ヒャクメ Hyakume
Hundreds of bloodshot eyes peek out from under the fleshy layers of a hyakume's skin. These hulking aberrations covet knowledge and go to great lengths to keep what they know to themselves; they'll destroy scriptoriums they've raided and burn books they've read to ensure no other soul learns their contents. While hyakume occasionally trade valuable information to garner greater knowledge, they are liable to trick their targets into revealing more than they should. Most frightening of all is the hyakume's ability to steal memories and erase any knowledge of their existence from the minds of their victims.
“知識の想起”――異形(〈伝承学〉) : DC 36
一般的な知識 : DC 34
専門知識 : DC 31
“知識の想起”――異形(〈伝承学〉) : DC 36
一般的な知識 : DC 34
専門知識 : DC 31
ヒャクメ Hyakume クリーチャー15
アンコモン NE 大型 異形
出典 Bestiary 3 139ページ
知覚+29;暗視
言語 アクロ語、共通語;テレパシー100フィート
技能 〈医術〉+25、〈自然〉+25、〈社会〉+28、〈宗教〉+27、〈製作〉+30、〈伝承学〉+30、〈盗賊〉+25、〈秘術〉+30、〈ペテン〉+27
【筋】+4、【敏】+6、【耐】+4、【知】+9、【判】+6、【魅】+4
光による盲目化
Lore Master/Lore Master A hyakume can use their Bardic Loreskill to Recall Knowledgeon any topic、and they know any languages common to an area they have spent a day or more in.
知覚+29;暗視
言語 アクロ語、共通語;テレパシー100フィート
技能 〈医術〉+25、〈自然〉+25、〈社会〉+28、〈宗教〉+27、〈製作〉+30、〈伝承学〉+30、〈盗賊〉+25、〈秘術〉+30、〈ペテン〉+27
【筋】+4、【敏】+6、【耐】+4、【知】+9、【判】+6、【魅】+4
光による盲目化
Lore Master/Lore Master A hyakume can use their Bardic Loreskill to Recall Knowledgeon any topic、and they know any languages common to an area they have spent a day or more in.
移動速度 25フィート
近接 [one-action] 拳 +27[+23/+19](機敏、巧技、魔法、間合い:10フィート)、ダメージ 3d10+10[殴打]、加えてscatterbrain palm
伝承生得呪文 DC 40、攻撃+32;8レベル チャーム(×2)、ディサピアランス、マインド・ブランク;7レベル ディスペル・マジック(×2)、マインドリンク(回数無制限);4レベル エア・ウォーク(回数無制限)、ゾーン・オヴ・トゥルース(回数無制限)、ハイパーコグニション(回数無制限);キャントリップ (8レベル) デイズ、ディテクト・マジック、リード・オーラ
Eye Probe/Eye Probe [three-actions] (占術、伝承) 頻度 1日に1回; 効果 Up to six of the hyakume's eyes detach from the hyakume's body. Each eye has AC 26, HP 1, and a fly speed of 40フィート. The hyakume can see through all of their eye probes. They can move the probes all in separate directions using a single action. A hyakume can have no more than six eye probes active at a time; using this ability to create more causes the eye or eyes farthest away to shrivel and die.
The hyakume can deliver touch spells through their eye probes and can make melee spell attacks through them. In addition, the hyakume can Steal Memories through an eye probe using a single action by touching the target with the eye.
Scatterbrain Palm/Scatterbrain Palm (占術、心術、無力化、精神、伝承) A creature hit by the hyakume's fist Strike must attempt a DC 36 Will save. The creature is then temporarily immune until start of its next turn.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature is stunned 1 .
失敗 The creature is stunned 2.
大失敗 The creature is stunned 3 and the hyakume can use Steal Memories on the target as part of this action.
Steal Memories/Steal Memories [three-actions] (感情、精神、死霊術、伝承) The hyakume reaches out with their mind and attempts to steal memories from a creature within 30フィート. The target must succeed at a DC 40 Will saving throw or become stupefied 2 and have some of its memories stolen. The hyakume learns some of the target's memories (chosen by the GM), which are then lost to the target.
近接 [one-action] 拳 +27[+23/+19](機敏、巧技、魔法、間合い:10フィート)、ダメージ 3d10+10[殴打]、加えてscatterbrain palm
伝承生得呪文 DC 40、攻撃+32;8レベル チャーム(×2)、ディサピアランス、マインド・ブランク;7レベル ディスペル・マジック(×2)、マインドリンク(回数無制限);4レベル エア・ウォーク(回数無制限)、ゾーン・オヴ・トゥルース(回数無制限)、ハイパーコグニション(回数無制限);キャントリップ (8レベル) デイズ、ディテクト・マジック、リード・オーラ
Eye Probe/Eye Probe [three-actions] (占術、伝承) 頻度 1日に1回; 効果 Up to six of the hyakume's eyes detach from the hyakume's body. Each eye has AC 26, HP 1, and a fly speed of 40フィート. The hyakume can see through all of their eye probes. They can move the probes all in separate directions using a single action. A hyakume can have no more than six eye probes active at a time; using this ability to create more causes the eye or eyes farthest away to shrivel and die.
The hyakume can deliver touch spells through their eye probes and can make melee spell attacks through them. In addition, the hyakume can Steal Memories through an eye probe using a single action by touching the target with the eye.
Scatterbrain Palm/Scatterbrain Palm (占術、心術、無力化、精神、伝承) A creature hit by the hyakume's fist Strike must attempt a DC 36 Will save. The creature is then temporarily immune until start of its next turn.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature is stunned 1 .
失敗 The creature is stunned 2.
大失敗 The creature is stunned 3 and the hyakume can use Steal Memories on the target as part of this action.
Steal Memories/Steal Memories [three-actions] (感情、精神、死霊術、伝承) The hyakume reaches out with their mind and attempts to steal memories from a creature within 30フィート. The target must succeed at a DC 40 Will saving throw or become stupefied 2 and have some of its memories stolen. The hyakume learns some of the target's memories (chosen by the GM), which are then lost to the target.