タイドホーク Tidehawk
Tidehawks, avian embodiments of the sea and rain, nest in deep underwater crevasses and glide among waves. They feed mostly on large sea life and rise above the surface during or in the aftermath of a rainstorm to bask in the fresh moisture of the air.
Though tidehawks hail from the same mystical family as the legendary phoenix , the two rarely interact due to their different outlooks and elemental affiliations. Phoenixes see tidehawks as flighty and unreliable, while tidehawks view their fiery kin as self-righteous do-gooders who can't resist meddling in mortal affairs. Only particularly evil threats to natural environments can bring them together.
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 35
一般的な知識 : DC 33
専門知識 : DC 30
Though tidehawks hail from the same mystical family as the legendary phoenix , the two rarely interact due to their different outlooks and elemental affiliations. Phoenixes see tidehawks as flighty and unreliable, while tidehawks view their fiery kin as self-righteous do-gooders who can't resist meddling in mortal affairs. Only particularly evil threats to natural environments can bring them together.
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 35
一般的な知識 : DC 33
専門知識 : DC 30
タイドホーク Tidehawk クリーチャー12
レア N 超大型 水陸両生 魔獣 水
出典 Bestiary 3 266ページ
知覚+24;暗視、波動知覚(不明瞭)120フィート
言語 水界語、風界語、共通語
技能 〈運動〉+21、〈軽業〉+23、〈自然〉+24
【筋】+5、【敏】+7、【耐】+5、【知】+4、【判】+6、【魅】+4
知覚+24;暗視、波動知覚(不明瞭)120フィート
言語 水界語、風界語、共通語
技能 〈運動〉+21、〈軽業〉+23、〈自然〉+24
【筋】+5、【敏】+7、【耐】+5、【知】+4、【判】+6、【魅】+4
AC 32;頑健+21、反応+25、意志+22
HP 213(self-resurrection)、再生20([火炎]で不活性化);抵抗 [氷雪]10;弱点 [火炎]15
Self-Resurrection/Self-Resurrection (治癒、死霊術、始原) When a tidehawk dies、it melts into a torrent of rainwater. If this rain falls into a body of water、such as an ocean or lake、the tidehawk returns to life fully healed 1d4 rounds later、as if subject to a 6th-level resurrectritual. Self-resurrection happens only if there are remains to resurrect; for instance、a tidehawk killed by a disintegrate spell can't use this ability. A tidehawk that dies while above land must wait until its rainwater runs or seeps into an appropriate body of water to self-resurrect. A tidehawk can self-resurrect only once per year.
HP 213(self-resurrection)、再生20([火炎]で不活性化);抵抗 [氷雪]10;弱点 [火炎]15
Self-Resurrection/Self-Resurrection (治癒、死霊術、始原) When a tidehawk dies、it melts into a torrent of rainwater. If this rain falls into a body of water、such as an ocean or lake、the tidehawk returns to life fully healed 1d4 rounds later、as if subject to a 6th-level resurrectritual. Self-resurrection happens only if there are remains to resurrect; for instance、a tidehawk killed by a disintegrate spell can't use this ability. A tidehawk that dies while above land must wait until its rainwater runs or seeps into an appropriate body of water to self-resurrect. A tidehawk can self-resurrect only once per year.
移動速度 25フィート、飛行50フィート、水泳50フィート
近接 [one-action] 嘴 +26[+21/+16](巧技、魔法、間合い:15フィート)、ダメージ 3d12+11[刺突]
近接 [one-action] 鉤爪 +26[+22/+18](機敏、巧技、魔法、間合い:15フィート)、ダメージ 3d8+11[斬撃]
遠隔 [one-action] break swell +26[+21/+16](射程単位30フィート)、ダメージ 3d8+11[殴打]、加えて打ち倒し
始原生得呪文 DC 32;6レベル コーン・オヴ・コールド、コントロール・ウォーター、ハイドローリック・トレント、ヒール(×2);キャントリップ (6レベル) ディテクト・マジック
Oceanic Armor/Oceanic Armor [one-action] (防御術、始原、水) 必要条件 The tidehawk is within 120フィート of a body of water at least as large as it is; 効果 The tidehawk draws water to itself, wrapping its feathers like a suit of armor. The tidehawk gains a +2 circumstance bonus to AC until the start of its next turn. If the tidehawk takes damage from a melee Strike while under this effect, this water armor explodes outward, dealing 4d8 bludgeoning damage (DC 32 basic Reflex save) to the attacking creature and ending the circumstance bonus to AC.
Typhoon Dive/Typhoon Dive [two-actions] (力術、始原、水) 必要条件 The tidehawk is Flying; 効果 The tidehawk Flies up to its Speed, diving below the surface of deep water (such as a sea or ocean), causing a surging wave that deals 6d6 bludgeoning damage (DC 32 basic Reflex save) to each creature within a 60-foot emanation of where the tidehawk entered the water. The area becomes difficult terrain until the start of the tidehawk's next turn while the water surges and runs off.
近接 [one-action] 嘴 +26[+21/+16](巧技、魔法、間合い:15フィート)、ダメージ 3d12+11[刺突]
近接 [one-action] 鉤爪 +26[+22/+18](機敏、巧技、魔法、間合い:15フィート)、ダメージ 3d8+11[斬撃]
遠隔 [one-action] break swell +26[+21/+16](射程単位30フィート)、ダメージ 3d8+11[殴打]、加えて打ち倒し
始原生得呪文 DC 32;6レベル コーン・オヴ・コールド、コントロール・ウォーター、ハイドローリック・トレント、ヒール(×2);キャントリップ (6レベル) ディテクト・マジック
Oceanic Armor/Oceanic Armor [one-action] (防御術、始原、水) 必要条件 The tidehawk is within 120フィート of a body of water at least as large as it is; 効果 The tidehawk draws water to itself, wrapping its feathers like a suit of armor. The tidehawk gains a +2 circumstance bonus to AC until the start of its next turn. If the tidehawk takes damage from a melee Strike while under this effect, this water armor explodes outward, dealing 4d8 bludgeoning damage (DC 32 basic Reflex save) to the attacking creature and ending the circumstance bonus to AC.
Typhoon Dive/Typhoon Dive [two-actions] (力術、始原、水) 必要条件 The tidehawk is Flying; 効果 The tidehawk Flies up to its Speed, diving below the surface of deep water (such as a sea or ocean), causing a surging wave that deals 6d6 bludgeoning damage (DC 32 basic Reflex save) to each creature within a 60-foot emanation of where the tidehawk entered the water. The area becomes difficult terrain until the start of the tidehawk's next turn while the water surges and runs off.