レイス Wraith
Wraiths are malevolent undead who drain life and shun light. Their shadowy forms are covered by insubstantial robes that they wear like a badge of office and marked with peering eyes that reflect their judgment of the living. A wraith can be created by foul magic or direct exposure to the Void , but more often they are the result of death on a tragic scale. When a tragedy is too great for even reality to witness, a temporary manifestation of the Void can leave behind countless wraiths in a horde of darkness. A wraith's existence is one of emptiness and need, with a desire to call others to the same emptiness exemplified by the Void.
Wraiths can haunt any location where they can safely interact with the living, looking for those worthy to become new wraiths and disposing of the rest, though their vulnerability to sunlight confines them to the shadowy places of the world—places where they can blend in seamlessly with their dark surroundings before silently engulfing their prey. Wraiths' opinions on who is worthy vary, but they typically choose those closest to the Void already, whether from a metaphysical connection or exposure to countless deaths. A new wraith created this way carries these aspects, with the rest of their personality warped or scoured away by exposure to the Void.
Wraiths gather with others of their kind in places where death and mayhem are commonplace—countrysides ravaged by war, metropolitan underworlds run by criminal overlords, or sites of fiendish rituals. In these places, the living do well to keep to the light. Wraiths are smart enough to take advantage of their incorporeality in combat, so they keep to tortuous caverns or structures with hallways, and avoid open areas.
“知識の想起”――アンデッド(〈宗教〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
Wraiths can haunt any location where they can safely interact with the living, looking for those worthy to become new wraiths and disposing of the rest, though their vulnerability to sunlight confines them to the shadowy places of the world—places where they can blend in seamlessly with their dark surroundings before silently engulfing their prey. Wraiths' opinions on who is worthy vary, but they typically choose those closest to the Void already, whether from a metaphysical connection or exposure to countless deaths. A new wraith created this way carries these aspects, with the rest of their personality warped or scoured away by exposure to the Void.
Wraiths gather with others of their kind in places where death and mayhem are commonplace—countrysides ravaged by war, metropolitan underworlds run by criminal overlords, or sites of fiendish rituals. In these places, the living do well to keep to the light. Wraiths are smart enough to take advantage of their incorporeality in combat, so they keep to tortuous caverns or structures with hallways, and avoid open areas.
“知識の想起”――アンデッド(〈宗教〉) : DC 22
一般的な知識 : DC 20
専門知識 : DC 17
レイス Wraith クリーチャー6
中型 アンデッド 邪 非実体 レイス
出典 Monster Core 351ページ
知覚+14;暗視、生命感知60フィート
言語 共通語、死霊語
技能 〈威圧〉+15、〈隠密〉+16、〈軽業〉+12、〈交渉〉+13
【筋】-5、【敏】+4、【耐】±0、【知】+2、【判】+2、【魅】+5
知覚+14;暗視、生命感知60フィート
言語 共通語、死霊語
技能 〈威圧〉+15、〈隠密〉+16、〈軽業〉+12、〈交渉〉+13
【筋】-5、【敏】+4、【耐】±0、【知】+2、【判】+2、【魅】+5
AC 24;頑健+8、反応+14、意志+14
HP 80(虚無による回復);完全耐性 [出血]、即死効果、病気、麻痺状態、毒、[精密]、気絶状態;抵抗 すべてのダメージ5([力場]、ゴースト・タッチ、[霊魂]、活力を除く;魔法でないものに対して抵抗2倍)
Sunlight Powerlessness/Sunlight Powerlessness While in sunlight、a wraith is blindedand slowed 2 .
HP 80(虚無による回復);完全耐性 [出血]、即死効果、病気、麻痺状態、毒、[精密]、気絶状態;抵抗 すべてのダメージ5([力場]、ゴースト・タッチ、[霊魂]、活力を除く;魔法でないものに対して抵抗2倍)
Sunlight Powerlessness/Sunlight Powerlessness While in sunlight、a wraith is blindedand slowed 2 .
移動速度 飛行40フィート
近接 [one-action] レイスの接触 +17[+13/+9](機敏、信仰、巧技、虚無)、ダメージ 3d8[虚無]
Grip of Fear/Grip of Fear [two-actions] (感情、恐怖、精神、nonlethal) The wraith reaches into an adjacent creature's chest, gripping their heart. The target takes 6d6 mental damage with a DC 24 basic Will save. On a critical failure, the creature is also paralyzed until the start of the wraith's next turn.
Robes of Welcome/Robes of Welcome [one-action] (信仰、虚無) 頻度 1ラウンド1回;効果 The wraith wraps its robes around an adjacent living creature, exposing it to void's embrace. If any creature is cursed by the wraith's void's embrace, the wraith can't impose void's embrace on another creature.
Void's Embrace/Void's Embrace (呪い、即死、信仰、虚無) If the victim succeeds at a saving throw against this curse while in sunlight, the curse ends. While you have this curse, you bypass the resistance of the wraith that cursed you;セーヴィング・スロー 意志DC 24;第1段階 the victim is dazzled in any light(1時間);第2段階 the victim gains lifesense30フィート but is blinded in any light(1時間);第3段階 as stage 2, but the creature also has void healing(1時間);第4段階 the victim becomes unconscious and can't awaken(1日);第5段階 the creature dies and becomes a wraith, its body crumbling to ash
近接 [one-action] レイスの接触 +17[+13/+9](機敏、信仰、巧技、虚無)、ダメージ 3d8[虚無]
Grip of Fear/Grip of Fear [two-actions] (感情、恐怖、精神、nonlethal) The wraith reaches into an adjacent creature's chest, gripping their heart. The target takes 6d6 mental damage with a DC 24 basic Will save. On a critical failure, the creature is also paralyzed until the start of the wraith's next turn.
Robes of Welcome/Robes of Welcome [one-action] (信仰、虚無) 頻度 1ラウンド1回;効果 The wraith wraps its robes around an adjacent living creature, exposing it to void's embrace. If any creature is cursed by the wraith's void's embrace, the wraith can't impose void's embrace on another creature.
Void's Embrace/Void's Embrace (呪い、即死、信仰、虚無) If the victim succeeds at a saving throw against this curse while in sunlight, the curse ends. While you have this curse, you bypass the resistance of the wraith that cursed you;セーヴィング・スロー 意志DC 24;第1段階 the victim is dazzled in any light(1時間);第2段階 the victim gains lifesense30フィート but is blinded in any light(1時間);第3段階 as stage 2, but the creature also has void healing(1時間);第4段階 the victim becomes unconscious and can't awaken(1日);第5段階 the creature dies and becomes a wraith, its body crumbling to ash