ヘルナイト Hellknights
出典 Character Guide 120ページ
Several different orders of the mercenaries known collectively as Hellknights operate in Avistan, with most of their number stationed in the nation of Cheliax. These mercenaries see the law of the land as inviolate and offer their services as enforcers to any who can pay their prices. They wear distinctive suits of intimidating armor and take the legends of Hell as inspiration, but they see no one but themselves as the true arbiters of law.
Several different orders of the mercenaries known collectively as Hellknights operate in Avistan, with most of their number stationed in the nation of Cheliax. These mercenaries see the law of the land as inviolate and offer their services as enforcers to any who can pay their prices. They wear distinctive suits of intimidating armor and take the legends of Hell as inspiration, but they see no one but themselves as the true arbiters of law.
ヘルナイト・アーミジャ Hellknight Armiger
This menacing dwarf wears a suit of armor emblazoned with the symbol of her Hellknight order, and she wields a mighty flail.
Armigers are the foot soldiers of the Hellknights and form the largest group of members for most orders. Whatever their specific reasons for joining the organization, armigers share the Hellknights' dedication to spreading the rule of law across Golarion. This commitment sees them serving in a variety of missions, whether it be rooting out bandits and crooks, imprisoning smugglers and black marketeers, or investigating rumors of sedition. While frontier villagers sometimes welcome the assurance of safety that the Hellknights bring, free thinkers and historians chafe at the restrictions on movement and expression that armigers enforce.
Although armigers are not yet full knights, those who underestimate them have made a grievous error. Once ordered to take a position or eliminate a foe, an armiger is unerring in fulfilling their order. During battle, they wade eagerly into the fray, targeting servants of chaotic gods and those they observe using underhanded tactics.
“知識の想起”――人型生物(〈社会〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
Armigers are the foot soldiers of the Hellknights and form the largest group of members for most orders. Whatever their specific reasons for joining the organization, armigers share the Hellknights' dedication to spreading the rule of law across Golarion. This commitment sees them serving in a variety of missions, whether it be rooting out bandits and crooks, imprisoning smugglers and black marketeers, or investigating rumors of sedition. While frontier villagers sometimes welcome the assurance of safety that the Hellknights bring, free thinkers and historians chafe at the restrictions on movement and expression that armigers enforce.
Although armigers are not yet full knights, those who underestimate them have made a grievous error. Once ordered to take a position or eliminate a foe, an armiger is unerring in fulfilling their order. During battle, they wade eagerly into the fray, targeting servants of chaotic gods and those they observe using underhanded tactics.
“知識の想起”――人型生物(〈社会〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
ヘルナイト・アーミジャ Hellknight Armiger クリーチャー4
LN 中型 ドワーフ 人型生物
出典 Character Guide 120ページ
知覚+11;暗視
言語 共通語
技能 〈威圧〉+10、〈運動〉+12、〈社会〉+7、〈宗教〉+10、〈知識:ヘル〉+8
【筋】+4、【敏】+1、【耐】+3、【知】±0、【判】+3、【魅】±0
アイテム コンポジット・ロングボウ(アロー20本)、ハーフ・プレート、ウォー・フレイル
知覚+11;暗視
言語 共通語
技能 〈威圧〉+10、〈運動〉+12、〈社会〉+7、〈宗教〉+10、〈知識:ヘル〉+8
【筋】+4、【敏】+1、【耐】+3、【知】±0、【判】+3、【魅】±0
アイテム コンポジット・ロングボウ(アロー20本)、ハーフ・プレート、ウォー・フレイル
移動速度 20フィート;過重状態による減少を5フィートだけ無視する
近接 [one-action] ウォー・フレイル +13[+8/+3](武器落とし、薙ぎ、足払い)、ダメージ 1d10+6[殴打]
遠隔 [one-action] コンポジット・ロングボウ +10[+5/+0](致命的:d10、推力、射程単位100フィート、装填:0、遠射用:30フィート)、ダメージ 1d8+4[刺突]
Weapon Mastery/Weapon Mastery When the Hellknight armiger scores a critical hit with their war flail, their target is knocked prone.
近接 [one-action] ウォー・フレイル +13[+8/+3](武器落とし、薙ぎ、足払い)、ダメージ 1d10+6[殴打]
遠隔 [one-action] コンポジット・ロングボウ +10[+5/+0](致命的:d10、推力、射程単位100フィート、装填:0、遠射用:30フィート)、ダメージ 1d8+4[刺突]
Weapon Mastery/Weapon Mastery When the Hellknight armiger scores a critical hit with their war flail, their target is knocked prone.
Myra Bloodforge Myra Bloodforge
Myra felt damned even before she heard of the Hellknights. Her clan was disgraced, stripped of its true name, and cast out from the Five King's Mountains before she was born, for reasons unknown. Many dwarves believe the Bloodforge clan to be cursed, and it's certainly true that many of her family have suffered terrible fates. Abandoned by her kin, Myra turned to the Order of the Gate instead, intending to call forth fiends and practice dark magic to enforce order in the world, and perhaps to break the ill fate that holds her family hostage.
ヘルナイト・パラヴィカー Hellknight Paravicar
Face covered by a menacing helm and body clad in ornate plate, this figure projects an aura of immutable authority.
Each order of Hellknights is led by a powerful paravicar, a general in charge of dictating the order's tactics and the administration of its resources. Within the order, the word of these figures is law, and members from the lowliest squire to the most senior knight follow commands from a paravicar with unswerving devotion. Paravicars see their personal dedication to the order's edicts as an example for all members and hold themselves to the same high standards as their underlings. Though they seldom need to call upon them, paravicars use their considerable infernal powers to reinforce their positions in the Hellknight's hierarchy.
In combat, paravicars take direct command of their troops of knights and armigers. Paravicars are experienced campaigners who prefer calculated tactical gambits to hot-headed, risky maneuvers that could leave their forces exposed. If pressed into combat, paravicars use their abilities to demoralize their foes and compel enemies to become their allies or to flee the field.
“知識の想起”――人型生物(〈社会〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
Each order of Hellknights is led by a powerful paravicar, a general in charge of dictating the order's tactics and the administration of its resources. Within the order, the word of these figures is law, and members from the lowliest squire to the most senior knight follow commands from a paravicar with unswerving devotion. Paravicars see their personal dedication to the order's edicts as an example for all members and hold themselves to the same high standards as their underlings. Though they seldom need to call upon them, paravicars use their considerable infernal powers to reinforce their positions in the Hellknight's hierarchy.
In combat, paravicars take direct command of their troops of knights and armigers. Paravicars are experienced campaigners who prefer calculated tactical gambits to hot-headed, risky maneuvers that could leave their forces exposed. If pressed into combat, paravicars use their abilities to demoralize their foes and compel enemies to become their allies or to flee the field.
“知識の想起”――人型生物(〈社会〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
ヘルナイト・パラヴィカー Hellknight Paravicar クリーチャー11
LN 中型 人間 人型生物
出典 Character Guide 121ページ
知覚+20
言語 共通語、地獄語
技能 〈威圧〉+23、〈社会〉+16、〈宗教〉+21、〈秘術〉+16、〈ペテン〉+21
【筋】+4、【敏】+2、【耐】+2、【知】±0、【判】+3、【魅】+5
アイテム +1ストライキング・モーニングスター、+1ストライキング・クロスボウ(ボルト20本)、+1ヘルナイト・プレート、レッサー・ヒーリング・ポーション
知覚+20
言語 共通語、地獄語
技能 〈威圧〉+23、〈社会〉+16、〈宗教〉+21、〈秘術〉+16、〈ペテン〉+21
【筋】+4、【敏】+2、【耐】+2、【知】±0、【判】+3、【魅】+5
アイテム +1ストライキング・モーニングスター、+1ストライキング・クロスボウ(ボルト20本)、+1ヘルナイト・プレート、レッサー・ヒーリング・ポーション
AC 30;頑健+19、反応+19、意志+24
HP 145
HP 145
移動速度 25フィート
近接 [one-action] モーニングスター+21[+16/+11](魔法、多用途:[刺突])、ダメージ 2d6+8[殴打]
遠隔 [one-action] クロスボウ+19[+14/+9](魔法、射程単位120フィート、装填:1)、ダメージ 2d8+4[刺突]
信仰任意発動呪文 DC 30、攻撃+20;6レベル クライシス・オヴ・フェイス、サモン・フィーンド、スピリット・ブラスト、スペルラック、トゥルー・シーイング(3スロット);5レベル クラッシング・ディスペア、コマンド、サモン・フィーンド(4スロット)、バニッシュメント、ヒール;4レベル エア・ウォーク、サジェスチョン(4スロット)、ディサーン・ライズ、ディメンジョナル・アンカー;3レベル エンスロール、クライシス・オヴ・フェイス、フィアー(4スロット)、ブラインドネス;2レベル ダークヴィジョン、ディテクト・アラインメント、フェアリー・ファイアー、フレイミング・スフィアー(4スロット);1レベル コマンド、チャーム、ベイン、レイ・オヴ・エンフィーブルメント(4スロット);キャントリップ (6レベル) シールド、シジル、ディテクト・マジック、フォービディング・ウォード、プロデュース・フレイム、ライト
ソーサラーの血脈呪文 DC 30、3焦点化ポイント;6レベル インブレイス・ザ・ピット、ダイアボリック・イーディクト、ヘルファイアー・プルーム
Steady Spellcasting/Steady Spellcasting If a reaction would disrupt the Hellknight paravicar's spellcasting, they can attempt a DC 15 flat check. On a success, the action isn't disrupted.
Universal Obedience/Universal Obedience [one-action] (信仰、操作) If the next action the Hellknight paravicar uses is to Cast a sorcerer Spell with the linguistic trait, the spell affects its target as if the target and the Hellknight paravicar shared a common language. The target must have a language.
近接 [one-action] モーニングスター+21[+16/+11](魔法、多用途:[刺突])、ダメージ 2d6+8[殴打]
遠隔 [one-action] クロスボウ+19[+14/+9](魔法、射程単位120フィート、装填:1)、ダメージ 2d8+4[刺突]
信仰任意発動呪文 DC 30、攻撃+20;6レベル クライシス・オヴ・フェイス、サモン・フィーンド、スピリット・ブラスト、スペルラック、トゥルー・シーイング(3スロット);5レベル クラッシング・ディスペア、コマンド、サモン・フィーンド(4スロット)、バニッシュメント、ヒール;4レベル エア・ウォーク、サジェスチョン(4スロット)、ディサーン・ライズ、ディメンジョナル・アンカー;3レベル エンスロール、クライシス・オヴ・フェイス、フィアー(4スロット)、ブラインドネス;2レベル ダークヴィジョン、ディテクト・アラインメント、フェアリー・ファイアー、フレイミング・スフィアー(4スロット);1レベル コマンド、チャーム、ベイン、レイ・オヴ・エンフィーブルメント(4スロット);キャントリップ (6レベル) シールド、シジル、ディテクト・マジック、フォービディング・ウォード、プロデュース・フレイム、ライト
ソーサラーの血脈呪文 DC 30、3焦点化ポイント;6レベル インブレイス・ザ・ピット、ダイアボリック・イーディクト、ヘルファイアー・プルーム
Steady Spellcasting/Steady Spellcasting If a reaction would disrupt the Hellknight paravicar's spellcasting, they can attempt a DC 15 flat check. On a success, the action isn't disrupted.
Universal Obedience/Universal Obedience [one-action] (信仰、操作) If the next action the Hellknight paravicar uses is to Cast a sorcerer Spell with the linguistic trait, the spell affects its target as if the target and the Hellknight paravicar shared a common language. The target must have a language.
Sergia Novellia Sergia Novellia
The battle to enforce order is the driving force behind all Hellknights, but it's more personal for Sergia Novellia. In her early days as an armiger, she and her companions accidentally fell through a rift to the Plane of Shadow and fell prey to the cruel ministrations of the velstracs. Though eventually rescued by a pair of Nidalese shadowcallers, Sergia returned with scars on both mind and body. She now hides her features behind terrifying armor, though she actually delights in the gruesome appearance it gives her. Sergia serves the rigid Order of the Godclaw to enforce her iron control on both society and herself.