グリーン・マン Green Man
Green men are ancient, enigmatic lesser deities of the primeval forests, living embodiments of nature and plantkind. When a forest or other woodland terrain generates enough nature spirits, beings of the same sort of vital essence that embodies leshyor answers the call of a commune with nature, they naturally coalesce together and apotheosize into a green man. Green men aren't concerned with all the multifarious processes of nature like Gozreh or many other nature deities. Instead, they focus nearly all their attention on the plants of their home, only concerning themselves with animals, minerals, and the like insomuch as they affect the plants. Despite their name, green men aren't necessarily male; as creatures of pure natural power, to many of them, the concept of gender holds no meaning, and to those that do, they can be of any gender.
Most green men are neutral and tend to ignore “animals,” which to them include sapient creatures such as humans . However, good and evil green men do exist. These individuals are far more likely to attempt to spread their influence far and wide, either for good or ill. Good green men provide succor to all that come within their home, not only to plants, providing wisdom like a nurturing parent. Evil green men, however, allow rare and dangerous plants to thrive in their domains by spreading fear and devastation to all those who might threaten plant life, though they might keep a few animals around to hunt for sport.
“知識の想起”――植物(〈自然〉) : DC 53
一般的な知識 : DC 51
専門知識 : DC 48
Most green men are neutral and tend to ignore “animals,” which to them include sapient creatures such as humans . However, good and evil green men do exist. These individuals are far more likely to attempt to spread their influence far and wide, either for good or ill. Good green men provide succor to all that come within their home, not only to plants, providing wisdom like a nurturing parent. Evil green men, however, allow rare and dangerous plants to thrive in their domains by spreading fear and devastation to all those who might threaten plant life, though they might keep a few animals around to hunt for sport.
“知識の想起”――植物(〈自然〉) : DC 53
一般的な知識 : DC 51
専門知識 : DC 48
グリーン・マン Green Man クリーチャー24
レア N 中型 植物 レーシー
出典 Bestiary 3 118ページ
知覚+42;暗視 、plantsense60フィート
言語 アーボリアル語、ドルイド語、森語;green tongue
技能 〈威圧〉+40 (+44 vs. plants)、〈運動〉+42、〈隠密〉+41、〈軽業〉+39、〈交渉〉+40 (+44 vs. plants)、〈自然〉+48、〈生存〉+44、〈ペテン〉+40
【筋】+12、【敏】+9、【耐】+11、【知】+7、【判】+10、【魅】+8
Green Tongue/Green Tongue A green man can communicate with plants, with the effects of スピーク・ウィズ・プランツ, and can use Diplomacyto Make an Impressionon plants and Request things from plants.
Plantsense/Plantsense A green man can sense life [力場] via plants. This allows them to observe a living or undead creature's vital essence within 60フィート of the green man、but they can also use this precise sense to observe any living or undead creature within 60フィート of any plant matter within 120フィート of the green man. This allows the green man to see living things through solid plant matter、as well as seeing through other barriers if there are plants on the other side.
知覚+42;暗視 、plantsense60フィート
言語 アーボリアル語、ドルイド語、森語;green tongue
技能 〈威圧〉+40 (+44 vs. plants)、〈運動〉+42、〈隠密〉+41、〈軽業〉+39、〈交渉〉+40 (+44 vs. plants)、〈自然〉+48、〈生存〉+44、〈ペテン〉+40
【筋】+12、【敏】+9、【耐】+11、【知】+7、【判】+10、【魅】+8
Green Tongue/Green Tongue A green man can communicate with plants, with the effects of スピーク・ウィズ・プランツ, and can use Diplomacyto Make an Impressionon plants and Request things from plants.
Plantsense/Plantsense A green man can sense life [力場] via plants. This allows them to observe a living or undead creature's vital essence within 60フィート of the green man、but they can also use this precise sense to observe any living or undead creature within 60フィート of any plant matter within 120フィート of the green man. This allows the green man to see living things through solid plant matter、as well as seeing through other barriers if there are plants on the other side.
AC 51;頑健+43、反応+39、意志+42
HP 525;抵抗 [殴打]20、[刺突]20;弱点 axe vulnerability、[火炎]20
Axe Vulnerability/Axe Vulnerability A green man takes 20 additional damage from axes .
Green Caress/Green Caress (オーラ、無力化、植物、始原、変成術) 60フィート. Living creatures in the area other than plants slowly transform into non-creature plants. The green man can exclude creatures from this effect, but they must be aware of a creature's presence and location to do so. A non-plant creature in the area must attempt a DC 45 Fortitude save immediately before the start of its turn.
大成功 The creature is unaffected, or if it is slowed by green caress, it reduces its slowed value by 2.
成功 The creature is unaffected, or if it is slowed by green caress, it reduces its slowed value by 1.
失敗 The creature becomes slowed 1, or if it was already slowed by green caress, increases the slowed value by 1, as their body transforms more and more into a non-creature plant. If the creature ever becomes slowed to the point they have no actions left for their turn, they become an inanimate plant, a condition that can only be reversed by primal phenomenon or similarly powerful magic.
大失敗 As failure, except the creature becomes slowed 2 (or increases the condition value by 2).
Root In Place/Root In Place [reaction] トリガー A creature within the green man's reach uses a moveaction or leaves a square during a move action it's using; 効果 The green man lashes out to hold the foe in place. The green man makes a vine Strike against the triggering creature. If the attack hits、the green man disrupts the action. If the creature was Flying when its action was disrupted、it falls.
HP 525;抵抗 [殴打]20、[刺突]20;弱点 axe vulnerability、[火炎]20
Axe Vulnerability/Axe Vulnerability A green man takes 20 additional damage from axes .
Green Caress/Green Caress (オーラ、無力化、植物、始原、変成術) 60フィート. Living creatures in the area other than plants slowly transform into non-creature plants. The green man can exclude creatures from this effect, but they must be aware of a creature's presence and location to do so. A non-plant creature in the area must attempt a DC 45 Fortitude save immediately before the start of its turn.
大成功 The creature is unaffected, or if it is slowed by green caress, it reduces its slowed value by 2.
成功 The creature is unaffected, or if it is slowed by green caress, it reduces its slowed value by 1.
失敗 The creature becomes slowed 1, or if it was already slowed by green caress, increases the slowed value by 1, as their body transforms more and more into a non-creature plant. If the creature ever becomes slowed to the point they have no actions left for their turn, they become an inanimate plant, a condition that can only be reversed by primal phenomenon or similarly powerful magic.
大失敗 As failure, except the creature becomes slowed 2 (or increases the condition value by 2).
Root In Place/Root In Place [reaction] トリガー A creature within the green man's reach uses a moveaction or leaves a square during a move action it's using; 効果 The green man lashes out to hold the foe in place. The green man makes a vine Strike against the triggering creature. If the attack hits、the green man disrupts the action. If the creature was Flying when its action was disrupted、it falls.
移動速度 40フィート、登攀40フィート
近接 [one-action] つる +46[+41/+36](致命的:3d12、多用途:[刺突])、ダメージ 4d10+27[殴打]、加えてabsorb magic and つかみ強化
遠隔 [one-action] 茨 +43[+38/+33](深手:d12、射程単位120フィート、装填:0)、ダメージ 4d8+27[刺突]、加えてembed
始原生得呪文 DC 48;10レベル ツリー・ストライド(回数無制限)、トゥルー・シーイング、ヒール(×3)、プライマル・フェノメノン(×3)、リジェネレイト(×3);9レベル エナジー・イージス;8レベル エア・ウォーク、フリーダム・オヴ・ムーヴメント;キャントリップ (10レベル) ディテクト・マジック、リード・オーラ
儀式 DC 48、green rituals (see below);8レベル コントロール・ウェザー;6レベル アウェイクン・アニマル、コミューン・ウィズ・ネイチャー、プライマル・コール;4レベル プラント・グロウス
Absorb Magic/Absorb Magic [one-action] The green man's vines leach away magic and transform it into life essence for the green man. On a successful vine Strike, the green man attempts to counteract one spell active on the target (typically one vexing the green man, or determined randomly if they aren't aware of specific effects), with a counteract level of 10 and a modifier of +38. If the effect is counteracted, the green man gains 30 temporary Hit Points that last for 10 minutes.
Embed/Embed The green man's thorns embed themselves into any creature they damage, taking root into the ground. A target damaged by a thorn has its Speeds halved, and it can't Step, Fly, エア・ウォーク, or otherwise leave the ground until the thorn is removed. Removing a thorn requires 3 Interact actions, which don't have to be consecutive. If the creature performing the final action doesn't succeed at a DC 45 Medicine check as part of that action, the target takes 10d6 damage upon the thorn's removal.
Focus Vines/Focus Vines [two-actions] The green man focuses all their vines against a single vexing foe, making a single vine Strike. On a success, the target takes 5d10 additional damage and is affected by Absorb Magic three times. Even on a failure, the target takes the normal effects of a hit with a vine Strike, but on a critical failure, the vines miss completely.
Green Grab/Green Grab A green man can use their Improved Grab action against a creature of any size.
Green Rituals/Green Rituals A green man can perform all their rituals without secondary casters, relying on their own primal ties to the vital essence in spirits of nature. A green man's awaken animal and primal call rituals work on plants instead of their usual range of choices. Most green men also know the ritual to create various types of leshys and possibly even magic allowing the creation of arboreals or more powerful plant creatures.
Vine Forest/Vine Forest [two-actions] The green man lashes out with all six vines to attack many opponents. They make up to six vine Strikes, each against a different target; this counts as one attack for their multiple attack penalty, increasing only after all the attacks are made.
近接 [one-action] つる +46[+41/+36](致命的:3d12、多用途:[刺突])、ダメージ 4d10+27[殴打]、加えてabsorb magic and つかみ強化
遠隔 [one-action] 茨 +43[+38/+33](深手:d12、射程単位120フィート、装填:0)、ダメージ 4d8+27[刺突]、加えてembed
始原生得呪文 DC 48;10レベル ツリー・ストライド(回数無制限)、トゥルー・シーイング、ヒール(×3)、プライマル・フェノメノン(×3)、リジェネレイト(×3);9レベル エナジー・イージス;8レベル エア・ウォーク、フリーダム・オヴ・ムーヴメント;キャントリップ (10レベル) ディテクト・マジック、リード・オーラ
儀式 DC 48、green rituals (see below);8レベル コントロール・ウェザー;6レベル アウェイクン・アニマル、コミューン・ウィズ・ネイチャー、プライマル・コール;4レベル プラント・グロウス
Absorb Magic/Absorb Magic [one-action] The green man's vines leach away magic and transform it into life essence for the green man. On a successful vine Strike, the green man attempts to counteract one spell active on the target (typically one vexing the green man, or determined randomly if they aren't aware of specific effects), with a counteract level of 10 and a modifier of +38. If the effect is counteracted, the green man gains 30 temporary Hit Points that last for 10 minutes.
Embed/Embed The green man's thorns embed themselves into any creature they damage, taking root into the ground. A target damaged by a thorn has its Speeds halved, and it can't Step, Fly, エア・ウォーク, or otherwise leave the ground until the thorn is removed. Removing a thorn requires 3 Interact actions, which don't have to be consecutive. If the creature performing the final action doesn't succeed at a DC 45 Medicine check as part of that action, the target takes 10d6 damage upon the thorn's removal.
Focus Vines/Focus Vines [two-actions] The green man focuses all their vines against a single vexing foe, making a single vine Strike. On a success, the target takes 5d10 additional damage and is affected by Absorb Magic three times. Even on a failure, the target takes the normal effects of a hit with a vine Strike, but on a critical failure, the vines miss completely.
Green Grab/Green Grab A green man can use their Improved Grab action against a creature of any size.
Green Rituals/Green Rituals A green man can perform all their rituals without secondary casters, relying on their own primal ties to the vital essence in spirits of nature. A green man's awaken animal and primal call rituals work on plants instead of their usual range of choices. Most green men also know the ritual to create various types of leshys and possibly even magic allowing the creation of arboreals or more powerful plant creatures.
Vine Forest/Vine Forest [two-actions] The green man lashes out with all six vines to attack many opponents. They make up to six vine Strikes, each against a different target; this counts as one attack for their multiple attack penalty, increasing only after all the attacks are made.