ジャイアント・ハーミット・クラブ Giant Hermit Crab
Lucky hermit crabs with plentiful resources can live for decades and grow to tremendous sizes, often with magical help. Too large for most natural shells, giant hermit crabs use a variety of debris instead, including wagons, boats, treasure chests, and even abandoned pieces of giant armor.
“知識の想起”――動物(〈自然〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
“知識の想起”――動物(〈自然〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
ジャイアント・ハーミット・クラブ Giant Hermit Crab クリーチャー5
N 大型 水陸両生 動物
出典 Bestiary 3 57ページ
知覚+13;暗視、振動感知(不明瞭)15フィート
技能 〈運動〉+15、〈隠密〉+9、〈軽業〉+9
【筋】+6、【敏】+2、【耐】+4、【知】-4、【判】+2、【魅】±0
知覚+13;暗視、振動感知(不明瞭)15フィート
技能 〈運動〉+15、〈隠密〉+9、〈軽業〉+9
【筋】+6、【敏】+2、【耐】+4、【知】-4、【判】+2、【魅】±0
AC 21;頑健+15、反応+9、意志+9
HP 114;弱点 [殴打]5
Protective Pinch/Protective Pinch [reaction] トリガー A creature adjacent to the hermit crab attempts to Strike the hermit crab while it is Retracted; 効果 The hermit crab makes a big claw Strike against the triggering creature.
HP 114;弱点 [殴打]5
Protective Pinch/Protective Pinch [reaction] トリガー A creature adjacent to the hermit crab attempts to Strike the hermit crab while it is Retracted; 効果 The hermit crab makes a big claw Strike against the triggering creature.
移動速度 20フィート、登攀10フィート、水泳15フィート
近接 [one-action] big 爪 +15[+10/+5]、ダメージ 2d8+8[刺突]、加えてつかみ
近接 [one-action] 爪 +15[+11/+7](機敏)、ダメージ 2d4+8[刺突]
締めつけ [one-action] 1d8+6 [殴打]、DC 22
Retract/Retract [one-action] The hermit crab curls fully into its shell to protect itself. This gives it a +4 circumstance bonus to AC, removes its weakness to bludgeoning damage, and grants it resistance 5 to piercing and slashing damage. The only actions the hermit crab can use while in this state are Protective Pinch and Interact to come out of its shell.
近接 [one-action] big 爪 +15[+10/+5]、ダメージ 2d8+8[刺突]、加えてつかみ
近接 [one-action] 爪 +15[+11/+7](機敏)、ダメージ 2d4+8[刺突]
締めつけ [one-action] 1d8+6 [殴打]、DC 22
Retract/Retract [one-action] The hermit crab curls fully into its shell to protect itself. This gives it a +4 circumstance bonus to AC, removes its weakness to bludgeoning damage, and grants it resistance 5 to piercing and slashing damage. The only actions the hermit crab can use while in this state are Protective Pinch and Interact to come out of its shell.