ガサラス Guthallath
Scourges of the upper Darklands, these enormous, mole-like monstrosities slice and burrow through solid stone with massive forearms and adamantine-strong claws. Shulns grow to about 20フィート long and have four tiny, nearly imperceptible eyes; a long, pale snout; four thick-muscled legs that end in long, serrated claws; and a stubby pink tail. As a young shuln matures, its unique metabolism produces adamantine that becomes infused throughout its skeletal system. In addition to making their claws and fangs nearly unbreakable, this unique physiological trait makes shulns unparalleled burrowers and highly sought by monster hunters who hope to harvest the precious material from their corpses.
Shulns have a ravenous appetite and eat nearly anything they can catch, but their preferred diet consists almost entirely of large invertebrates, especially cave worms . They rely on tiny sensory whiskers that cover their snouts and allow them to detect subtle movements in the air and ground without the use of vision. When they detect suitable prey, shulns bite their target at the first opportunity, injecting it with a potent paralytic toxin present in their saliva. So strong is this poison that it's capable of subduing even the near-unstoppable cave worm, making shulns a valuable (if dangerous) companion to anyone making excursions into worm-infested regions of the Darklands. Shulns' notoriously ill-tempered dispositions and their knack for digging into areas of an underground settlement where digging ought not to occur make them frustrating creatures to keep around, but when the alternative is an unpredictable but deadly visit from an enormous, hungry cave worm, the annoyances are well worth the trouble.
Encounters with much larger shuln-like entities on the Plane of Earth suggest that these creatures may have originated from there. The larger shulns still retain their elemental qualities, are quite a bit smarter, and have their own suite of earth-themed innate primal spells—but for all that, they still love the taste of cave worm.
“知識の想起”――人造(〈秘術〉、〈製作〉) : DC 44
一般的な知識 : DC 42
専門知識 : DC 39
Shulns have a ravenous appetite and eat nearly anything they can catch, but their preferred diet consists almost entirely of large invertebrates, especially cave worms . They rely on tiny sensory whiskers that cover their snouts and allow them to detect subtle movements in the air and ground without the use of vision. When they detect suitable prey, shulns bite their target at the first opportunity, injecting it with a potent paralytic toxin present in their saliva. So strong is this poison that it's capable of subduing even the near-unstoppable cave worm, making shulns a valuable (if dangerous) companion to anyone making excursions into worm-infested regions of the Darklands. Shulns' notoriously ill-tempered dispositions and their knack for digging into areas of an underground settlement where digging ought not to occur make them frustrating creatures to keep around, but when the alternative is an unpredictable but deadly visit from an enormous, hungry cave worm, the annoyances are well worth the trouble.
Encounters with much larger shuln-like entities on the Plane of Earth suggest that these creatures may have originated from there. The larger shulns still retain their elemental qualities, are quite a bit smarter, and have their own suite of earth-themed innate primal spells—but for all that, they still love the taste of cave worm.
“知識の想起”――人造(〈秘術〉、〈製作〉) : DC 44
一般的な知識 : DC 42
専門知識 : DC 39
ガサラス Guthallath クリーチャー19
レア 巨大 人造
AC 43;頑健+38、反応+32、意志+30
HP 325;完全耐性 [出血]、即死効果、病気、凶兆状態、吸精状態、疲労状態、治癒、非致傷攻撃、麻痺状態、毒、不調状態、[霊魂]、気絶状態、活力、虚無;抵抗 物理 15(アダマンティンを除く)、呪文15(氷雪、地、水を除く)
Erosion Aura/Erosion Aura (オーラ、始原) 120フィート. The guthallath erodes away the physical integrity of all around it. Creatures and objects in the emanation other than the guthallath have their Hardness and resistances reduced by 10. At the start of their turn, a creature in the erosion aura's area takes 6d6 bludgeoning damage with a DC 39 basic Fortitude save.
Immunity to Magic/Immunity to Magic The guthallath is immune to spells of 6th rank or lower and activations of magic items of 13th level or lower.
HP 325;完全耐性 [出血]、即死効果、病気、凶兆状態、吸精状態、疲労状態、治癒、非致傷攻撃、麻痺状態、毒、不調状態、[霊魂]、気絶状態、活力、虚無;抵抗 物理 15(アダマンティンを除く)、呪文15(氷雪、地、水を除く)
Erosion Aura/Erosion Aura (オーラ、始原) 120フィート. The guthallath erodes away the physical integrity of all around it. Creatures and objects in the emanation other than the guthallath have their Hardness and resistances reduced by 10. At the start of their turn, a creature in the erosion aura's area takes 6d6 bludgeoning damage with a DC 39 basic Fortitude save.
Immunity to Magic/Immunity to Magic The guthallath is immune to spells of 6th rank or lower and activations of magic items of 13th level or lower.
移動速度 40フィート、穴掘り50フィート
近接 [one-action] 拳 +38[+33/+28](致命的:3d12、魔法、間合い:20フィート)、ダメージ 4d12+18[殴打]、加えてつかみ強化or 押しやり強化 20フィート
近接 [one-action] 足 +38[+33/+28](致命的:3d12、魔法、間合い:20フィート)、ダメージ 4d8+18[殴打]、加えて打ち倒し強化
生得始原呪文 DC 37;3ランク ヘイスト;常時 (8ランク) トゥルーサイト
Annihilation Beams/Annihilation Beams [two-actions] A guthallath releases two beams of destruction from its eyes. Each beam is a 120-foot line. Everything in either line takes 13d10 damage with a DC 41 basicFortitude save. A creature reduced to 0 HP is reduced to a fine powder as the disintegrate spell. There is no additional effect on creatures in any area where the beams overlap. The guthallath can't use this ability again for 1d4ラウンド.
Deadly Throw/Deadly Throw [one-action] 必要条件 The guthallath has a creature grabbedor restrained;効果 The guthallath throws the creature into the air, 100フィート high and 50フィート away. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a DC 41 basic Reflex save.
Powerful Blows/Powerful Blows If a guthallath hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.
蹂躙 [three-actions] Huge or smaller, foot, DC 45
近接 [one-action] 拳 +38[+33/+28](致命的:3d12、魔法、間合い:20フィート)、ダメージ 4d12+18[殴打]、加えてつかみ強化or 押しやり強化 20フィート
近接 [one-action] 足 +38[+33/+28](致命的:3d12、魔法、間合い:20フィート)、ダメージ 4d8+18[殴打]、加えて打ち倒し強化
生得始原呪文 DC 37;3ランク ヘイスト;常時 (8ランク) トゥルーサイト
Annihilation Beams/Annihilation Beams [two-actions] A guthallath releases two beams of destruction from its eyes. Each beam is a 120-foot line. Everything in either line takes 13d10 damage with a DC 41 basicFortitude save. A creature reduced to 0 HP is reduced to a fine powder as the disintegrate spell. There is no additional effect on creatures in any area where the beams overlap. The guthallath can't use this ability again for 1d4ラウンド.
Deadly Throw/Deadly Throw [one-action] 必要条件 The guthallath has a creature grabbedor restrained;効果 The guthallath throws the creature into the air, 100フィート high and 50フィート away. If the flung creature lands on another creature, the creature it lands on takes the same amount of bludgeoning damage. The creature being landed on can attempt a DC 41 basic Reflex save.
Powerful Blows/Powerful Blows If a guthallath hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.
蹂躙 [three-actions] Huge or smaller, foot, DC 45