エア・エレメンタル Elemental, Air
出典 Monster Core 140ページ
風の元素界から降りてきたこれらの存在は、様々な大きさと形をしている。彼らはとらえどころがなく、迅速で、主に空気で構成されているため、気づきにくい場合が多い。
風の元素界から降りてきたこれらの存在は、様々な大きさと形をしている。彼らはとらえどころがなく、迅速で、主に空気で構成されているため、気づきにくい場合が多い。
エレメンタル・ハリケーン Elemental Hurricane
Elemental hurricanes embody the ferocity of violent windstorms.
“知識の想起”――エレメンタル(〈秘術〉、〈自然〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
“知識の想起”――エレメンタル(〈秘術〉、〈自然〉) : DC 28
一般的な知識 : DC 26
専門知識 : DC 23
エレメンタル・ハリケーン Elemental Hurricane クリーチャー11
超大型 エレメンタル 風
出典 Monster Core 141ページ
知覚+20;暗視
言語 風界語
技能 〈運動〉+21、〈隠密〉+22、〈軽業〉+24
【筋】+6、【敏】+7、【耐】+4、【知】±0、【判】+3、【魅】±0
知覚+20;暗視
言語 風界語
技能 〈運動〉+21、〈隠密〉+22、〈軽業〉+24
【筋】+6、【敏】+7、【耐】+4、【知】±0、【判】+3、【魅】±0
AC 32;頑健+19、反応+24、意志+18
HP 140;完全耐性 [出血]、麻痺状態、毒、睡眠
High Winds/High Winds (風、オーラ) 40フィート. Air within the emanation is difficult terrainfor Flyingcreatures that don't have the air trait.
Disperse/Disperse [reaction] (風) トリガー The elemental hurricane takes damage from a hostile action;効果 The elemental hurricane disperses. Until the end of the current turn、it can't be attacked or targeted、doesn't take up space、and its high winds aura is suppressed. At the end of the turn、the elemental hurricane reforms in any unoccupied space within 100フィート of where it dispersed、and its high winds are restored.
HP 140;完全耐性 [出血]、麻痺状態、毒、睡眠
High Winds/High Winds (風、オーラ) 40フィート. Air within the emanation is difficult terrainfor Flyingcreatures that don't have the air trait.
Disperse/Disperse [reaction] (風) トリガー The elemental hurricane takes damage from a hostile action;効果 The elemental hurricane disperses. Until the end of the current turn、it can't be attacked or targeted、doesn't take up space、and its high winds aura is suppressed. At the end of the turn、the elemental hurricane reforms in any unoccupied space within 100フィート of where it dispersed、and its high winds are restored.
移動速度 飛行100フィート; 迅速
近接 [one-action] gust +24[+19/+14](巧技、間合い:20フィート)、ダメージ 2d10+12[殴打]、加えて押しやり 10フィート
遠隔 [one-action] lightning lash +24[+19/+14](射程単位75フィート)、ダメージ 2d12+6[雷撃]
Gale Breath/Gale Breath [two-actions] (風) The elemental exhales a 30-foot cone of air. Creatures in the cone must succeed at a DC 29 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes 10d6 bludgeoning damage (roll the damage once for all creatures). The elemental hurricane can't use Gale Breath again for 1d4ラウンド.
大成功 クリーチャーはなんの効果も受けない。。
成功 The creature is pushed 20フィート.
失敗 The creature is pushed 40フィート.
大失敗 The creature is pushed 40フィート and knocked prone .
迅速/Swiftness The elemental's movement doesn't trigger reactions.
近接 [one-action] gust +24[+19/+14](巧技、間合い:20フィート)、ダメージ 2d10+12[殴打]、加えて押しやり 10フィート
遠隔 [one-action] lightning lash +24[+19/+14](射程単位75フィート)、ダメージ 2d12+6[雷撃]
Gale Breath/Gale Breath [two-actions] (風) The elemental exhales a 30-foot cone of air. Creatures in the cone must succeed at a DC 29 Fortitude save or be knocked away from the elemental. A creature knocked into a solid object stops moving and takes 10d6 bludgeoning damage (roll the damage once for all creatures). The elemental hurricane can't use Gale Breath again for 1d4ラウンド.
大成功 クリーチャーはなんの効果も受けない。。
成功 The creature is pushed 20フィート.
失敗 The creature is pushed 40フィート.
大失敗 The creature is pushed 40フィート and knocked prone .
迅速/Swiftness The elemental's movement doesn't trigger reactions.
ゼファー・ホーク Zephyr Hawk
Zephyr hawks drift among the currents of the Plane of Air in great flocks. They delight in riding the air currents with no destination in mind.
“知識の想起”――エレメンタル(〈秘術〉、〈自然〉) : DC 18
一般的な知識 : DC 16
専門知識 : DC 13
“知識の想起”――エレメンタル(〈秘術〉、〈自然〉) : DC 18
一般的な知識 : DC 16
専門知識 : DC 13
ゼファー・ホーク Zephyr Hawk クリーチャー3
小型 エレメンタル 風
移動速度 飛行50フィート
近接 [one-action] 翼 +11[+7/+3](機敏、巧技)、ダメージ 1d8+4[斬撃]
Circling Attack/Circling Attack [two-actions] The zephyr hawk Flies up to half its Speed, makes two wing Strikes, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn't trigger reactions. Both attacks count toward the zephyr hawk's multiple attack penalty, but the penalty doesn't increase until after it makes both attacks.
近接 [one-action] 翼 +11[+7/+3](機敏、巧技)、ダメージ 1d8+4[斬撃]
Circling Attack/Circling Attack [two-actions] The zephyr hawk Flies up to half its Speed, makes two wing Strikes, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn't trigger reactions. Both attacks count toward the zephyr hawk's multiple attack penalty, but the penalty doesn't increase until after it makes both attacks.
フェイド Phade
On the Plane of Air, and throughout the Inner Sphere, phades serve as spies and assassins for their creators. Even when summoned into the mortal Universe , phades are generally called for unsavory and violent purposes, giving the phades that have turned their back on their creator a poor opinion of mortals as well.
“知識の想起”――エレメンタル(〈秘術〉、〈自然〉) : DC 23
一般的な知識 : DC 21
専門知識 : DC 18
“知識の想起”――エレメンタル(〈秘術〉、〈自然〉) : DC 23
一般的な知識 : DC 21
専門知識 : DC 18
フェイド Phade クリーチャー7
中型 エレメンタル 風
出典 Monster Core 140ページ
知覚+16;暗視
言語 風界語
技能 〈隠密〉+18、〈軽業〉+16、〈自然〉+15、〈生存〉+15
【筋】+3、【敏】+6、【耐】+3、【知】+2、【判】+2、【魅】±0
知覚+16;暗視
言語 風界語
技能 〈隠密〉+18、〈軽業〉+16、〈自然〉+15、〈生存〉+15
【筋】+3、【敏】+6、【耐】+3、【知】+2、【判】+2、【魅】±0
AC 26;頑健+14、反応+18、意志+11
HP 70;完全耐性 [出血]、麻痺状態、毒、睡眠
Naturally Invisible/Naturally Invisible The phade is invisibleat all times、though when it takes a hostile actionof any kind、it is hiddeninstead of undetected until the start of its next turn、as the vague outline of its humanoid form is faintly visible for a short period of time.
HP 70;完全耐性 [出血]、麻痺状態、毒、睡眠
Naturally Invisible/Naturally Invisible The phade is invisibleat all times、though when it takes a hostile actionof any kind、it is hiddeninstead of undetected until the start of its next turn、as the vague outline of its humanoid form is faintly visible for a short period of time.
移動速度 25フィート、飛行25フィート
近接 [one-action] 拳 +18[+14/+10](機敏、巧技)、ダメージ 1d10+5[殴打]
Hush/Hush [one-action] (風、始原) The phade calms the air in a 30-foot emanation until the beginning of its next turn, reducing sounds in it to a whisper that can't be heard outside the emanation. This doesn't prevent casting spells, but a phade attempts to counteract any auditoryor soniceffect originating in the area with a +17 counteract modifier. If the counteract attempt fails, Hush ends early.
急所攻撃 The phade deals 2d6 extra precision damage to off-guard creatures.
近接 [one-action] 拳 +18[+14/+10](機敏、巧技)、ダメージ 1d10+5[殴打]
Hush/Hush [one-action] (風、始原) The phade calms the air in a 30-foot emanation until the beginning of its next turn, reducing sounds in it to a whisper that can't be heard outside the emanation. This doesn't prevent casting spells, but a phade attempts to counteract any auditoryor soniceffect originating in the area with a +17 counteract modifier. If the counteract attempt fails, Hush ends early.
急所攻撃 The phade deals 2d6 extra precision damage to off-guard creatures.
リヴィング・ワールウィンド Living Whirlwind
A living whirlwind resembles a dust devil with a vague mouth and eyes formed among the dust and debris swirling within it.
“知識の想起”――エレメンタル(〈秘術〉、〈自然〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
“知識の想起”――エレメンタル(〈秘術〉、〈自然〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
リヴィング・ワールウィンド Living Whirlwind クリーチャー5
中型 エレメンタル 風
AC 24;頑健+9、反応+16、意志+10
HP 50;完全耐性 [出血]、麻痺状態、毒、睡眠
High Winds/High Winds (風、オーラ) 20フィート. Air within the emanation is difficult terrain for Flyingcreatures that don't have the air trait.
Disperse/Disperse [reaction] (風) トリガー The living whirlwind takes damage from a hostile action;効果 The living whirlwind disperses. Until the end of the current turn、it can't be attacked or targeted、doesn't take up space、and its high winds aura is suppressed. At the end of the turn、the living whirlwind reforms in any unoccupied space within 25フィート of where it dispersed、and its high winds are restored.
HP 50;完全耐性 [出血]、麻痺状態、毒、睡眠
High Winds/High Winds (風、オーラ) 20フィート. Air within the emanation is difficult terrain for Flyingcreatures that don't have the air trait.
Disperse/Disperse [reaction] (風) トリガー The living whirlwind takes damage from a hostile action;効果 The living whirlwind disperses. Until the end of the current turn、it can't be attacked or targeted、doesn't take up space、and its high winds aura is suppressed. At the end of the turn、the living whirlwind reforms in any unoccupied space within 25フィート of where it dispersed、and its high winds are restored.
移動速度 飛行50フィート; 迅速
近接 [one-action] gust +14[+9/+4](巧技、間合い:10フィート)、ダメージ 2d6+7[殴打]
Forceful Winds/Forceful Winds [two-actions] (風) The living whirlwind creates a 60-foot line of violent wind. Creatures in the area must succeed at a DC 25 Fortitude save or be pushedback 10フィート and knocked prone .
迅速/Swiftness The living whirlwind's movement doesn't trigger reactions.
近接 [one-action] gust +14[+9/+4](巧技、間合い:10フィート)、ダメージ 2d6+7[殴打]
Forceful Winds/Forceful Winds [two-actions] (風) The living whirlwind creates a 60-foot line of violent wind. Creatures in the area must succeed at a DC 25 Fortitude save or be pushedback 10フィート and knocked prone .
迅速/Swiftness The living whirlwind's movement doesn't trigger reactions.