グリミナル Gliminal
Beholding the blinding light of a gliminal is akin to staring into the sun, and consequently, only gliminals themselves fully understand what they are or how they truly look. Gliminals exude a constant aura of positive energy, suffusing everything they encounter without regard for whether a creature's body can withstand these excesses of positive energy.
On the Positive Energy Plane they call home, gliminals view outsiders as unfortunate creatures afflicted with the malady called mortality. They seek to suffuse mortals with light and healing until they no longer suffer, and they consider those who explode into positive energy cured. Gliminals pulled to other planes, whether summoned or through interplanar rifts, find themselves overwhelmed, and usually lash out in increasingly desperate attempts to escape the oppressive onslaught of matter and negative energies.
“知識の想起”――死霊(〈伝承学〉) : DC 31
一般的な知識 : DC 29
専門知識 : DC 26
On the Positive Energy Plane they call home, gliminals view outsiders as unfortunate creatures afflicted with the malady called mortality. They seek to suffuse mortals with light and healing until they no longer suffer, and they consider those who explode into positive energy cured. Gliminals pulled to other planes, whether summoned or through interplanar rifts, find themselves overwhelmed, and usually lash out in increasingly desperate attempts to escape the oppressive onslaught of matter and negative energies.
“知識の想起”――死霊(〈伝承学〉) : DC 31
一般的な知識 : DC 29
専門知識 : DC 26
グリミナル Gliminal クリーチャー9
レア N 大型 死霊 正のエネルギー 非実体
出典 Bestiary 3 114ページ
知覚+18;暗視、生命感知60フィート
言語 ジョティ語;テレパシー60フィート
技能 〈医術〉+18、〈軽業〉+19、〈宗教〉+16、〈秘術〉+15
【筋】-5、【敏】+6、【耐】+4、【知】+2、【判】+3、【魅】+5
知覚+18;暗視、生命感知60フィート
言語 ジョティ語;テレパシー60フィート
技能 〈医術〉+18、〈軽業〉+19、〈宗教〉+16、〈秘術〉+15
【筋】-5、【敏】+6、【耐】+4、【知】+2、【判】+3、【魅】+5
AC 27;頑健+19、反応+21、意志+16
HP 160;完全耐性 即死効果、病気、麻痺状態、[毒]、[精密]、気絶状態;抵抗 すべて5([力場]、ゴースト・タッチ、[負のエネルギー]を除く;魔法でないものに対して抵抗2倍);弱点 [負のエネルギー]10
Positive Nature/Positive Nature A gliminal doesn't gain the automatic or temporary Hit Points from being on a plane with the positive planar essence.
Radiant Mantle/Radiant Mantle (オーラ、光、正のエネルギー、視覚) 30フィート. The gliminal emits bright lightin the area、and dim lightout to 60フィート. When a creature enters or starts its turn in the area of bright light、it must succeed at a DC 25 Fortitude save or become dazzleduntil the end of its turn. If the mantle is counteracted or suppressed、the gliminal loses their resistance and can't use Bond in Light until the mantle returns.
HP 160;完全耐性 即死効果、病気、麻痺状態、[毒]、[精密]、気絶状態;抵抗 すべて5([力場]、ゴースト・タッチ、[負のエネルギー]を除く;魔法でないものに対して抵抗2倍);弱点 [負のエネルギー]10
Positive Nature/Positive Nature A gliminal doesn't gain the automatic or temporary Hit Points from being on a plane with the positive planar essence.
Radiant Mantle/Radiant Mantle (オーラ、光、正のエネルギー、視覚) 30フィート. The gliminal emits bright lightin the area、and dim lightout to 60フィート. When a creature enters or starts its turn in the area of bright light、it must succeed at a DC 25 Fortitude save or become dazzleduntil the end of its turn. If the mantle is counteracted or suppressed、the gliminal loses their resistance and can't use Bond in Light until the mantle returns.
移動速度 飛行60フィート
近接 [one-action] scintillating 爪 +19[+15/+11](機敏、巧技、魔法)、ダメージ 3d8+7[正のエネルギー]
遠隔 [one-action] radiant ray +19[+14/+9](光、魔法、正のエネルギー)、ダメージ 4d8[正のエネルギー]
始原生得呪文 DC 28、攻撃+20;5レベル クロマティック・ウォール、シアリング・ライト(×3);3レベル ヒール(回数無制限);キャントリップ (5レベル) ライト
Bond in Light/Bond in Light [one-action] (治癒、死霊術、正のエネルギー、始原) The gliminal magically links to one living creature within the radius of their radiant mantle. This creature glows with bright light in a 20-foot emanation and dim light to 40フィート. While the link is in effect, the target has fast healing 10 , and any time the target needs to defend against an attack or attempt a save, the gliminal can substitute their own AC or corresponding save bonus if it's higher than the target's. Any time the target takes damage, the gliminal can choose to divert any amount of that damage to themself. The damage has the same type and still applies the gliminal's immunities, resistances, and weaknesses.
The link remains until the target is more than 120フィート away, the gliminal falls unconscious, or the gliminal uses Bond in Light again.
Overpowering Healing/Overpowering Healing (死霊術、正のエネルギー、始原) When a gliminal grants positive healing that would heal a living creature above their maximum Hit Points, including the fast healing HP from their Bond in Light ability, the excess is granted as temporary Hit Points. Unlike normal, these temporary HP combine with each other, and they last for 1 hour. If a creature's temporary HP from a gliminal ever exceeds its maximum HP, it becomes overloaded and explodes in a burst of positive energy.
A creature with temporary HP from overpowering healing becomes sickened 1 , or sickened 2 if the temporary HP equal half their maximum HP or more. The creature can't reduce this sickened condition unless it has 0 temporary HP.
Overpowering healing doesn't apply to creatures with the positive trait.
近接 [one-action] scintillating 爪 +19[+15/+11](機敏、巧技、魔法)、ダメージ 3d8+7[正のエネルギー]
遠隔 [one-action] radiant ray +19[+14/+9](光、魔法、正のエネルギー)、ダメージ 4d8[正のエネルギー]
始原生得呪文 DC 28、攻撃+20;5レベル クロマティック・ウォール、シアリング・ライト(×3);3レベル ヒール(回数無制限);キャントリップ (5レベル) ライト
Bond in Light/Bond in Light [one-action] (治癒、死霊術、正のエネルギー、始原) The gliminal magically links to one living creature within the radius of their radiant mantle. This creature glows with bright light in a 20-foot emanation and dim light to 40フィート. While the link is in effect, the target has fast healing 10 , and any time the target needs to defend against an attack or attempt a save, the gliminal can substitute their own AC or corresponding save bonus if it's higher than the target's. Any time the target takes damage, the gliminal can choose to divert any amount of that damage to themself. The damage has the same type and still applies the gliminal's immunities, resistances, and weaknesses.
The link remains until the target is more than 120フィート away, the gliminal falls unconscious, or the gliminal uses Bond in Light again.
Overpowering Healing/Overpowering Healing (死霊術、正のエネルギー、始原) When a gliminal grants positive healing that would heal a living creature above their maximum Hit Points, including the fast healing HP from their Bond in Light ability, the excess is granted as temporary Hit Points. Unlike normal, these temporary HP combine with each other, and they last for 1 hour. If a creature's temporary HP from a gliminal ever exceeds its maximum HP, it becomes overloaded and explodes in a burst of positive energy.
A creature with temporary HP from overpowering healing becomes sickened 1 , or sickened 2 if the temporary HP equal half their maximum HP or more. The creature can't reduce this sickened condition unless it has 0 temporary HP.
Overpowering healing doesn't apply to creatures with the positive trait.