メガテリウム Megatherium
Megatheriums dwell deep within ancient forests and humid jungles. Fiercely territorial, these immense creatures are often smelt before seen. Though they travel on all fours, megatheriums can reach foliage 20フィート above the forest floor by standing on their hind legs and short, thick tails. Their enormous foreclaws, used to bend tree limbs within reach of their mouths, can cleave a horse in two and crush its rider.
The musk of the megatherium serves as a warning to potential predators and other megatheriums that they're too close. Adult megatheriums are so territorial that most don't reproduce more than twice in their lifetime. Though the creatures regularly patrol their territory for intruders, they tend to avoid settlements unless food has become scarce. When they do stray into towns, they've been known to devour entire orchards in a day.
“知識の想起”――動物(〈自然〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
The musk of the megatherium serves as a warning to potential predators and other megatheriums that they're too close. Adult megatheriums are so territorial that most don't reproduce more than twice in their lifetime. Though the creatures regularly patrol their territory for intruders, they tend to avoid settlements unless food has become scarce. When they do stray into towns, they've been known to devour entire orchards in a day.
“知識の想起”――動物(〈自然〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
メガテリウム Megatherium クリーチャー5
N 超大型 動物
出典 Bestiary 3 248ページ
知覚+13;夜目、鋭敏嗅覚(不明瞭)60フィート
技能 〈運動〉+16、〈隠密〉+9、〈生存〉+11
【筋】+7、【敏】+2、【耐】+4、【知】-4、【判】+2、【魅】-1
知覚+13;夜目、鋭敏嗅覚(不明瞭)60フィート
技能 〈運動〉+16、〈隠密〉+9、〈生存〉+11
【筋】+7、【敏】+2、【耐】+4、【知】-4、【判】+2、【魅】-1
AC 21;頑健+15、反応+9、意志+11
HP 85
Musk/Musk (オーラ、嗅覚) 20フィート. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become sickened 1 . While inside the aura、affected creatures take a –1 circumstance penalty to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
HP 85
Musk/Musk (オーラ、嗅覚) 20フィート. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become sickened 1 . While inside the aura、affected creatures take a –1 circumstance penalty to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.