エインヘリヤル Einherji
Einherjar are mighty warriors chosen by valkyries from the ranks of those slain in terrible and legendary battles. Forged from the souls of the greatest warriors, the implacable einherjar serve as the foot soldiers of pantheons, skilled in hand-to-hand combat and slaying giants.
Einherjar often come from warrior cultures, including Ulfen vikings (like the einherji represented in this entry), particularly fierce pirates from the Shackles, and even Osirian conquerors. They can be chosen from wherever war and might hold sway; many deities who hold the call of battle and the pursuit of physical power more sacred than concepts of good and evil might count einherjar warriors and valkyrie choosers of the slain among their chosen servitors. For example, Gorum, Besmara, and Sekhmet have all elevated fallen worshippers as einherjar. Einherjar dedicated to different deities often wield weapons or possess varying cosmetic appearances based on their deity's preferred weapon and their place of death; however, they're universally stalwart, implacable, and efficiently deadly. Einherjar with two-handed weapons or who arise from other backgrounds often have different abilities in place of Jotun Slayer and Instant Repair.
“知識の想起”――監視者(〈宗教〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
Einherjar often come from warrior cultures, including Ulfen vikings (like the einherji represented in this entry), particularly fierce pirates from the Shackles, and even Osirian conquerors. They can be chosen from wherever war and might hold sway; many deities who hold the call of battle and the pursuit of physical power more sacred than concepts of good and evil might count einherjar warriors and valkyrie choosers of the slain among their chosen servitors. For example, Gorum, Besmara, and Sekhmet have all elevated fallen worshippers as einherjar. Einherjar dedicated to different deities often wield weapons or possess varying cosmetic appearances based on their deity's preferred weapon and their place of death; however, they're universally stalwart, implacable, and efficiently deadly. Einherjar with two-handed weapons or who arise from other backgrounds often have different abilities in place of Jotun Slayer and Instant Repair.
“知識の想起”――監視者(〈宗教〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
エインヘリヤル Einherji クリーチャー10
CN 中型 アシール 監視者
出典 Bestiary 3 89ページ
知覚+17;暗視
言語 共通語、ハリト語、巨人語
技能 〈威圧〉+21、〈運動〉+25、〈製作〉+16
【筋】+7、【敏】+4、【耐】+6、【知】±0、【判】+1、【魅】+3
アイテム +1ストライキング・ロングソード、標準品位のダークウッド製シールド(硬度5、HP 20、BT 10)、+1ストライキング・リターニング・ダガー
知覚+17;暗視
言語 共通語、ハリト語、巨人語
技能 〈威圧〉+21、〈運動〉+25、〈製作〉+16
【筋】+7、【敏】+4、【耐】+6、【知】±0、【判】+1、【魅】+3
アイテム +1ストライキング・ロングソード、標準品位のダークウッド製シールド(硬度5、HP 20、BT 10)、+1ストライキング・リターニング・ダガー
移動速度 40フィート
近接 [one-action] ロングソード +24[+19/+14](多用途:[刺突])、ダメージ 2d8+13[斬撃]
近接 [one-action] 拳 +23[+19/+15](機敏)、ダメージ 2d6+13[殴打]
近接 [one-action] ダガー +24[+20/+16](機敏、多用途:[斬撃])、ダメージ 2d4+13[刺突]
遠隔 [one-action] ダガー +21[+17/+13](機敏、投擲:10フィート、多用途:[斬撃])、ダメージ 2d4+13[刺突]
チャンピオンの祈祷呪文 DC 29、2焦点化ポイント;4レベル ワード・オヴ・フリーダム;1レベル ウェポン・サージ
Challenge Foe/Challenge Foe [one-action] The einherji challenges one creature they can see to single combat, attempting to Demoralize that target. This target remains the einherji's foe until it's defeated, it flees, or the encounter ends. The einherji gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature. If the einherji is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first.
Instant Repair/Instant Repair [one-action] The einherji Repairs their shield. They can't use this ability if the shield is completely destroyed.
Jotun Slayer/Jotun Slayer The einherji has a +4 circumstance bonus to damage rolls made against giants and creatures that are at least two sizes larger than the einherji.
近接 [one-action] ロングソード +24[+19/+14](多用途:[刺突])、ダメージ 2d8+13[斬撃]
近接 [one-action] 拳 +23[+19/+15](機敏)、ダメージ 2d6+13[殴打]
近接 [one-action] ダガー +24[+20/+16](機敏、多用途:[斬撃])、ダメージ 2d4+13[刺突]
遠隔 [one-action] ダガー +21[+17/+13](機敏、投擲:10フィート、多用途:[斬撃])、ダメージ 2d4+13[刺突]
チャンピオンの祈祷呪文 DC 29、2焦点化ポイント;4レベル ワード・オヴ・フリーダム;1レベル ウェポン・サージ
Challenge Foe/Challenge Foe [one-action] The einherji challenges one creature they can see to single combat, attempting to Demoralize that target. This target remains the einherji's foe until it's defeated, it flees, or the encounter ends. The einherji gains a circumstance bonus to damage equal to their number of weapon damage dice against their designated foe but takes an equivalent circumstance penalty to damage against any other creature. If the einherji is defeated by their challenged foe, the shame causes them to lose use of their champion devotion spells for 1 week or until they challenge the same foe again and emerge victorious, whichever comes first.
Instant Repair/Instant Repair [one-action] The einherji Repairs their shield. They can't use this ability if the shield is completely destroyed.
Jotun Slayer/Jotun Slayer The einherji has a +4 circumstance bonus to damage rolls made against giants and creatures that are at least two sizes larger than the einherji.