練魂の武装 Soulforged Armaments
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Unrelenting commitment to a single purpose. Zealous compulsion to right a wrong. The inability to leave an important deed undone. These qualities have long served as primordial and potent components of magic. No starlet dropping, strand of spider's web, or poorly pronounced draconic sonnet can rival the power of belief. Tales of soulforged weapons, shields, and armor—equipment created from the tenacity of a combatant's spirit alone— have circulated throughout Golarion for centuries.
Unrelenting commitment to a single purpose. Zealous compulsion to right a wrong. The inability to leave an important deed undone. These qualities have long served as primordial and potent components of magic. No starlet dropping, strand of spider's web, or poorly pronounced draconic sonnet can rival the power of belief. Tales of soulforged weapons, shields, and armor—equipment created from the tenacity of a combatant's spirit alone— have circulated throughout Golarion for centuries.
稀少度:アンコモン
Soulforged armaments can be summoned only in the service of a higher purpose or calling, such as a blade called forth to avenge a wrongful death or a shield conjured to protect one's homeland from invasion. Weaponry, shields, or armor created in this way often visually resemble the purpose they were summoned to fulfill. For example, a dagger forged from a soulbond to assassinate the high council of a tyrannical nation might bear the names or likenesses of the targets—only to see them crossed out or fade from view as each is eliminated.
Binding an Armament Binding an Armament
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You bind an armament—a weapon, shield, or suit of armor—to your soul when you select the Soulforger Dedication feat. This represents performing a special ritual to do so. You can choose an item you own to make soulforged or spontaneously manifest an item with a form drawn from your spiritual essence. In the latter case, you choose the form, selecting a mundane weapon, shield, or armor of level 1 or lower, either common or one to which you have access. An existing armament is deconstructed and then recreated with the substance of your soul binding it together, which changes the appearance to match the state of your soul. It might have a perfect surface and gleam in the faintest light if you have a noble soul or have a twisting, chaotic shape if your soul is wracked with turmoil. This appearance can change based on your actions. Most soulforgers also choose a unique name for their armament.
You bind an armament—a weapon, shield, or suit of armor—to your soul when you select the Soulforger Dedication feat. This represents performing a special ritual to do so. You can choose an item you own to make soulforged or spontaneously manifest an item with a form drawn from your spiritual essence. In the latter case, you choose the form, selecting a mundane weapon, shield, or armor of level 1 or lower, either common or one to which you have access. An existing armament is deconstructed and then recreated with the substance of your soul binding it together, which changes the appearance to match the state of your soul. It might have a perfect surface and gleam in the faintest light if you have a noble soul or have a twisting, chaotic shape if your soul is wracked with turmoil. This appearance can change based on your actions. Most soulforgers also choose a unique name for their armament.
特性: A soulforged armament is always magical. If it doesn't otherwise have any traits that make it magical, it gains the magical and evocation traits if it's a weapon or the magical and abjuration traits if it's a shield or armor.
Extradimensional Storage: The armament is stored in an extradimensional space when not in use, and you can Manifest it to summon it into your hands or onto your body. A soulforged armament can be Dropped, Disarmed, or otherwise removed from you, but its soulforged abilities don't function for anyone else, and you can Dismiss the manifestation to return the items to the extradimensional space no matter where the items are. If you die or choose to pass ownership of a soulforged armament to a successor, it loses any soulforged abilities; violating the spirit of the soulforged bond by selling the item tends to have disastrous results. There might be special techniques or rituals by which a determined foe can break your bond with a soulforged item, but otherwise, your ability to Dismiss and Manifest it essentially means it can't be stolen.
Essence Power: Choose one essence power for your soulforged armament. You can bring the essence power forth once per day by tapping into the armament's essence form deep in your soul; essence powers can be found here. You also choose a soulbond—a cause true to your soul that links you and your armament. Going against this cause can give your armament a soulbond corruption that hinders you even while the armament isn't manifested.
Soul Path Soul Path
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When you take Soulforger Dedication, you must choose a soul path—a motivation, cause, or goal that compels you to act, prompts you to undertake substantial risk, and drives you to face significant danger. Such a motivation can be limited or grand in scope but must be actionable enough to be easily linked to gameplay. For example, if your village was destroyed by the greed of wealthy nobles, you might select a soul path to protect the poor by undermining the rich, which might drive you to protect an innocent from the blade of a wealthy noble or break into a bank vault containing coins stolen from destitute villagers. Other sample soulbonds might include liberating the oppressed from the tyranny of slavery, punishing those who threaten nature or hunting and killing malevolent undead. Work with the GM to choose a soul path that fits in well with the themes of your campaign and group dynamic so that you can pursue your soul path in an interesting fashion.
When you take Soulforger Dedication, you must choose a soul path—a motivation, cause, or goal that compels you to act, prompts you to undertake substantial risk, and drives you to face significant danger. Such a motivation can be limited or grand in scope but must be actionable enough to be easily linked to gameplay. For example, if your village was destroyed by the greed of wealthy nobles, you might select a soul path to protect the poor by undermining the rich, which might drive you to protect an innocent from the blade of a wealthy noble or break into a bank vault containing coins stolen from destitute villagers. Other sample soulbonds might include liberating the oppressed from the tyranny of slavery, punishing those who threaten nature or hunting and killing malevolent undead. Work with the GM to choose a soul path that fits in well with the themes of your campaign and group dynamic so that you can pursue your soul path in an interesting fashion.
Corruption Corruption
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Though the supernatural link with a specific armament created by a soulbond is powerful, the sensitive nature of will—with its potential for dramatic ebb and flow— poses a threat to those who harness this power. Once you're bound to a soulforged armament, you begin to test your true devotion to your soul path.
Though the supernatural link with a specific armament created by a soulbond is powerful, the sensitive nature of will—with its potential for dramatic ebb and flow— poses a threat to those who harness this power. Once you're bound to a soulforged armament, you begin to test your true devotion to your soul path.
If you behave or act in a way that directly opposes or hinders the motivation, goal, or cause declared in your soul path (regardless of whether the act involves your soulforged armaments), your spirit begins to tarnish. It's anathema for you to commit acts opposed to your soul path or to even go a long time without taking action to pursue the path. You and your GM determine when you've performed an anathematic act. In the example of protecting the poor by undermining the rich, working for a wealthy noble or directly in their interest could be anathema, as could spending a month on a distant plane far from the struggles of the oppressed. In both examples, you could find an approach to remain true and avoid the anathema. In the first case, you might use your leverage to force the noble to anonymously divest a substantial amount of their funds to feed and house the poor—or do so yourself. In the second, you might seek a similar dynamic of wealth and want among the cultures of the distant plane and work against it.
Anathematic acts trigger a curse known as soulforged corruption that degrades and perverts the energies within your soulforged armament. This curse brings out a flaw inextricably tied to the armament's true essence. The corruption flaw applies to you even when your armament isn't manifested. The rules for the flaw appear in the essence power. As normal for a curse, this affliction can be removed only by effects that specifically target curses, including the methods listed in the Removing Corruption section below.
Soulforged Corruption (curse, divine, enchantment) A successful remove curse spell, rather than ending this curse, reduces its stage by 1 (to a minimum of stage 1). Level your level; Saving Throw Will save against a very hard DC of the curse's level; Stage 1 You suffer the effects of your armament's corruption flaw. If you try to manifest the armament's essence form, you must attempt a DC 5 flat check. If you fail, only the normal form manifests, and you can't try to manifest that armament's essence form again that day (1 day); Stage 2 You suffer the effects of your armament's corruption flaw, and any attempt to activate the armament's essence form fails (1 day); Stage 3 You permanently destroy your soulforged armament. You can't have a new soulforged armament until you remove the curse entirely with the purify soul path ritual (1 day).
Removing Corruption Removing Corruption
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The effects of soulforged corruption can be staved off with the Cleanse Soul Path exploration activity or cured with the purify soul path ritual.
The effects of soulforged corruption can be staved off with the Cleanse Soul Path exploration activity or cured with the purify soul path ritual.
Cleanse Soul Path Cleanse Soul Path
探索
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You meditate, pray, or otherwise try to reinforce your soul's connection to your soulforged armament. This takes 10 minutes. Attempt a counteract check against your soulforged corruption. The counteract level is half your level rounded up, and the counteract check modifier is your Religion modifier. If successful, reduce the stage of your soulforged corruption by 1 (to a minimum of Stage 1).
You meditate, pray, or otherwise try to reinforce your soul's connection to your soulforged armament. This takes 10 minutes. Attempt a counteract check against your soulforged corruption. The counteract level is half your level rounded up, and the counteract check modifier is your Religion modifier. If successful, reduce the stage of your soulforged corruption by 1 (to a minimum of Stage 1).
ピュリファイ・ソウル・パス 儀式2 Purify Soul Path
アンコモン 防御術
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発動 1日;コスト rare incense and offering worth a total value of 10 gp × your level
主要判定 〈宗教〉(修得)
発動 1日;コスト rare incense and offering worth a total value of 10 gp × your level
主要判定 〈宗教〉(修得)
You delve inward、spending extensive time contemplating the purity of your own soul and the actions of your past. If you aren't truly penitent、the outcome is always a critical failure.
大成功 You reconcile your misdeeds with your soul path、removing your soulforged corruption. The corruption flaw from your armament no longer affects you. Before your reconciliation is complete、you must perform a special quest or other task in accord with your soul path. If completed during downtime、this task should take no less than 1 week. For 1 month、you receive divine insight just before performing an act that would be anathema to your soul path.
成功 As critical success、but you gain no special insight regarding its subsequent actions.
失敗 You don't reconcile and must continue to meditate and redress your misdeeds. Any future purify soul path rituals for the same misdeeds cost half as much and gain a +4 circumstance bonus to the primary check.
成功 As critical success、but you gain no special insight regarding its subsequent actions.
失敗 You don't reconcile and must continue to meditate and redress your misdeeds. Any future purify soul path rituals for the same misdeeds cost half as much and gain a +4 circumstance bonus to the primary check.
高レベル化 (+1) Increase the maximum target level by 2 and the base cost by 10 gp
Upgrading, Reshaping, Restoring Upgrading, Reshaping, Restoring
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You might want to alter your soulbound armament by adding new runes, replacing its form with a new one, or creating a new armament after yours was destroyed. You decide whether you consider this new armament as the same armament of the same lineage or a brand-new creation with a totally different appearance and name.
You might want to alter your soulbound armament by adding new runes, replacing its form with a new one, or creating a new armament after yours was destroyed. You decide whether you consider this new armament as the same armament of the same lineage or a brand-new creation with a totally different appearance and name.
Upgrading your armament works like etching or transferring runes or upgrading a permanent item from a lower-level version of the same item, whichever is appropriate to what you're doing. You or someone else can do the work, but you must leave the item manifested for the entire process. You can transfer runes off your armament as well, typically in anticipation of establishing your bond with a different item.
Reshaping your armament allows you to change the base weapon, armor, or shield into another of the same type, turning half plate armor into full plate, changing a warhammer into a longbow, and so on. If all you do is change the form while keeping the same runes and other magical properties, you can do so by spending a day in meditation. This doesn't cost any gp or extra time unless the new form is higher than level 1, or unless the difference is so vast that the GM determines it might take additional time and cost. For example, turning explorer's clothing into full plate requires the same time, expense, and Crafting check you'd need to Craft full plate since full plate is a level 2 item. Specific items can't be reshaped in this way unless the GM expressly allows it. You can't turn a flame tongue into a spiked chain, a breastplate of command into hide armor, or a sturdy shield into a darkwood shield. You can also use this day in meditation to rebind your soul to a different item in your possession. Typically, you keep the old item, its power removed, as a special keepsake or gift to a worthy successor, though attempting to disrespect the spirit of the bond by selling the item can have dire consequences. Since the essence power you chose represents the effects of the connection to your soul, the essence power typically doesn't change when you bind a new armament, though if your character's personality and connections change dramatically through the story, you and the GM might decide together to shift to a different essence power the next time you bind a new armament. If you rebind your soul to an armament that can't accommodate your current essence power, you will also need to change to a different essence power.
You can recreate a destroyed soulforged armament, or bond to a new armament if your previous one was destroyed. (If it was destroyed by soulforged corruption, you must first successfully use purify soul path.) Recreating costs the same amount of time and money as creating the item from scratch. If you already have an item with which to form a new bond, it takes 1 day in meditation, as with reshaping an armament.
ソウルフォージャー Soulforger
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Your devotion to a cause unifies your soul with an armament tethered to the very essence of your spirit.
Your devotion to a cause unifies your soul with an armament tethered to the very essence of your spirit.
《ソウルフォージャーへの専念》 特技2 Soulforger Dedication
アンコモン アーキタイプ 専念
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アーキタイプ ソウルフォージャー
前提条件 Wisdom 14, or ability to cast divine spells
アーキタイプ ソウルフォージャー
前提条件 Wisdom 14, or ability to cast divine spells
You can manifest the power of your spirit in combat to realize your motivations. You manifest an armor, shield, or weapon as a soulforged armament. Choose one essence power for the armament (below). Changing an essence power requires 1 week of retraining, and you can't retrain it while you have soulforged corruption.
You can Manifest Soulforged Armament to summon your armaments in combat.
“Manifest Soulforged Armament”/Manifest Soulforged Armament [one-action] (concentrate, conjuration, divine, extradimensional) 必要条件 If summoning a weapon or shield, you have the hands free to wield it; if summoning armor, you aren't wearing any armor; 効果 You immediately wield or wear the soulforged armament bound to you. The soulforged armament remains manifested until you Dismiss this effect.
Once per day when you use this ability, you can manifest the armament's essence form. You gain the armament's essence power until it's Dismissed. After 1 minute, the essence form armament is automatically Dismissed.
特殊 ソールフォージャー・アーキタイプから他に特技を2つ得るまで、君は別の専念特技を選択できない。
Soul Flare [reaction] 特技4 Soul Flare
アーキタイプ 精神集中
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アーキタイプ ソウルフォージャー
前提条件 《ソウルフォージャーへの専念》
トリガー An attack you made with a soulforged weapon or shield misses a creature, or a creature hits you with an attack while you're either wearing manifested soulforged armor or have your soulforged shield raised.
必要条件 Your soulforged armament is manifested.
アーキタイプ ソウルフォージャー
前提条件 《ソウルフォージャーへの専念》
トリガー An attack you made with a soulforged weapon or shield misses a creature, or a creature hits you with an attack while you're either wearing manifested soulforged armor or have your soulforged shield raised.
必要条件 Your soulforged armament is manifested.
You strive to change the outcome with sheer zeal. You gain a +1 status bonus to your attack roll if making an attack or to your AC if you were hit. This can change the outcome of the roll. If this bonus turns your missed attack into a hit or the hit against you into a miss, attempt a DC 5 flat check. If you fail, your soulforged armament is Dismissed—your weapon if you attacked or your armor or shield if you were defending.
Rapid Manifestation [free-action] 特技6 Rapid Manifestation
アーキタイプ
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アーキタイプ ソウルフォージャー
前提条件 《ソウルフォージャーへの専念》
トリガー You roll initiative or a hazard attacks you.
アーキタイプ ソウルフォージャー
前提条件 《ソウルフォージャーへの専念》
トリガー You roll initiative or a hazard attacks you.
Your unwavering soul brings up your defenses as soon as you're in danger. You Manifest your Soulforged Armament.
Soul Arsenal 特技6 Soul Arsenal
アーキタイプ
Choose an additional soulforged armament of a different type than the type you already chose, and choose one essence power for it. Upgrade and change armaments individually.
When you Manifest Soulforged Armament, you can summon any number of your armaments (you must meet the Requirements for each), and when you Dismiss the effect, you can choose to Dismiss some and not others. You can choose to manifest the essence form of any number of your armaments when you take the action. Each armament can manifest its essence form only once per day.
When you gain soulforged corruption, choose one armament's corruption flaw to affect you for stage 1. At stage 2, you take the flaws of all your soulforged armaments. While you have the curse, each armament gets a separate flat check to manifest its essence form, and failing prevents you from manifesting only that armament's essence form.
特殊 You can select this feat a second time at 12th level or higher, choosing the final item type.
Essence Powers Essence Powers
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Your soulforged armament has an essence power you choose when you first bind it. It gains the power temporarily when you manifest its essence form. Each power has a corruption flaw that affects you if you have soulforged corruption. Essence powers that only apply to some types of armament indicate which.
Your soulforged armament has an essence power you choose when you first bind it. It gains the power temporarily when you manifest its essence form. Each power has a corruption flaw that affects you if you have soulforged corruption. Essence powers that only apply to some types of armament indicate which.
Adaptable Persona Adaptable Persona
変成術
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Armor only. When you manifest the essence form, gain your choice of a climb Speed or swim Speed equal to your land Speed. If you're 8th level or higher, you can choose a fly Speed instead.
腐敗欠損 You take a –10-foot penalty to all your Speeds.
Armor only. When you manifest the essence form, gain your choice of a climb Speed or swim Speed equal to your land Speed. If you're 8th level or higher, you can choose a fly Speed instead.
腐敗欠損 You take a –10-foot penalty to all your Speeds.
Bounding Spirit Bounding Spirit
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Melee weapon only. The weapon gains the thrown 30 feet trait and has the returning rune (even if it already has its maximum number of property runes).
腐敗欠損 When you make a Strike with a thrown or ranged weapon and miss, reroll the Strike, targeting your ally nearest to the target. This Strike uses the same multiple attack penalty as the missed Strike and doesn't count toward your multiple attack penalty.
Melee weapon only. The weapon gains the thrown 30 feet trait and has the returning rune (even if it already has its maximum number of property runes).
腐敗欠損 When you make a Strike with a thrown or ranged weapon and miss, reroll the Strike, targeting your ally nearest to the target. This Strike uses the same multiple attack penalty as the missed Strike and doesn't count toward your multiple attack penalty.
Deep-Seeded Fear Deep-Seeded Fear
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You gain a +2 status bonus to your Intimidation checks and don't take any penalties for not sharing a language when Demoralizing foes who can perceive your armament's essence form. When you manifest the essence form, you can attempt to Demoralize an enemy who can perceive the manifestation.
腐敗欠損 If you attempt to Demoralize an enemy, your Demoralize also targets the ally closest to you.
You gain a +2 status bonus to your Intimidation checks and don't take any penalties for not sharing a language when Demoralizing foes who can perceive your armament's essence form. When you manifest the essence form, you can attempt to Demoralize an enemy who can perceive the manifestation.
腐敗欠損 If you attempt to Demoralize an enemy, your Demoralize also targets the ally closest to you.
Determined Toughness Determined Toughness
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Any status penalties you take from the following conditions are 1 less than their condition's value: clumsy, drained, enfeebled, frightened, sickened, stupefied. This doesn't change the actual condition value, or any other effects of the condition (such as stupefied's disruption and its DC).
腐敗欠損 Whenever you take a status penalty from the listed conditions, you also take a –1 penalty to the same statistics.
Any status penalties you take from the following conditions are 1 less than their condition's value: clumsy, drained, enfeebled, frightened, sickened, stupefied. This doesn't change the actual condition value, or any other effects of the condition (such as stupefied's disruption and its DC).
腐敗欠損 Whenever you take a status penalty from the listed conditions, you also take a –1 penalty to the same statistics.
Harmful Malice Harmful Malice
死霊術 負のエネルギー
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Your Strikes deal an additional 1d4 negative damage. Once while the armament is manifested, you can cast harm as an innate spell, with a level equal to half your level rounded up.
腐敗欠損 Reduce any damage you would deal by half your level.
Your Strikes deal an additional 1d4 negative damage. Once while the armament is manifested, you can cast harm as an innate spell, with a level equal to half your level rounded up.
腐敗欠損 Reduce any damage you would deal by half your level.
Healing Grace Healing Grace
治癒 死霊術 正のエネルギー
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You gain fast healing equal to half your level. You can cast heal once as an innate spell with a level equal to half your level rounded up.
腐敗欠損 Reduce all healing you would receive or grant with a spell by half your level.
You gain fast healing equal to half your level. You can cast heal once as an innate spell with a level equal to half your level rounded up.
腐敗欠損 Reduce all healing you would receive or grant with a spell by half your level.
Heroic Heart Heroic Heart
心術 精神
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You gain a +1 status bonus to attack rolls, Perception checks, skill checks, and saves.
腐敗欠損 You take a –1 penalty to attack rolls.
You gain a +1 status bonus to attack rolls, Perception checks, skill checks, and saves.
腐敗欠損 You take a –1 penalty to attack rolls.
Magical Resilience Magical Resilience
防御術
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Armor or shield only. You gain a +2 status bonus to saving throws and AC against spells. If you're 5th level or higher, you can cast dispel magic once as an innate spell. The spell level is equal to 1 lower than half your level rounded up (2nd level if you're 5th or 6th level, and so on).
腐敗欠損 You take a –1 penalty to saving throws and AC against spells.
Armor or shield only. You gain a +2 status bonus to saving throws and AC against spells. If you're 5th level or higher, you can cast dispel magic once as an innate spell. The spell level is equal to 1 lower than half your level rounded up (2nd level if you're 5th or 6th level, and so on).
腐敗欠損 You take a –1 penalty to saving throws and AC against spells.
Planar Bond Planar Bond
防御術
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Armor or shield only. When you manifest the essence form, choose one damage type: acid, chaotic, cold, electricity, evil, fire, good, lawful, negative, positive, or sonic. You gain resistance equal to your level + 2 to damage of the selected type.
腐敗欠損 You gain weakness 1 to all damage.
Armor or shield only. When you manifest the essence form, choose one damage type: acid, chaotic, cold, electricity, evil, fire, good, lawful, negative, positive, or sonic. You gain resistance equal to your level + 2 to damage of the selected type.
腐敗欠損 You gain weakness 1 to all damage.
Planar Pain Planar Pain
力術
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Weapon only. When you manifest the essence form, choose one damage type: acid, chaotic, cold, electricity, evil, fire, good, lawful, negative, positive, or sonic. Attacks with the weapon deal this type of damage instead of their physical damage with a +2 status bonus to the damage.
腐敗欠損 When you deal damage with a weapon or unarmed attack, you take 2 damage of the last type you chose for planar pain, even if the damage type normally wouldn't harm you, such as good damage if you aren't evil.
Weapon only. When you manifest the essence form, choose one damage type: acid, chaotic, cold, electricity, evil, fire, good, lawful, negative, positive, or sonic. Attacks with the weapon deal this type of damage instead of their physical damage with a +2 status bonus to the damage.
腐敗欠損 When you deal damage with a weapon or unarmed attack, you take 2 damage of the last type you chose for planar pain, even if the damage type normally wouldn't harm you, such as good damage if you aren't evil.
Pull of Stasis Pull of Stasis
変成術
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Weapon only. Any time you hit with the soulforged weapon, the target takes a –10-foot penalty to its Speeds for 1 round. On a critical hit, the creature is immobilized for 1 round instead.
腐敗欠損 You take a –10-foot penalty to all your Speeds.
Weapon only. Any time you hit with the soulforged weapon, the target takes a –10-foot penalty to its Speeds for 1 round. On a critical hit, the creature is immobilized for 1 round instead.
腐敗欠損 You take a –10-foot penalty to all your Speeds.
Reflecting Spirit Reflecting Spirit
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Armor or shield only. You gain a +2 status bonus to AC against physical ranged attacks. If an enemy's physical ranged attack misses you, you can use your reaction to immediately attempt a ranged Strike against the attacker using the projectile that missed.
腐敗欠損 You have weakness 5 to physical ranged attacks.
Armor or shield only. You gain a +2 status bonus to AC against physical ranged attacks. If an enemy's physical ranged attack misses you, you can use your reaction to immediately attempt a ranged Strike against the attacker using the projectile that missed.
腐敗欠損 You have weakness 5 to physical ranged attacks.
Resolute Defiance Resolute Defiance
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Shield only. The shield gains a +2 status bonus to its Hardness and gains temporary Hit Points equal to your level + 2 that last until the essence effect ends. If you don't have the Shield Block reaction, you gain it while your shield is manifested.
腐敗欠損 When you take damage while Raising a Shield or use Shield Block, attempt a DC 5 flat check. If you fail, the shield is Dismissed if it's your soulforged armament or Dropped if it's a different shield.
Shield only. The shield gains a +2 status bonus to its Hardness and gains temporary Hit Points equal to your level + 2 that last until the essence effect ends. If you don't have the Shield Block reaction, you gain it while your shield is manifested.
腐敗欠損 When you take damage while Raising a Shield or use Shield Block, attempt a DC 5 flat check. If you fail, the shield is Dismissed if it's your soulforged armament or Dropped if it's a different shield.