ガンジ Ganzi
Children of primeval chaos, ganzis intertwine the churning pandemonium of the Maelstrom with the more mundane tumult of mortal life. Some arise in bloodlines touched by creatures of chaos in generations previous, while others are changed by planar friction as the Maelstrom seethes upon the shores of creation, but all share the essence of anarchy in their blood and bone.
As children of chaos, ganzis vary wildly in appearance; protean -kin remain the most common, with patches of scales and feathers and mischievous slithering tails. Others might have stranger features, such as horns, glowing orange eyes, or limbs flickering with harmless auras of entropic energy. Ganzis might be dramatically shorter, taller, thinner, or stouter than is typical for their ancestry, and it's not uncommon for them to be mistaken for more common planar scions.
Independent-minded to a fault, often creative and capricious, ganzis prefer professions that allow them to serve as their own masters. If such a profession gives a ganzi opportunity to baffle or befuddle Golarion's more staid citizens, then all the better. Many ganzis develop reputations as outgoing, deviant, or thrill-seeking, and many heartily embrace these reputations and lean into them. Of all the planar scions, ganzis are among the most likely to take up life as wanderers.
Ganzis with a taste for close combat are sometimes drawn to martial arts, turning their curious forms into potent and unexpected weapons. It's common to find such ganzi in the temporary employ of others, whether out of a legitimately shared ideology or simply the need for money. Just as often, though, one may simply find a ganzi martial artist demonstrating their craft on a street corner or dealing out justice to enforcers of cruel laws.
“知識の想起”――人型生物(〈社会〉) : DC 18
一般的な知識 : DC 16
専門知識 : DC 13
As children of chaos, ganzis vary wildly in appearance; protean -kin remain the most common, with patches of scales and feathers and mischievous slithering tails. Others might have stranger features, such as horns, glowing orange eyes, or limbs flickering with harmless auras of entropic energy. Ganzis might be dramatically shorter, taller, thinner, or stouter than is typical for their ancestry, and it's not uncommon for them to be mistaken for more common planar scions.
Independent-minded to a fault, often creative and capricious, ganzis prefer professions that allow them to serve as their own masters. If such a profession gives a ganzi opportunity to baffle or befuddle Golarion's more staid citizens, then all the better. Many ganzis develop reputations as outgoing, deviant, or thrill-seeking, and many heartily embrace these reputations and lean into them. Of all the planar scions, ganzis are among the most likely to take up life as wanderers.
Ganzis with a taste for close combat are sometimes drawn to martial arts, turning their curious forms into potent and unexpected weapons. It's common to find such ganzi in the temporary employ of others, whether out of a legitimately shared ideology or simply the need for money. Just as often, though, one may simply find a ganzi martial artist demonstrating their craft on a street corner or dealing out justice to enforcers of cruel laws.
“知識の想起”――人型生物(〈社会〉) : DC 18
一般的な知識 : DC 16
専門知識 : DC 13
ガンジの武闘家 Ganzi Martial Artist クリーチャー3
CN 中型 ガンジ 人間 人型生物
出典 Bestiary 3 205ページ
知覚+9;夜目
言語 共通語、プロティアン語
技能 〈運動〉+10、〈隠密〉+9、〈軽業〉+9、〈芸能〉+7、〈ペテン〉+7
【筋】+3、【敏】+4、【耐】±0、【知】-1、【判】+2、【魅】+2
アイテム 探検家の服、シュリケン(20)
知覚+9;夜目
言語 共通語、プロティアン語
技能 〈運動〉+10、〈隠密〉+9、〈軽業〉+9、〈芸能〉+7、〈ペテン〉+7
【筋】+3、【敏】+4、【耐】±0、【知】-1、【判】+2、【魅】+2
アイテム 探検家の服、シュリケン(20)
AC 21;頑健+7、反応+11、意志+9;支配状態を引き起こすすべてのセーヴに対して+1の状態ボーナス
HP 36;抵抗 [強酸]、[雷撃]、[音波]のいずれか1(毎日無作為に1つを選択する)
HP 36;抵抗 [強酸]、[雷撃]、[音波]のいずれか1(毎日無作為に1つを選択する)
移動速度 35フィート
近接 [one-action] 足 +11[+7/+3](機敏、巧技、薙ぎ)、ダメージ 1d8+5[殴打]
遠隔 [one-action] シュリケン +11[+7/+3](機敏、投擲:20フィート)、ダメージ 1d4+5[刺突]
信仰生得呪文 DC 19、攻撃+11;2レベル two of the following chosen at random each day using 1d12 (1: アシッド・アロー;2: ブラー;3: ヒディアス・ラフター;4: ヒューマノイド・フォーム;5: イリューソリイ・オブジェクト;6: ミラー・イメージ;7: レジスト・エナジー;8: シー・インヴィジビリティ;9: シャター;10: サウンド・バースト;11: スパイダー・クライム;12: テレキネティック・マニューヴァー)
Flurry of Kicks/Flurry of Kicks [one-action] 頻度 once per turn; 効果 The martial artist makes two melee Strikes. The martial artist applies their multiple attack penalty to these Strikes normally.
Handspring Kick/Handspring Kick [one-action] 必要条件 The martial artist has both hands free; 効果 The martial artist Steps, then makes a melee Strike at a –1 penalty.
近接 [one-action] 足 +11[+7/+3](機敏、巧技、薙ぎ)、ダメージ 1d8+5[殴打]
遠隔 [one-action] シュリケン +11[+7/+3](機敏、投擲:20フィート)、ダメージ 1d4+5[刺突]
信仰生得呪文 DC 19、攻撃+11;2レベル two of the following chosen at random each day using 1d12 (1: アシッド・アロー;2: ブラー;3: ヒディアス・ラフター;4: ヒューマノイド・フォーム;5: イリューソリイ・オブジェクト;6: ミラー・イメージ;7: レジスト・エナジー;8: シー・インヴィジビリティ;9: シャター;10: サウンド・バースト;11: スパイダー・クライム;12: テレキネティック・マニューヴァー)
Flurry of Kicks/Flurry of Kicks [one-action] 頻度 once per turn; 効果 The martial artist makes two melee Strikes. The martial artist applies their multiple attack penalty to these Strikes normally.
Handspring Kick/Handspring Kick [one-action] 必要条件 The martial artist has both hands free; 効果 The martial artist Steps, then makes a melee Strike at a –1 penalty.