クロボウズ Kurobozu
A monk who violated their monastic vows in life might arise after death to become an undead horror known as a kurobozu. These predators feast upon the breath of mortals, creeping on twisted limbs into bedrooms to steal the life from sleeping victims. This act of feeding leaves its mark on the victim in the form of a vile scent of rot on the victim's breath and a debilitating disease that eventually results in exhaustion and finally death.
Kurobozus retain echoes of their ascetic training, enabling them to suck the breath from debilitated foes in the midst of battle. Their malevolent cunning combined with ascetic discipline helps them concoct elaborate and lengthy schemes to enact their jealous revenge. Few kurobozus are convincing enough to persuade their onetime allies to break their own oaths, but this doesn't stop them from making the attempt.
“知識の想起”――アンデッド(〈宗教〉) : DC 24
一般的な知識 : DC 22
専門知識 : DC 19
Kurobozus retain echoes of their ascetic training, enabling them to suck the breath from debilitated foes in the midst of battle. Their malevolent cunning combined with ascetic discipline helps them concoct elaborate and lengthy schemes to enact their jealous revenge. Few kurobozus are convincing enough to persuade their onetime allies to break their own oaths, but this doesn't stop them from making the attempt.
“知識の想起”――アンデッド(〈宗教〉) : DC 24
一般的な知識 : DC 22
専門知識 : DC 19
クロボウズ Kurobozu クリーチャー6
アンコモン LE 中型 アンデッド
移動速度 35フィート
近接 [one-action] 拳 +17[+13/+9](機敏、魔法)、ダメージ 1d6+8[殴打]、加えて1d4[負のエネルギー]and sagebane
Black Apoxia/Black Apoxia (病気) The target can't recover from the fatiguedcondition caused by black apoxia until the disease is cured; セーヴィング・スロー DC 24 頑健;第1段階 carrier with no ill effect (1 day) 第2段階 drained 1 and fatigued (1 day) 第3段階 drained 2 and fatigued (1 day) 第4段階 dead
Brawling Critical/Brawling Critical When the kurobozu scores a critical hit with an unarmed attack, the target must succeed at a DC 22 Fortitude save or be slowed 1 until the end of its next turn.
Sagebane/Sagebane (死霊術、伝承) When the kurobozu damages a living creature with an unarmed Strike, the target must succeed at a DC 24 Fortitude save or become stupefied 1 for 1 minute. Further damage dealt by the kurobozu resets the duration to 1 minute and increases the stupefied value by 1 on a failed save, to a maximum of stupefied 4.
Steal Breath/Steal Breath [two-actions] (無力化、死霊術、伝承) 必要条件 The kurobozu is adjacent to a living creature that is paralyzed, slowed, stunned, or unconscious ; 効果 The kurobozu leans over and sucks the breath from the target, who must attempt a DC 22 Fortitude save. Regardless of the result, the creature is exposed to black apoxia and its breath reeks of carrion for 1 minute.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature can't speak for 1 minute.
失敗 The creature becomes sickened 2 and can't speak for 1 minute.
大失敗 As failure, plus the creature falls unconsciousand begins suffocating .
Stunning Flurry/Stunning Flurry [one-action] 頻度 once per round; 効果 The kurobozu makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses, and the target must succeed at a DC 22 Fortitude save or be stunned 1(or stunned 3 on a critical failure) this save has the incapacitation trait.
近接 [one-action] 拳 +17[+13/+9](機敏、魔法)、ダメージ 1d6+8[殴打]、加えて1d4[負のエネルギー]and sagebane
Black Apoxia/Black Apoxia (病気) The target can't recover from the fatiguedcondition caused by black apoxia until the disease is cured; セーヴィング・スロー DC 24 頑健;第1段階 carrier with no ill effect (1 day) 第2段階 drained 1 and fatigued (1 day) 第3段階 drained 2 and fatigued (1 day) 第4段階 dead
Brawling Critical/Brawling Critical When the kurobozu scores a critical hit with an unarmed attack, the target must succeed at a DC 22 Fortitude save or be slowed 1 until the end of its next turn.
Sagebane/Sagebane (死霊術、伝承) When the kurobozu damages a living creature with an unarmed Strike, the target must succeed at a DC 24 Fortitude save or become stupefied 1 for 1 minute. Further damage dealt by the kurobozu resets the duration to 1 minute and increases the stupefied value by 1 on a failed save, to a maximum of stupefied 4.
Steal Breath/Steal Breath [two-actions] (無力化、死霊術、伝承) 必要条件 The kurobozu is adjacent to a living creature that is paralyzed, slowed, stunned, or unconscious ; 効果 The kurobozu leans over and sucks the breath from the target, who must attempt a DC 22 Fortitude save. Regardless of the result, the creature is exposed to black apoxia and its breath reeks of carrion for 1 minute.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature can't speak for 1 minute.
失敗 The creature becomes sickened 2 and can't speak for 1 minute.
大失敗 As failure, plus the creature falls unconsciousand begins suffocating .
Stunning Flurry/Stunning Flurry [one-action] 頻度 once per round; 効果 The kurobozu makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses, and the target must succeed at a DC 22 Fortitude save or be stunned 1(or stunned 3 on a critical failure) this save has the incapacitation trait.