Urban Chasers/Urban Chasers City guards ignore difficult terrain (but not greater difficult terrain) caused by crowds or from movement through narrow spaces such as alleyways.
Fire Crossbows! [two-actions] The city guards draw or reload their crossbows, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120フィート that deals 3d8 piercing damage (DC 19 basic Reflex save). When the city guards are reduced to 8 or fewer squares, this area decreases to a 5-foot burst.
整列 [one-action]
Lower Halberds! [one-action]~[three-actions] 頻度 once per round; 効果 The city guards engage in a coordinated melee attack against each enemy within 10フィート、with a DC 19 basic Reflex save. The damage depends on the number of actions.
[one-action] 1d10 piercing or slashing damage
[two-actions]1d10+7 piercing or slashing damage
[three-actions]1d10+10 piercing or slashing damage
Troop Movement/Troop Movement Whenever the city guards Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the guards enters difficult terrain, the extra movement cost applies to all the guards.
Urban Chasers/Urban Chasers City guards ignore difficult terrain (but not greater difficult terrain) caused by crowds or from movement through narrow spaces such as alleyways.