ハルモナ Harmona
Catching a glimpse of a harmona is said to be lucky. Flying quickly, observing and scouting new areas, these brightly colored avian fey are all but hidden to the eye. A soft buzz accompanies them, discernible only to creatures with particularly keen hearing.
Intelligent and curious, these tiny fey birds freely roam the First World , accompanying high-ranking fey creatures such as queens or their courts. In turn, companions who treat a harmona with respect for their knowledge and skill benefit from the harmona's aid in times of need.
When these curious creatures find a natural gate between the planes, they glide through to explore and expand their knowledge. Those who find their way onto the Material Plane often choose to remain there in search of diverse and unusual places. This frequently leads them to the same locations that draw in curious adventurers. A harmona might befriend a non-fey adventurer as a companion, but they resent those who would treat them as pets and fight to the death to avoid capture.
“知識の想起”――フェイ(〈自然〉) : DC 30
一般的な知識 : DC 28
専門知識 : DC 25
Intelligent and curious, these tiny fey birds freely roam the First World , accompanying high-ranking fey creatures such as queens or their courts. In turn, companions who treat a harmona with respect for their knowledge and skill benefit from the harmona's aid in times of need.
When these curious creatures find a natural gate between the planes, they glide through to explore and expand their knowledge. Those who find their way onto the Material Plane often choose to remain there in search of diverse and unusual places. This frequently leads them to the same locations that draw in curious adventurers. A harmona might befriend a non-fey adventurer as a companion, but they resent those who would treat them as pets and fight to the death to avoid capture.
“知識の想起”――フェイ(〈自然〉) : DC 30
一般的な知識 : DC 28
専門知識 : DC 25
ハルモナ Harmona クリーチャー11
アンコモン CN 超小型 フェイ
出典 Bestiary 3 132ページ
知覚+24;夜目
言語 森語
技能 〈隠密〉+23、〈軽業〉+23、〈芸能〉+22、〈交渉〉+22、〈自然〉+24、〈秘術〉+20
【筋】±0、【敏】+6、【耐】+3、【知】+5、【判】+7、【魅】+5
知覚+24;夜目
言語 森語
技能 〈隠密〉+23、〈軽業〉+23、〈芸能〉+22、〈交渉〉+22、〈自然〉+24、〈秘術〉+20
【筋】±0、【敏】+6、【耐】+3、【知】+5、【判】+7、【魅】+5
AC 30;頑健+18、反応+21、意志+24
HP 190;完全耐性 [音波];弱点 冷たい鉄 10
Flit Back/Flit Back [reaction] トリガー A creature enters the harmona's space or an adjacent square; 効果 The harmona Flies 10フィート away from the triggering creature.
HP 190;完全耐性 [音波];弱点 冷たい鉄 10
Flit Back/Flit Back [reaction] トリガー A creature enters the harmona's space or an adjacent square; 効果 The harmona Flies 10フィート away from the triggering creature.
移動速度 10フィート、飛行60フィート
近接 [one-action] 嘴 +23[+18/+13](巧技、魔法)、ダメージ 2d6+6[刺突]、加えて2d6[音波]
遠隔 [one-action] sonic pulse + 23[+18/+13](魔法、射程60フィート、音波)、ダメージ 2d12+6[音波]、加えて押しやり
始原生得呪文 DC 30;キャントリップ (4レベル) ディテクト・マジック
Concussive Blow/Concussive Blow [two-actions] (力術、始原、音波) The harmona makes a beak Strike, channeling disruptive sound waves into the blow. On a hit, the target must succeed at a DC 30 Fortitude save or become stunned 1 (stunned 2 on a critical failure). After this Strike, the harmona can Fly up to half their fly Speed.
Subsonic Pulse/Subsonic Pulse [two-actions] (力術、始原) The harmona beats their wings rapidly towards the ground, creating a nearly inaudible rumble and sending a wave of shaking earth to overwhelm their enemies. Each creature in a 15-foot emanation must succeed at a DC 30 basicFortitude save or take 6d6 sonic damage. A creature that fails its save is knocked prone from the shaking ground.
Ultrasonic Thrust/Ultrasonic Thrust [two-actions] (力術、始原、音波) The harmona beats their wings skyward, creating a spiraling vibration. Each creature in a 30-foot cone must attempt a DC 30 Reflex save as the high-frequency blast flings them up and away.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature is pushed5フィート away and knocked off balance, becoming flat-footed until the start of their next turn.
失敗 Sonic waves fling the creature 15フィート back from the harmona. The creature takes 6d6 bludgeoning damage from the fall and lands prone .
大失敗 As failure, but the creature is flung 30フィート and takes double damage.
近接 [one-action] 嘴 +23[+18/+13](巧技、魔法)、ダメージ 2d6+6[刺突]、加えて2d6[音波]
遠隔 [one-action] sonic pulse + 23[+18/+13](魔法、射程60フィート、音波)、ダメージ 2d12+6[音波]、加えて押しやり
始原生得呪文 DC 30;キャントリップ (4レベル) ディテクト・マジック
Concussive Blow/Concussive Blow [two-actions] (力術、始原、音波) The harmona makes a beak Strike, channeling disruptive sound waves into the blow. On a hit, the target must succeed at a DC 30 Fortitude save or become stunned 1 (stunned 2 on a critical failure). After this Strike, the harmona can Fly up to half their fly Speed.
Subsonic Pulse/Subsonic Pulse [two-actions] (力術、始原) The harmona beats their wings rapidly towards the ground, creating a nearly inaudible rumble and sending a wave of shaking earth to overwhelm their enemies. Each creature in a 15-foot emanation must succeed at a DC 30 basicFortitude save or take 6d6 sonic damage. A creature that fails its save is knocked prone from the shaking ground.
Ultrasonic Thrust/Ultrasonic Thrust [two-actions] (力術、始原、音波) The harmona beats their wings skyward, creating a spiraling vibration. Each creature in a 30-foot cone must attempt a DC 30 Reflex save as the high-frequency blast flings them up and away.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature is pushed5フィート away and knocked off balance, becoming flat-footed until the start of their next turn.
失敗 Sonic waves fling the creature 15フィート back from the harmona. The creature takes 6d6 bludgeoning damage from the fall and lands prone .
大失敗 As failure, but the creature is flung 30フィート and takes double damage.