パスファインダー・フィールド・エージェント Pathfinder Field Agent
This half-elf woman looks dressed to travel anywhere and prepared for any eventuality she might find along the way.
No two field agents follow the same path to join the Pathfinder Society, nor the same path once they embark on their first expedition. The Society's treacherous missions require all types of adventurers, from seasoned combatants to ruin delvers and experts in the occult. Some field agents are highly specialized, filling a single role in a larger group of Pathfinders, while others branch out into a broad range of abilities.
This field agent seeks the thrill of discovering lost treasures from the Inner Sea's many ancient ruins. She scouts ahead for her team, keeping an eye out for enemies, traps, and other dangers. In fights, she is cautious and practical, preferring to stay mobile and out of sight. She sneaks in for a finishing blow when victory is certain.
“知識の想起”――人型生物(〈社会〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
No two field agents follow the same path to join the Pathfinder Society, nor the same path once they embark on their first expedition. The Society's treacherous missions require all types of adventurers, from seasoned combatants to ruin delvers and experts in the occult. Some field agents are highly specialized, filling a single role in a larger group of Pathfinders, while others branch out into a broad range of abilities.
This field agent seeks the thrill of discovering lost treasures from the Inner Sea's many ancient ruins. She scouts ahead for her team, keeping an eye out for enemies, traps, and other dangers. In fights, she is cautious and practical, preferring to stay mobile and out of sight. She sneaks in for a finishing blow when victory is certain.
“知識の想起”――人型生物(〈社会〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
パスファインダー・フィールド・エージェント Pathfinder Field Agent クリーチャー4
N 中型 エルフ 人間 人型生物
出典 Character Guide 126ページ
知覚+11;夜目 、trap finder
言語 共通語
技能 〈運動〉+6、〈隠密〉+12、〈軽業〉+12、〈交渉〉+6、Pathfinder 〈社会〉 Lore+11、〈生存〉+8、〈知識:パスファインダー協会〉+11、〈盗賊〉+10、〈秘術〉+8、〈ペテン〉+6
【筋】±0、【敏】+4、【耐】+3、【知】+2、【判】+2、【魅】±0
Scout's Warning/Scout's Warning [reaction] トリガー The field agent is about to roll a Perception check for initiative. 効果 The field agent audibly or visually warns their allies of imminent danger. This ability gains the auditorytrait if the warning is audible, and the visual trait if the warning is visual. Any ally who is able to hear the agent (if the warning is audible) or see the agent (if the warning is visual) gains a +1 circumstance bonus to their initiative roll.
アイテム マイナー・ヒーリング・ポーション、言語理解の霊薬、侵入の霊薬、レイピア、ショートボウ(アロー20本)、スタデッド・レザー・アーマー、盗賊道具
知覚+11;夜目 、trap finder
言語 共通語
技能 〈運動〉+6、〈隠密〉+12、〈軽業〉+12、〈交渉〉+6、Pathfinder 〈社会〉 Lore+11、〈生存〉+8、〈知識:パスファインダー協会〉+11、〈盗賊〉+10、〈秘術〉+8、〈ペテン〉+6
【筋】±0、【敏】+4、【耐】+3、【知】+2、【判】+2、【魅】±0
Scout's Warning/Scout's Warning [reaction] トリガー The field agent is about to roll a Perception check for initiative. 効果 The field agent audibly or visually warns their allies of imminent danger. This ability gains the auditorytrait if the warning is audible, and the visual trait if the warning is visual. Any ally who is able to hear the agent (if the warning is audible) or see the agent (if the warning is visual) gains a +1 circumstance bonus to their initiative roll.
アイテム マイナー・ヒーリング・ポーション、言語理解の霊薬、侵入の霊薬、レイピア、ショートボウ(アロー20本)、スタデッド・レザー・アーマー、盗賊道具
AC 21(罠に対して22);頑健+10、反応+13、意志+11;罠に対する全てのセーヴに+1の状況ボーナス
HP 60
Deny Advantage/Deny Advantage The field agent isn't flat-footedto flanking、hidden、or undetected creatures of 4th level or lower、or to creatures of 4th-level or lower using surprise attack.
HP 60
Deny Advantage/Deny Advantage The field agent isn't flat-footedto flanking、hidden、or undetected creatures of 4th level or lower、or to creatures of 4th-level or lower using surprise attack.
移動速度 25フィート
近接 [one-action] レイピア +12[+7/+2](致命的:1d8、武器落とし)、ダメージ 1d6+6[刺突]
遠隔 [one-action] ショートボウ +12[+7/+2](致命的:d10、射程単位60フィート、装填:0)、ダメージ 1d6+2[刺突]
Mobility/Mobility When the field agent takes a Stride action to move half their Speed or less, that movement does not trigger reactions.
急所攻撃 2d6
Surprise Attack/Surprise Attack On the first round of combat, any creatures that haven't acted yet are flat-footed to the field agent.
Trap Finder/Trap Finder The field agent has an intuitive sense that alerts them to the dangers and presence of traps. They gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if they aren't Searching, they still get a check to find traps. They can disable traps that require a proficiency rank of master in Thievery.
近接 [one-action] レイピア +12[+7/+2](致命的:1d8、武器落とし)、ダメージ 1d6+6[刺突]
遠隔 [one-action] ショートボウ +12[+7/+2](致命的:d10、射程単位60フィート、装填:0)、ダメージ 1d6+2[刺突]
Mobility/Mobility When the field agent takes a Stride action to move half their Speed or less, that movement does not trigger reactions.
急所攻撃 2d6
Surprise Attack/Surprise Attack On the first round of combat, any creatures that haven't acted yet are flat-footed to the field agent.
Trap Finder/Trap Finder The field agent has an intuitive sense that alerts them to the dangers and presence of traps. They gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if they aren't Searching, they still get a check to find traps. They can disable traps that require a proficiency rank of master in Thievery.
Siora Qinndove Siora Qinndove
An heir to two wealthy families, Siora grew up used to getting her own way. But Siora wound up becoming interested in archeology and the act of investigating every nook and cranny of an unknown artifact. Seeing that lost cities were hard to find and often contained things money couldn't buy, Siora joined the Pathfinder Society, loaded down with every piece of expensive gear that could prove useful.