ハーミット・クラブ・スウォーム Hermit Crab Swarm
When hermit crabs find a shell that is too large, they lie in wait for others to arrive and move into the shell, abandoning a possible replacement. This can form a large chain of queuing crabs waiting to upgrade their shells. Interruptions can aggravate the crabs, resulting in attacks against the unfortunate source of disruption.
“知識の想起”――動物(〈自然〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
“知識の想起”――動物(〈自然〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
ハーミット・クラブ・スウォーム Hermit Crab Swarm クリーチャー4
N 大型 水陸両生 スウォーム 動物
AC 19;頑健+13、反応+10、意志+7
HP 42;完全耐性 [精密]、集団精神;抵抗 [刺突]5、[斬撃]5;弱点 範囲ダメージ5、飛散ダメージ5
HP 42;完全耐性 [精密]、集団精神;抵抗 [刺突]5、[斬撃]5;弱点 範囲ダメージ5、飛散ダメージ5
移動速度 30フィート、水泳15フィート
Swarming Snips/Swarming Snips [one-action] Each enemy in the swarm's space takes 2d8 piercing damage (DC 20 basic Reflex save). Creatures that fail this save also take 1d4 persistent bleed damage .
Swarming Snips/Swarming Snips [one-action] Each enemy in the swarm's space takes 2d8 piercing damage (DC 20 basic Reflex save). Creatures that fail this save also take 1d4 persistent bleed damage .