シーシング・スピリット Seething Spirit
Hatred so powerful it lives beyond the grave—this sentiment animates the ephemeral crimson apparitions known as seething spirits. Single-minded in nature, they stoke the fires of anger and hate, capable of planning and strategy, but the one thing beyond their grasp is personal growth. Though similar to ghosts , seething spirits retain much less of their former living selves. Most of their soul has moved on, and only the fury remains. There's no way to set a seething spirit to rest: only violence can destroy it.
By possessing a creature and nurturing the seeds of resentment and rage already within its mind, a seething spirit can greatly alter the host's behavior and personality. When broached about such changes, a host might claim they're just finally “telling it like it is.” Because a seething spirit can't voluntarily end its possession, it's essentially one with its victim until the victim's rage results in death. A seething spirit doesn't take pleasure in this death—they rapidly move on in search of a new rageful host.
“知識の想起”――死霊(〈伝承学〉) : DC 30
“知識の想起”――アンデッド(〈宗教〉) : DC 30
一般的な知識 : DC 28
専門知識 : DC 25
By possessing a creature and nurturing the seeds of resentment and rage already within its mind, a seething spirit can greatly alter the host's behavior and personality. When broached about such changes, a host might claim they're just finally “telling it like it is.” Because a seething spirit can't voluntarily end its possession, it's essentially one with its victim until the victim's rage results in death. A seething spirit doesn't take pleasure in this death—they rapidly move on in search of a new rageful host.
“知識の想起”――死霊(〈伝承学〉) : DC 30
“知識の想起”――アンデッド(〈宗教〉) : DC 30
一般的な知識 : DC 28
専門知識 : DC 25
シーシング・スピリット Seething Spirit クリーチャー11
アンコモン CE 中型 アンデッド 死霊 非実体
出典 Bestiary 3 228ページ
知覚+15;暗視 、tastes anger(不明瞭)1mile
言語 共通語、ドワーフ語、巨人語;タンズ
技能 〈威圧〉+24、〈隠密〉+21、〈軽業〉+21、〈交渉〉-5、〈ペテン〉+20
【筋】-5、【敏】+6、【耐】±0、【知】+2、【判】-2、【魅】+7
Taste Anger/Taste Anger (探知、占術、伝承) The spirit can taste anger and hatred from creatures experiencing those emotions within 1 mile (imprecise).
知覚+15;暗視 、tastes anger(不明瞭)1mile
言語 共通語、ドワーフ語、巨人語;タンズ
技能 〈威圧〉+24、〈隠密〉+21、〈軽業〉+21、〈交渉〉-5、〈ペテン〉+20
【筋】-5、【敏】+6、【耐】±0、【知】+2、【判】-2、【魅】+7
Taste Anger/Taste Anger (探知、占術、伝承) The spirit can taste anger and hatred from creatures experiencing those emotions within 1 mile (imprecise).
AC 29;頑健+17、反応+23、意志+21
HP 145(負のエネルギーによる回復);完全耐性 即死効果、病気、麻痺状態、毒、[精密]、気絶状態;抵抗 すべてのダメージ10(感情、[力場]、ゴースト・タッチ、[精神]、[正のエネルギー]を除く;魔法でないものに対して抵抗2倍);弱点 emotion 12
Pulse of Rage/Pulse of Rage (オーラ、感情、心術、精神、伝承) 20フィート. This aura emanates from any creature possessed by the seething spirit, and it's inactive while the spirit isn't possessing anyone. Any creature in the aura, including a creature possessed by the spirit, takes a –1 status penalty to AC, can't perform actions with the concentratetrait except for the Seekaction and actions with the rage trait, and gains a +2 status bonus to melee damage rolls against the spirit's enemies.
A creature can attempt a DC 30 Will save when it enters the aura to avoid the effect. If the creature would need to attempt a save against the aura again within 24 hours, it automatically uses the same save result rather than attempting a new save.
Vulnerable to Calm Emotions/Vulnerable to Calm Emotions A seething spirit can't attempt to possess a creature affected by calm emotions . If creature possessed by a seething spirit fails a saving throw against calm emotions、the spirit is forced out. If the spirit isn't possessing a creature and is targeted with calm emotions、the spirit takes 12 mental damage per level of the spell instead of the normal spell effects.
HP 145(負のエネルギーによる回復);完全耐性 即死効果、病気、麻痺状態、毒、[精密]、気絶状態;抵抗 すべてのダメージ10(感情、[力場]、ゴースト・タッチ、[精神]、[正のエネルギー]を除く;魔法でないものに対して抵抗2倍);弱点 emotion 12
Pulse of Rage/Pulse of Rage (オーラ、感情、心術、精神、伝承) 20フィート. This aura emanates from any creature possessed by the seething spirit, and it's inactive while the spirit isn't possessing anyone. Any creature in the aura, including a creature possessed by the spirit, takes a –1 status penalty to AC, can't perform actions with the concentratetrait except for the Seekaction and actions with the rage trait, and gains a +2 status bonus to melee damage rolls against the spirit's enemies.
A creature can attempt a DC 30 Will save when it enters the aura to avoid the effect. If the creature would need to attempt a save against the aura again within 24 hours, it automatically uses the same save result rather than attempting a new save.
Vulnerable to Calm Emotions/Vulnerable to Calm Emotions A seething spirit can't attempt to possess a creature affected by calm emotions . If creature possessed by a seething spirit fails a saving throw against calm emotions、the spirit is forced out. If the spirit isn't possessing a creature and is targeted with calm emotions、the spirit takes 12 mental damage per level of the spell instead of the normal spell effects.
移動速度 飛行40フィート
近接 [one-action] ephemeral 爪 +22[+17/+12](力術、伝承)、ダメージ 3d12+7[斬撃]
伝承生得呪文 DC 32;6レベル サジェスチョン(×3)、パラノイア、リムーヴ・フィアー;3レベル マインド・リーディング(回数無制限);2レベル インヴィジビリティ(回数無制限;ヴェントリロキズム(回数無制限);常時 (6レベル) タンズ
Furious Possession/Furious Possession [two-actions] The seething spirit attempts to possess an adjacent corporeal creature. This has the same effect as a possessionspell (DC 30), except since the spirit doesn't have a physical body, they're not unconsciousand paralyzed when the effect ends. The spirit can't Dismiss the possession.
The creature gains 12 temporary Hit Points that are lost when the possession ends. During the possession, the creature has the pulse of rage aura. Each time the possessed creature makes a melee Strike, the spirit can substitute their ephemeral claw attack modifier, damage amount, or both in place of the creature's own statistics.
近接 [one-action] ephemeral 爪 +22[+17/+12](力術、伝承)、ダメージ 3d12+7[斬撃]
伝承生得呪文 DC 32;6レベル サジェスチョン(×3)、パラノイア、リムーヴ・フィアー;3レベル マインド・リーディング(回数無制限);2レベル インヴィジビリティ(回数無制限;ヴェントリロキズム(回数無制限);常時 (6レベル) タンズ
Furious Possession/Furious Possession [two-actions] The seething spirit attempts to possess an adjacent corporeal creature. This has the same effect as a possessionspell (DC 30), except since the spirit doesn't have a physical body, they're not unconsciousand paralyzed when the effect ends. The spirit can't Dismiss the possession.
The creature gains 12 temporary Hit Points that are lost when the possession ends. During the possession, the creature has the pulse of rage aura. Each time the possessed creature makes a melee Strike, the spirit can substitute their ephemeral claw attack modifier, damage amount, or both in place of the creature's own statistics.