ソードキーパー Swordkeeper
Collectors who want to guard their magical arsenals procure or build swordkeepers. These constructs are equal parts display case and security system, each holding a single weapon within its body and projecting copies of the weapon it stores to deter would-be thieves.
“知識の想起”――人造(〈秘術〉、〈製作〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
“知識の想起”――人造(〈秘術〉、〈製作〉) : DC 27
一般的な知識 : DC 25
専門知識 : DC 22
ソードキーパー Swordkeeper クリーチャー10
N 大型 人造 精神なし
出典 Bestiary 3 261ページ
知覚+20
言語 共通語
技能 〈運動〉+23、〈軽業〉+21
【筋】+7、【敏】+5、【耐】+5、【知】-5、【判】+2、【魅】-5
Central Weapon/Central Weapon A swordkeeper's torso houses a single weapon of a level no higher than the swordkeeper. While the swordkeeper is operational, the chamber requires four successful DC 32 Thieverychecks to Disable a Deviceto open; on a critical failure, the backlash deals 6d6 force damage (DC 30 basic Reflex save) to the creature attempting the check. If the swordkeeper is immobilized, grabbed, prone, or stunned , both DCs are reduced by 2. If the weapon is removed, the swordkeeper's echoblades vanish.
アイテム +1ストライキング・ディスラプティング・ロングソード
知覚+20
言語 共通語
技能 〈運動〉+23、〈軽業〉+21
【筋】+7、【敏】+5、【耐】+5、【知】-5、【判】+2、【魅】-5
Central Weapon/Central Weapon A swordkeeper's torso houses a single weapon of a level no higher than the swordkeeper. While the swordkeeper is operational, the chamber requires four successful DC 32 Thieverychecks to Disable a Deviceto open; on a critical failure, the backlash deals 6d6 force damage (DC 30 basic Reflex save) to the creature attempting the check. If the swordkeeper is immobilized, grabbed, prone, or stunned , both DCs are reduced by 2. If the weapon is removed, the swordkeeper's echoblades vanish.
アイテム +1ストライキング・ディスラプティング・ロングソード
AC 29(31 with guard raised);頑健+21、反応+19、意志+14
HP 285;完全耐性 即死効果、病気、凶兆状態、吸精状態、疲労状態、治癒、[精神]、死霊術、非致傷攻撃、麻痺状態、[毒]
機会攻撃 [reaction]
HP 285;完全耐性 即死効果、病気、凶兆状態、吸精状態、疲労状態、治癒、[精神]、死霊術、非致傷攻撃、麻痺状態、[毒]
機会攻撃 [reaction]
移動速度 20フィート
近接 [one-action] echoblade +23[+18/+13](魔法、間合い:10フィート、多用途:[刺突])、ダメージ 2d8+13[斬撃]、加えて1d8[力場]
近接 [one-action] 拳 +23[+19/+15](機敏、間合い:10フィート)、ダメージ 2d8+13[殴打]
遠隔 [one-action] echoblade +23[+19/+15](機敏、魔法、投擲:30フィート)、ダメージ 2d8+13[斬撃]、加えて1d8[力場]
Colossal Echo/Colossal Echo [two-actions] (力場) 必要条件 The swordkeeper has a central weapon; 効果 The swordkeeper projects a massive echoblade held in all four hands, dealing 9d8 force damage to all creatures in a 30-foot line (DC 30 basic Reflex save). It can't use Colossal Echo again for 1d4 rounds.
Echoblade Flurry/Echoblade Flurry [one-action] 頻度 once per round; 効果 The swordkeeper makes two melee echoblade Strikes. If both Strikes hit the same creature, combine their damage for the purpose of resistances and weakness. Apply the swordkeeper's multiple attack penalty normally.
Project Echoblade/Project Echoblade [free-action] 必要条件 The swordkeeper has a central weapon; 効果 The swordkeeper projects an echoblade—a force copy of its central weapon that deals 1d8 additional force damage and gains thrown 30フィート. Echoblades inherit the weapon damage dice, weapon traits, and runes of the central weapon, but no other abilities or activations. The swordkeeper gains access to their critical specialization effects. The swordkeeper can have up to four echoblades at once; unattended echoblades vanish at the end of the swordkeeper's turn.
Raise Guard/Raise Guard [one-action] 効果 The swordkeeper raises an echoblade to protect itself, gaining a +2 circumstance bonus to AC until the start of its next turn.
近接 [one-action] echoblade +23[+18/+13](魔法、間合い:10フィート、多用途:[刺突])、ダメージ 2d8+13[斬撃]、加えて1d8[力場]
近接 [one-action] 拳 +23[+19/+15](機敏、間合い:10フィート)、ダメージ 2d8+13[殴打]
遠隔 [one-action] echoblade +23[+19/+15](機敏、魔法、投擲:30フィート)、ダメージ 2d8+13[斬撃]、加えて1d8[力場]
Colossal Echo/Colossal Echo [two-actions] (力場) 必要条件 The swordkeeper has a central weapon; 効果 The swordkeeper projects a massive echoblade held in all four hands, dealing 9d8 force damage to all creatures in a 30-foot line (DC 30 basic Reflex save). It can't use Colossal Echo again for 1d4 rounds.
Echoblade Flurry/Echoblade Flurry [one-action] 頻度 once per round; 効果 The swordkeeper makes two melee echoblade Strikes. If both Strikes hit the same creature, combine their damage for the purpose of resistances and weakness. Apply the swordkeeper's multiple attack penalty normally.
Project Echoblade/Project Echoblade [free-action] 必要条件 The swordkeeper has a central weapon; 効果 The swordkeeper projects an echoblade—a force copy of its central weapon that deals 1d8 additional force damage and gains thrown 30フィート. Echoblades inherit the weapon damage dice, weapon traits, and runes of the central weapon, but no other abilities or activations. The swordkeeper gains access to their critical specialization effects. The swordkeeper can have up to four echoblades at once; unattended echoblades vanish at the end of the swordkeeper's turn.
Raise Guard/Raise Guard [one-action] 効果 The swordkeeper raises an echoblade to protect itself, gaining a +2 circumstance bonus to AC until the start of its next turn.