ネムハイス Nemhaith
This undead guardian stands amid a whirling swarm of shackled spirits that rage against their fate. Bound by a profane necromantic ritual, a nemhaith and its servitors maintain watch over an object or place so important they embraced undeath to guard it. This ritual binds connected beings—friends, family, fellow worshippers, or even sacrificed innocents—to form a single nemhaith.
Most nemhaiths were, in life, priests or protectors who sought immortality to protect the temple they served or guard an important landmark. Others follow an endless and even impossible quest beyond the bounds of life and death. A nemhaith is not always evil at first, but the inherent evil and violence of a nemhaith's existence inevitably darkens even the brightest light.
“知識の想起”――死霊(〈伝承学〉) : DC 36
“知識の想起”――アンデッド(〈宗教〉) : DC 36
一般的な知識 : DC 34
専門知識 : DC 31
Most nemhaiths were, in life, priests or protectors who sought immortality to protect the temple they served or guard an important landmark. Others follow an endless and even impossible quest beyond the bounds of life and death. A nemhaith is not always evil at first, but the inherent evil and violence of a nemhaith's existence inevitably darkens even the brightest light.
“知識の想起”――死霊(〈伝承学〉) : DC 36
“知識の想起”――アンデッド(〈宗教〉) : DC 36
一般的な知識 : DC 34
専門知識 : DC 31
ネムハイス Nemhaith クリーチャー15
アンコモン NE 中型 アンデッド 死霊 非実体
出典 Bestiary 3 185ページ
知覚+31;暗視
言語 共通語;テレパシー100フィート
技能 〈威圧〉+29、〈隠密〉+29、〈交渉〉+27、〈宗教〉+31、〈ペテン〉+27
【筋】-5、【敏】+6、【耐】±0、【知】+4、【判】+8、【魅】+6
Site Bound/Site Bound The nemhaith is bound to a place or large stationary object and can't venture more than 500フィート from this focus.
知覚+31;暗視
言語 共通語;テレパシー100フィート
技能 〈威圧〉+29、〈隠密〉+29、〈交渉〉+27、〈宗教〉+31、〈ペテン〉+27
【筋】-5、【敏】+6、【耐】±0、【知】+4、【判】+8、【魅】+6
Site Bound/Site Bound The nemhaith is bound to a place or large stationary object and can't venture more than 500フィート from this focus.
AC 36;頑健+23、反応+27、意志+29
HP 255(負のエネルギーによる回復、rejuvenation);完全耐性 即死効果、病気、麻痺状態、[毒]、[精密]、気絶状態;抵抗 すべてのダメージ10([力場]、ゴースト・タッチ、[正のエネルギー]を除く;魔法でないものに対して抵抗2倍)
Bound Spirits/Bound Spirits (オーラ、信仰、死霊術、負のエネルギー) 10フィート、4d6 negative, DC 36 basic Fortitude
Rejuvenation/Rejuvenation (信仰、死霊術) Destroying the ritual object or place used in the nemhaith's creation destroys the nemhaith、freeing its bound spirits to move on to the afterlife.
HP 255(負のエネルギーによる回復、rejuvenation);完全耐性 即死効果、病気、麻痺状態、[毒]、[精密]、気絶状態;抵抗 すべてのダメージ10([力場]、ゴースト・タッチ、[正のエネルギー]を除く;魔法でないものに対して抵抗2倍)
Bound Spirits/Bound Spirits (オーラ、信仰、死霊術、負のエネルギー) 10フィート、4d6 negative, DC 36 basic Fortitude
Rejuvenation/Rejuvenation (信仰、死霊術) Destroying the ritual object or place used in the nemhaith's creation destroys the nemhaith、freeing its bound spirits to move on to the afterlife.
移動速度 飛行40フィート
近接 [one-action] spirit tendril +29[+25/+21](機敏、巧技、魔法)、ダメージ 3d10+14[負のエネルギー]、加えてdrain life
遠隔 [one-action] spirit ダーツ +29[+25/+21](機敏、魔法、射程100フィート)、ダメージ 3d8+14[負のエネルギー]、加えてdrain life
信仰生得呪文 DC 36、攻撃+28;8レベル ウォール・オヴ・フォース、ハーム(×3)、フィンガー・オヴ・デス(×3)
Drain Life/Drain Life (信仰、死霊術) When the nemhaith damages a living creature with its spirit tendril Strike, the creature must succeed at a DC 36 Fortitude save or become drained 2 . Further damage dealt by the nemhaith increases the condition value by 1 on a failed save, to a maximum of drained 4.
Rage of Spirits/Rage of Spirits [two-actions] The nemhaith's bound spirits rage and smash everything in a 30-foot emanation. Creatures in this area take 4d6 sonic damage and 4d6 negative damage (DC 36 basic Fortitude save).
Throw Spirits/Throw Spirits [one-action] The nemhaith directs its bound spirits as a group to move up to 1 mile away (they have a fly Speed of 60フィート). The nemhaith can see and hear through the thrown spirits, but it loses its aura and can't use its spirit dart ranged Strike or Rage of Spirits. The nemhaith regains these abilities when the spirits return to the nemhaith's space.
近接 [one-action] spirit tendril +29[+25/+21](機敏、巧技、魔法)、ダメージ 3d10+14[負のエネルギー]、加えてdrain life
遠隔 [one-action] spirit ダーツ +29[+25/+21](機敏、魔法、射程100フィート)、ダメージ 3d8+14[負のエネルギー]、加えてdrain life
信仰生得呪文 DC 36、攻撃+28;8レベル ウォール・オヴ・フォース、ハーム(×3)、フィンガー・オヴ・デス(×3)
Drain Life/Drain Life (信仰、死霊術) When the nemhaith damages a living creature with its spirit tendril Strike, the creature must succeed at a DC 36 Fortitude save or become drained 2 . Further damage dealt by the nemhaith increases the condition value by 1 on a failed save, to a maximum of drained 4.
Rage of Spirits/Rage of Spirits [two-actions] The nemhaith's bound spirits rage and smash everything in a 30-foot emanation. Creatures in this area take 4d6 sonic damage and 4d6 negative damage (DC 36 basic Fortitude save).
Throw Spirits/Throw Spirits [one-action] The nemhaith directs its bound spirits as a group to move up to 1 mile away (they have a fly Speed of 60フィート). The nemhaith can see and hear through the thrown spirits, but it loses its aura and can't use its spirit dart ranged Strike or Rage of Spirits. The nemhaith regains these abilities when the spirits return to the nemhaith's space.