カサオバケ Kasa-Obake
The jerky stomping outside in the middle of the night belongs to the kasa-obake. Though their appearances vary, most kasa-obake resemble an umbrella with a humanoid leg or two protruding where one might expect a handle. It has one or two eyes and can have up to two arms, or no arms at all. Kasa-obake adore wordplay and puns and delight in learning new ones, especially as language evolves over time. Though they enjoy giving living creatures the occasional scare, kasa-obake rarely, if ever, attack.
カサオバケ Kasa-Obake クリーチャー4
NG 中型 カミ
出典 Bestiary 3 276ページ
知覚+13
言語 共通語
技能 〈威圧〉+11、〈隠密〉+12、〈交渉〉+11、〈社会〉+11、〈宗教〉+11、〈伝承学〉+11
【筋】+2、【敏】+4、【耐】+1、【知】+3、【判】+5、【魅】+3
知覚+13
言語 共通語
技能 〈威圧〉+11、〈隠密〉+12、〈交渉〉+11、〈社会〉+11、〈宗教〉+11、〈伝承学〉+11
【筋】+2、【敏】+4、【耐】+1、【知】+3、【判】+5、【魅】+3
AC 20;頑健+9、反応+12、意志+13
HP 65;完全耐性 [出血]、即死効果、病気、凶兆状態、吸精状態、疲労状態、治癒、麻痺状態、[毒]、気絶状態
Fade Away/Fade Away [reaction] トリガー A creature damages the kasa-obake、and the kasa-obake is in dim light or darkness; 効果 The kasa-obake fades from view and becomes concealedto the triggering creature until the end of that creature's turn; if the kasaobake was already concealed to the triggering creature due to the light level、they become hidden instead.
HP 65;完全耐性 [出血]、即死効果、病気、凶兆状態、吸精状態、疲労状態、治癒、麻痺状態、[毒]、気絶状態
Fade Away/Fade Away [reaction] トリガー A creature damages the kasa-obake、and the kasa-obake is in dim light or darkness; 効果 The kasa-obake fades from view and becomes concealedto the triggering creature until the end of that creature's turn; if the kasaobake was already concealed to the triggering creature due to the light level、they become hidden instead.
移動速度 25フィート
近接 [one-action] 足 +14[+10/+6](機敏、巧技)、ダメージ 2d6+5[殴打]
Jump Scare/Jump Scare (感情、恐怖、無力化、精神) If a kasa-obake successfully Demoralizesa creature and they were hidden to the creature before the attempt to Demoralize, the creature must succeed at a DC 21 Will save or be stunned for 1 round.
近接 [one-action] 足 +14[+10/+6](機敏、巧技)、ダメージ 2d6+5[殴打]
Jump Scare/Jump Scare (感情、恐怖、無力化、精神) If a kasa-obake successfully Demoralizesa creature and they were hidden to the creature before the attempt to Demoralize, the creature must succeed at a DC 21 Will save or be stunned for 1 round.