パスファインダー Pathfinders
出典 Character Guide 126ページ
Many of the greatest explorers and adventurers of the modern age have recorded their discoveries in an ongoing series of chapbooks known as the Pathfinder Chronicles, published irregularly by the Pathfinder Society itself. This diverse group is devoted to exploring the world, supporting its agents in the field, and ensuring the discoveries they make are documented. The Society often finds itself in conflict with the more mercenary Aspis Consortium. The Pathfinder Society's pursuit of discovery often puts its agents in the thick of developing plots, forcing them to choose between being heroes or villains as events unfold.
Many of the greatest explorers and adventurers of the modern age have recorded their discoveries in an ongoing series of chapbooks known as the Pathfinder Chronicles, published irregularly by the Pathfinder Society itself. This diverse group is devoted to exploring the world, supporting its agents in the field, and ensuring the discoveries they make are documented. The Society often finds itself in conflict with the more mercenary Aspis Consortium. The Pathfinder Society's pursuit of discovery often puts its agents in the thick of developing plots, forcing them to choose between being heroes or villains as events unfold.
パスファインダー・フィールド・エージェント Pathfinder Field Agent
This half-elf woman looks dressed to travel anywhere and prepared for any eventuality she might find along the way.
No two field agents follow the same path to join the Pathfinder Society, nor the same path once they embark on their first expedition. The Society's treacherous missions require all types of adventurers, from seasoned combatants to ruin delvers and experts in the occult. Some field agents are highly specialized, filling a single role in a larger group of Pathfinders, while others branch out into a broad range of abilities.
This field agent seeks the thrill of discovering lost treasures from the Inner Sea's many ancient ruins. She scouts ahead for her team, keeping an eye out for enemies, traps, and other dangers. In fights, she is cautious and practical, preferring to stay mobile and out of sight. She sneaks in for a finishing blow when victory is certain.
“知識の想起”――人型生物(〈社会〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
No two field agents follow the same path to join the Pathfinder Society, nor the same path once they embark on their first expedition. The Society's treacherous missions require all types of adventurers, from seasoned combatants to ruin delvers and experts in the occult. Some field agents are highly specialized, filling a single role in a larger group of Pathfinders, while others branch out into a broad range of abilities.
This field agent seeks the thrill of discovering lost treasures from the Inner Sea's many ancient ruins. She scouts ahead for her team, keeping an eye out for enemies, traps, and other dangers. In fights, she is cautious and practical, preferring to stay mobile and out of sight. She sneaks in for a finishing blow when victory is certain.
“知識の想起”――人型生物(〈社会〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
パスファインダー・フィールド・エージェント Pathfinder Field Agent クリーチャー4
N 中型 エルフ 人間 人型生物
出典 Character Guide 126ページ
知覚+11;夜目 、trap finder
言語 共通語
技能 〈運動〉+6、〈隠密〉+12、〈軽業〉+12、〈交渉〉+6、Pathfinder 〈社会〉 Lore+11、〈生存〉+8、〈知識:パスファインダー協会〉+11、〈盗賊〉+10、〈秘術〉+8、〈ペテン〉+6
【筋】±0、【敏】+4、【耐】+3、【知】+2、【判】+2、【魅】±0
Scout's Warning/Scout's Warning [reaction] トリガー The field agent is about to roll a Perception check for initiative. 効果 The field agent audibly or visually warns their allies of imminent danger. This ability gains the auditorytrait if the warning is audible, and the visual trait if the warning is visual. Any ally who is able to hear the agent (if the warning is audible) or see the agent (if the warning is visual) gains a +1 circumstance bonus to their initiative roll.
アイテム マイナー・ヒーリング・ポーション、言語理解の霊薬、侵入の霊薬、レイピア、ショートボウ(アロー20本)、スタデッド・レザー・アーマー、盗賊道具
知覚+11;夜目 、trap finder
言語 共通語
技能 〈運動〉+6、〈隠密〉+12、〈軽業〉+12、〈交渉〉+6、Pathfinder 〈社会〉 Lore+11、〈生存〉+8、〈知識:パスファインダー協会〉+11、〈盗賊〉+10、〈秘術〉+8、〈ペテン〉+6
【筋】±0、【敏】+4、【耐】+3、【知】+2、【判】+2、【魅】±0
Scout's Warning/Scout's Warning [reaction] トリガー The field agent is about to roll a Perception check for initiative. 効果 The field agent audibly or visually warns their allies of imminent danger. This ability gains the auditorytrait if the warning is audible, and the visual trait if the warning is visual. Any ally who is able to hear the agent (if the warning is audible) or see the agent (if the warning is visual) gains a +1 circumstance bonus to their initiative roll.
アイテム マイナー・ヒーリング・ポーション、言語理解の霊薬、侵入の霊薬、レイピア、ショートボウ(アロー20本)、スタデッド・レザー・アーマー、盗賊道具
AC 21(罠に対して22);頑健+10、反応+13、意志+11;罠に対する全てのセーヴに+1の状況ボーナス
HP 60
Deny Advantage/Deny Advantage The field agent isn't flat-footedto flanking、hidden、or undetected creatures of 4th level or lower、or to creatures of 4th-level or lower using surprise attack.
HP 60
Deny Advantage/Deny Advantage The field agent isn't flat-footedto flanking、hidden、or undetected creatures of 4th level or lower、or to creatures of 4th-level or lower using surprise attack.
移動速度 25フィート
近接 [one-action] レイピア +12[+7/+2](致命的:1d8、武器落とし)、ダメージ 1d6+6[刺突]
遠隔 [one-action] ショートボウ +12[+7/+2](致命的:d10、射程単位60フィート、装填:0)、ダメージ 1d6+2[刺突]
Mobility/Mobility When the field agent takes a Stride action to move half their Speed or less, that movement does not trigger reactions.
急所攻撃 2d6
Surprise Attack/Surprise Attack On the first round of combat, any creatures that haven't acted yet are flat-footed to the field agent.
Trap Finder/Trap Finder The field agent has an intuitive sense that alerts them to the dangers and presence of traps. They gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if they aren't Searching, they still get a check to find traps. They can disable traps that require a proficiency rank of master in Thievery.
近接 [one-action] レイピア +12[+7/+2](致命的:1d8、武器落とし)、ダメージ 1d6+6[刺突]
遠隔 [one-action] ショートボウ +12[+7/+2](致命的:d10、射程単位60フィート、装填:0)、ダメージ 1d6+2[刺突]
Mobility/Mobility When the field agent takes a Stride action to move half their Speed or less, that movement does not trigger reactions.
急所攻撃 2d6
Surprise Attack/Surprise Attack On the first round of combat, any creatures that haven't acted yet are flat-footed to the field agent.
Trap Finder/Trap Finder The field agent has an intuitive sense that alerts them to the dangers and presence of traps. They gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if they aren't Searching, they still get a check to find traps. They can disable traps that require a proficiency rank of master in Thievery.
Siora Qinndove Siora Qinndove
An heir to two wealthy families, Siora grew up used to getting her own way. But Siora wound up becoming interested in archeology and the act of investigating every nook and cranny of an unknown artifact. Seeing that lost cities were hard to find and often contained things money couldn't buy, Siora joined the Pathfinder Society, loaded down with every piece of expensive gear that could prove useful.
パスファインダー冒険団長 Pathfinder Venture-Captain
The barnacle-crusted armor of this dwarf hints at a thousand exciting tales.
The venture-captains of the Pathfinder Society rose through the ranks of the organization by following a unique path. An individual venture-captain has overcome numerous challenges, and each has countless stories to tell—and the scars to go with them. Each venture-captain maintains a lodge somewhere in the Inner Sea, where Pathfinder agents can rest, share stories, and set out on new missions. The venture-captain assigns these missions themselves, and they can draw on the significant resources of the Pathfinder Society—as well as any local allies they have—to ensure the missions' success.
This venture-captain operates a lodge that also serves as a tavern. His interest in epic tales led him to join the Society, and he gladly shares these stories with interested parties. Opportunistic field agents can gain the venture-captain's favor by recovering unique and valuable liquors. The venture-captain hopes to one day publish a Pathfinder Chronicle of his own.
“知識の想起”――人型生物(〈社会〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
The venture-captains of the Pathfinder Society rose through the ranks of the organization by following a unique path. An individual venture-captain has overcome numerous challenges, and each has countless stories to tell—and the scars to go with them. Each venture-captain maintains a lodge somewhere in the Inner Sea, where Pathfinder agents can rest, share stories, and set out on new missions. The venture-captain assigns these missions themselves, and they can draw on the significant resources of the Pathfinder Society—as well as any local allies they have—to ensure the missions' success.
This venture-captain operates a lodge that also serves as a tavern. His interest in epic tales led him to join the Society, and he gladly shares these stories with interested parties. Opportunistic field agents can gain the venture-captain's favor by recovering unique and valuable liquors. The venture-captain hopes to one day publish a Pathfinder Chronicle of his own.
“知識の想起”――人型生物(〈社会〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
パスファインダー冒険団長 Pathfinder Venture-Captain クリーチャー11
NG 中型 人間 人型生物
出典 Character Guide 127ページ
知覚+20
言語 共通語
技能 〈芸能〉+19、〈交渉〉+21、〈知識:酒〉+20、〈伝承学〉+16
【筋】+5、【敏】+1、【耐】+3、【知】+1、【判】+2、【魅】+4
アイテム +1ストライキング・ウォーハンマー、+1ストライキング・コンポジット・ロングボウ、+1 ハーフ・プレート、マイナー・ステディ・シールド(硬度8、HP 64、BT 32)、ウェイファインダー
知覚+20
言語 共通語
技能 〈芸能〉+19、〈交渉〉+21、〈知識:酒〉+20、〈伝承学〉+16
【筋】+5、【敏】+1、【耐】+3、【知】+1、【判】+2、【魅】+4
アイテム +1ストライキング・ウォーハンマー、+1ストライキング・コンポジット・ロングボウ、+1 ハーフ・プレート、マイナー・ステディ・シールド(硬度8、HP 64、BT 32)、ウェイファインダー
AC 32(“盾を掲げる”時34);頑健+22(成功は大成功になる)、反応+18、意志+19
HP 195
Unshakable/Unshakable Anytime the venture-captain gains the frightened condition, reduce its value by 1.
機会攻撃 [reaction]
盾防御 [reaction]
HP 195
Unshakable/Unshakable Anytime the venture-captain gains the frightened condition, reduce its value by 1.
機会攻撃 [reaction]
盾防御 [reaction]
移動速度 20フィート
近接 [one-action] ウォーハンマー+24[+19/+14](魔法、突き飛ばし)、ダメージ 2d8+11[殴打]
遠隔 [one-action] コンポジット・ロングボウ+20[+15/+10](致命的:1d10、魔法、射程単位100フィート、遠射用:30フィート)、ダメージ 2d8+8[刺突]
伝承任意発動呪文 DC 27;キャントリップ (3レベル) インスパイアー・カレッジ、インスパイアー・コンペテンス、ディテクト・マジック、リード・オーラ
Bardic Lore/Bardic Lore The venture-captain can Recall Knowledgeon any topic using their Bardic Lore skill.
Paragon's Guard/Paragon's Guard [one-action] (構え) While the venture-captain is in this stance and wielding a shield, their shield is always raised.
Weapon Mastery/Weapon Mastery The venture-captain has spent hours training with the hammer. They gain access to the critical specialization effect of all simple and martial hammers.
近接 [one-action] ウォーハンマー+24[+19/+14](魔法、突き飛ばし)、ダメージ 2d8+11[殴打]
遠隔 [one-action] コンポジット・ロングボウ+20[+15/+10](致命的:1d10、魔法、射程単位100フィート、遠射用:30フィート)、ダメージ 2d8+8[刺突]
伝承任意発動呪文 DC 27;キャントリップ (3レベル) インスパイアー・カレッジ、インスパイアー・コンペテンス、ディテクト・マジック、リード・オーラ
Bardic Lore/Bardic Lore The venture-captain can Recall Knowledgeon any topic using their Bardic Lore skill.
Paragon's Guard/Paragon's Guard [one-action] (構え) While the venture-captain is in this stance and wielding a shield, their shield is always raised.
Weapon Mastery/Weapon Mastery The venture-captain has spent hours training with the hammer. They gain access to the critical specialization effect of all simple and martial hammers.
Khoumrock Blackthane Khoumrock Blackthane
The epitome of a salty sea dog, Khoumrock has experienced a lot in his tenure as a Pathfinder. Sunk and trapped beneath the waves, kidnapped by alghollthus , rescued from alghollthus—if there's an adventure to be found underwater, Khoumrock has experienced it. These days, Khoumrock prefers to keep hisフィート on solid ground, though he's always eager to share his stories to wide-eyed new recruits. For all his hardships, nothing has ever matched the wonders and thrills of the mysterious world he traversed below the ocean, and Khoumrock is happy to help others explore that incredible place—and live to tell tales of their adventures.