ファイアーブランド Firebrands
出典 Character Guide 118ページ
Not all factions have central bases of operation or organized hierarchies of command. The loosely affiliated freedom fighters, swashbuckling heroes, and entertainers known as the Firebrands are one such group. They are united by a desire to fight oppression, oppose tyrannical regimes, free slaves, rescue the wrongfully accused, and engage in jolly cooperation with like-minded heroes—all while building their own individual reputations and wealth. This group of defenders has proven surprisingly difficult for oppressive governments and cruel religions to defeat.
Not all factions have central bases of operation or organized hierarchies of command. The loosely affiliated freedom fighters, swashbuckling heroes, and entertainers known as the Firebrands are one such group. They are united by a desire to fight oppression, oppose tyrannical regimes, free slaves, rescue the wrongfully accused, and engage in jolly cooperation with like-minded heroes—all while building their own individual reputations and wealth. This group of defenders has proven surprisingly difficult for oppressive governments and cruel religions to defeat.
魅力的な悪党 Charming Scoundrel
This handsome gnome sports an impressive coiffure and a flashy costume that catches the eye.
While most Firebrands enjoy the attention their exploits bring, the charming scoundrel takes this to extremes, often boasting about their daring exploits and attempting to parlay stories of their notorious deeds into free drinks or lodging. The scoundrel sees little harm in taking credit for any activities attributed to the organization, provided that intervention from local law enforcement seems unlikely. They are likely to take on high-profile jobs for the Firebrands just for the thrill of later recounting the narrow scrapes of their adventure.
The charming scoundrel is as dramatic in combat as outside of it, often darting from opponent to opponent and disorienting foes with flashy swordplay. If a battle is going well, the scoundrel will often shout taunts at slow-footed opponents or encouragement to allies. While prideful and competitive, the scoundrel is a pragmatist at heart and will opt to add a tale of a cunning escape to their repertoire if the odds seem stacked against them.
“知識の想起”――人型生物(〈社会〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
While most Firebrands enjoy the attention their exploits bring, the charming scoundrel takes this to extremes, often boasting about their daring exploits and attempting to parlay stories of their notorious deeds into free drinks or lodging. The scoundrel sees little harm in taking credit for any activities attributed to the organization, provided that intervention from local law enforcement seems unlikely. They are likely to take on high-profile jobs for the Firebrands just for the thrill of later recounting the narrow scrapes of their adventure.
The charming scoundrel is as dramatic in combat as outside of it, often darting from opponent to opponent and disorienting foes with flashy swordplay. If a battle is going well, the scoundrel will often shout taunts at slow-footed opponents or encouragement to allies. While prideful and competitive, the scoundrel is a pragmatist at heart and will opt to add a tale of a cunning escape to their repertoire if the odds seem stacked against them.
“知識の想起”――人型生物(〈社会〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
魅力的な悪党 Charming Scoundrel クリーチャー4
CG 小型 ノーム 人型生物
出典 Character Guide 118ページ
知覚+8;夜目
言語 共通語、森語
技能 〈威圧〉+9、〈医術〉+9、〈運動〉+7、〈隠密〉+10、〈軽業〉+12、〈芸能〉+9、〈交渉〉+9、〈社会〉+7、〈知識:演劇〉+7、〈盗賊〉+10、〈ペテン〉+11
【筋】+1、【敏】+4、【耐】+2、【知】+1、【判】±0、【魅】+3
アイテム ハンド・クロスボウ(ボルト20本)、サップ、スタデッド・レザー・アーマー
知覚+8;夜目
言語 共通語、森語
技能 〈威圧〉+9、〈医術〉+9、〈運動〉+7、〈隠密〉+10、〈軽業〉+12、〈芸能〉+9、〈交渉〉+9、〈社会〉+7、〈知識:演劇〉+7、〈盗賊〉+10、〈ペテン〉+11
【筋】+1、【敏】+4、【耐】+2、【知】+1、【判】±0、【魅】+3
アイテム ハンド・クロスボウ(ボルト20本)、サップ、スタデッド・レザー・アーマー
AC 21;頑健+9、反応+13、意志+9
HP 54
Deny Advantage/Deny Advantage The charming scoundrel isn't flat-footedto flanking、hidden、or undetected creatures of 4th-level or lower、or creatures of 4th-level or lower using surprise attack.
HP 54
Deny Advantage/Deny Advantage The charming scoundrel isn't flat-footedto flanking、hidden、or undetected creatures of 4th-level or lower、or creatures of 4th-level or lower using surprise attack.
移動速度 25フィート
近接 [one-action] ショートソード +12[+8/+4](機敏、多用途:[斬撃])、ダメージ 1d6+6[刺突]
近接 [one-action] サップ +9[+5/+1](機敏、非致傷)、ダメージ 1d6+2[殴打]
遠隔 [one-action] ハンド・クロスボウ +12[+7/+2](射程単位60フィート、装填:1)、ダメージ 1d6+2[刺突]
Advancing Flourish/Advancing Flourish [two-actions] The charming scoundrel Strides twice. If they end their movement within melee reach of an enemy, they can Feint .
急所攻撃 2d6
近接 [one-action] ショートソード +12[+8/+4](機敏、多用途:[斬撃])、ダメージ 1d6+6[刺突]
近接 [one-action] サップ +9[+5/+1](機敏、非致傷)、ダメージ 1d6+2[殴打]
遠隔 [one-action] ハンド・クロスボウ +12[+7/+2](射程単位60フィート、装填:1)、ダメージ 1d6+2[刺突]
Advancing Flourish/Advancing Flourish [two-actions] The charming scoundrel Strides twice. If they end their movement within melee reach of an enemy, they can Feint .
急所攻撃 2d6
Vanton Finch Vanton Finch
Vanton is a bold and dashing rogue, but he also considers himself a romantic at heart. He can never resist a chance to show off for beautiful onlookers, even when his bravado gets him into trouble. Vanton makes sure to keep up with society, and has a cursory knowledge of all the most fashionable plays, songs, and most importantly, love sonnets. Though he may seem like nothing more than a shallow performer with an overstuffed ego, Vanton Finch can be truly brutal in a fight if his life is on the line—the same flippant tricks he uses to put on a show in front of bystanders can also be used as deadly feints and unfair combat tactics.
私掠船の船長 Privateer Captain
A faint crust of salt rimes the coattails of this mariner, and her steely eyes gaze from beneath the brim of her tricorne hat.
Dismissively called a pirate or thief by some, the privateer captain commands a loyal crew that plies the waters of the Inner Sea and beyond. Privateers work for their own profit and reputation, of course, but they also commit themselves to keeping the sea-lanes free from navies that strive to enforce land law on the unbounded waves. Tyrants and slavers are their favorite targets, and many a greedy colonizer or trafficker in flesh has been sent to the bottom of the sea after the captain liberated their cargo. Generally, however, the privateer captain is willing to spare prisoners so that they might be ransomed and spread tales of Firebrands' actions across the region.
The privateer captain is often at the vanguard of boarding parties. Many call on the power of the fickle goddess Besmara to strengthen their crew in battle and sanctify each shipboard raid. As at home in water as on deck, a privateer captain will gladly leap into the sea to pursue a foe or rescue a fallen crewmate. Though the privateer captain might run under a false flag or attempt to deceive a foe before battle, they generally honor agreements to surrender and make a point to keep their word, particularly when dealing with other Firebrands.
“知識の想起”――人型生物(〈社会〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
Dismissively called a pirate or thief by some, the privateer captain commands a loyal crew that plies the waters of the Inner Sea and beyond. Privateers work for their own profit and reputation, of course, but they also commit themselves to keeping the sea-lanes free from navies that strive to enforce land law on the unbounded waves. Tyrants and slavers are their favorite targets, and many a greedy colonizer or trafficker in flesh has been sent to the bottom of the sea after the captain liberated their cargo. Generally, however, the privateer captain is willing to spare prisoners so that they might be ransomed and spread tales of Firebrands' actions across the region.
The privateer captain is often at the vanguard of boarding parties. Many call on the power of the fickle goddess Besmara to strengthen their crew in battle and sanctify each shipboard raid. As at home in water as on deck, a privateer captain will gladly leap into the sea to pursue a foe or rescue a fallen crewmate. Though the privateer captain might run under a false flag or attempt to deceive a foe before battle, they generally honor agreements to surrender and make a point to keep their word, particularly when dealing with other Firebrands.
“知識の想起”――人型生物(〈社会〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
私掠船の船長 Privateer Captain クリーチャー11
CG 中型 人間 人型生物
出典 Character Guide 119ページ
知覚+21;シー・インヴィジビリティ
言語 水界語、共通語
技能 〈運動〉+17、〈軽業〉+20、〈宗教〉+23、〈知識:航海〉+19、〈盗賊〉+22、〈ペテン〉+21
【筋】+1、【敏】+4、【耐】+3、【知】±0、【判】+5、【魅】+3
アイテム +1ストライキング・レイピア、リムーヴ・フィアーの巻物、+1 チェイン・シャツ、+1 クロスボウ(ボルト100本)、モデレット・ヒーリング・ポーション(2)
知覚+21;シー・インヴィジビリティ
言語 水界語、共通語
技能 〈運動〉+17、〈軽業〉+20、〈宗教〉+23、〈知識:航海〉+19、〈盗賊〉+22、〈ペテン〉+21
【筋】+1、【敏】+4、【耐】+3、【知】±0、【判】+5、【魅】+3
アイテム +1ストライキング・レイピア、リムーヴ・フィアーの巻物、+1 チェイン・シャツ、+1 クロスボウ(ボルト100本)、モデレット・ヒーリング・ポーション(2)
AC 30;頑健+19、反応+20、意志+23
HP 175
HP 175
移動速度 25フィート
近接 [one-action] レイピア+21[+16/+11](致命的:1d8、魔法、武器落とし)、ダメージ 2d6+5[刺突]
遠隔 [one-action] クロスボウ+21[+16/+11](魔法、射程単位120フィート、装填:1)、ダメージ 1d8+5[刺突]
準備済みの信仰呪文 DC 30;6レベル ハーム(×4)、ブレード・バリアー、リパルション;5レベル コントロール・ウォーター、シー・インヴィジビリティ(発動済み)、ブレス・オヴ・ライフ;4レベル ウォーター・ブリージング(発動済み)、サイレンス、フリーダム・オヴ・ムーヴメント;3レベル ディスペル・マジック、ブラインドネス;2レベル ウォーター・ウォーク、フェアリー・ファイアー、レジスト・エナジー;1レベル エア・バブル、ガスト・オヴ・ウィンド、ベイン;キャントリップ (6レベル) シールド、チル・タッチ、ディテクト・マジック、ノウ・ディレクション、ライト
クレリックの領域呪文 DC 30、2焦点化ポイント;6レベル タイダル・サージ、ダウンポーア
Reach Spell/Reach Spell [one-action] (精神集中、呪文修正) If the next action the privateer captain uses is to Cast a Spell that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, extend its range to 30 feet.
Sink or Swim/Sink or Swim [one-action] (信仰、力術、水) 頻度 once per day; 効果 The privateer captain exerts their influence on a surrounding body of water. For 1 minute, if an ally within 60 feet rolls a success on an Athleticscheck to Swim , they get a critical success instead, and if any enemy within 60 feet rolls a failure on an Athletics check to Swim, it gets a critical failure instead. For the ability's duration, enemies within 60 feet of the privateer captain treat the water as turbulent (if it was not already rougher), requiring an Athletics check DC of 20 to Swim, or the water's usual DC, whichever is higher.
近接 [one-action] レイピア+21[+16/+11](致命的:1d8、魔法、武器落とし)、ダメージ 2d6+5[刺突]
遠隔 [one-action] クロスボウ+21[+16/+11](魔法、射程単位120フィート、装填:1)、ダメージ 1d8+5[刺突]
準備済みの信仰呪文 DC 30;6レベル ハーム(×4)、ブレード・バリアー、リパルション;5レベル コントロール・ウォーター、シー・インヴィジビリティ(発動済み)、ブレス・オヴ・ライフ;4レベル ウォーター・ブリージング(発動済み)、サイレンス、フリーダム・オヴ・ムーヴメント;3レベル ディスペル・マジック、ブラインドネス;2レベル ウォーター・ウォーク、フェアリー・ファイアー、レジスト・エナジー;1レベル エア・バブル、ガスト・オヴ・ウィンド、ベイン;キャントリップ (6レベル) シールド、チル・タッチ、ディテクト・マジック、ノウ・ディレクション、ライト
クレリックの領域呪文 DC 30、2焦点化ポイント;6レベル タイダル・サージ、ダウンポーア
Reach Spell/Reach Spell [one-action] (精神集中、呪文修正) If the next action the privateer captain uses is to Cast a Spell that has a range, increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, extend its range to 30 feet.
Sink or Swim/Sink or Swim [one-action] (信仰、力術、水) 頻度 once per day; 効果 The privateer captain exerts their influence on a surrounding body of water. For 1 minute, if an ally within 60 feet rolls a success on an Athleticscheck to Swim , they get a critical success instead, and if any enemy within 60 feet rolls a failure on an Athletics check to Swim, it gets a critical failure instead. For the ability's duration, enemies within 60 feet of the privateer captain treat the water as turbulent (if it was not already rougher), requiring an Athletics check DC of 20 to Swim, or the water's usual DC, whichever is higher.
Stella Fane Stella Fane
Captain Stella Fane was the victim of a greed-fueled mutiny when a Chelaxian slaving ring bought her crew and first mate out from under her. No one is certain how she survived—many whisper that she didn't, and the Stella who returned to the seas is actually a ghost. The rumors aren't true, but Stella doesn't correct them. Now armed with a new ship and crew, Stella is on a mission of vengeance against her former shipmates, the slavers of Cheliax, and anyone else who dares support either.