チョウチンオバケ Chouchin-Obake
A chouchin-obake takes the shape of a paper lantern with a horizontal split near the bottom from which a long tongue protrudes. Upon closer inspection, two eyes appear above the split mouth. Chouchin-obake are anomalous in that they don't awaken in the same way other tsukumogami do. Paper lanterns are nearly impossible to maintain for long enough to spawn tsukumogami. Instead, a chouchin-obake is a kind of fire kami that takes the form of a lantern's flame and inhabits a paper lantern when they manifest.
チョウチンオバケ Chouchin-Obake クリーチャー6
NE 中型 カミ
AC 24;頑健+12、反応+16、意志+15
HP 75;完全耐性 [出血]、即死効果、病気、凶兆状態、吸精状態、疲労状態、治癒、麻痺状態、[毒]、気絶状態 ;抵抗 物理5
Lifewick Candle/Lifewick Candle (オーラ、信仰、死霊術、負のエネルギー) 15フィート. A ghostly blue flame within the chouchin-obake draws upon the life-force of the living to sustain themself. At the start of the chouchin-obake's turn, each creature in the aura takes 2d6 negative damage (DC 26 basic Fortitude save). The chouchinobake regains an amount of Hit Points equal to the amount of damage taken by the single creature that took the most damage.
Shadowbind/Shadowbind [reaction] トリガー A creature attempts to leave the chouchinobake's Lifewick Candle aura during a moveaction; 効果 The chouchin-obake attempts to bind the creature using their own shadow. The triggering creature must succeed at a DC 26 Reflex save or become immobilized until its next turn.
HP 75;完全耐性 [出血]、即死効果、病気、凶兆状態、吸精状態、疲労状態、治癒、麻痺状態、[毒]、気絶状態 ;抵抗 物理5
Lifewick Candle/Lifewick Candle (オーラ、信仰、死霊術、負のエネルギー) 15フィート. A ghostly blue flame within the chouchin-obake draws upon the life-force of the living to sustain themself. At the start of the chouchin-obake's turn, each creature in the aura takes 2d6 negative damage (DC 26 basic Fortitude save). The chouchinobake regains an amount of Hit Points equal to the amount of damage taken by the single creature that took the most damage.
Shadowbind/Shadowbind [reaction] トリガー A creature attempts to leave the chouchinobake's Lifewick Candle aura during a moveaction; 効果 The chouchin-obake attempts to bind the creature using their own shadow. The triggering creature must succeed at a DC 26 Reflex save or become immobilized until its next turn.