インプ Imp
Imps are fiendish infiltrators and corrupters who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into performing increasingly evil acts over time. An imp will often agree to serve a mortal and act docile and loyal in a long-term plot to eventually get their master killed or damn their soul. Imps are born directly from the Outer Planes themselves, rather than from mortal souls, and thus they serve outside any fiendish hierarchies, granting them leeway to pursue their specialties.
Despite standing a mere 2フィート tall, imps can be vicious combatants, flying out of reach and turning invisible to escape should the odds turn against them.
“知識の想起”――フィーンド(〈宗教〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
“知識の想起”――フィーンド(〈宗教〉) : DC 15
一般的な知識 : DC 13
専門知識 : DC 10
インプ Imp クリーチャー1
超小型 邪 フィーンド
出典 Monster Core 206ページ
知覚+7;暗視
言語 デーモン語、共通語、ダイモン語、デヴィル語;テレパシー(接触)
技能 〈軽業〉+7、〈宗教〉+5、〈秘術〉+6、〈ペテン〉+7
【筋】-1、【敏】+4、【耐】±0、【知】+1、【判】+2、【魅】+2
知覚+7;暗視
言語 デーモン語、共通語、ダイモン語、デヴィル語;テレパシー(接触)
技能 〈軽業〉+7、〈宗教〉+5、〈秘術〉+6、〈ペテン〉+7
【筋】-1、【敏】+4、【耐】±0、【知】+1、【判】+2、【魅】+2
AC 17;頑健+5、反応+9、意志+7
HP 15;抵抗 [毒]3;弱点 聖 3
HP 15;抵抗 [毒]3;弱点 聖 3
移動速度 20フィート、飛行30フィート
近接 [one-action] 毒針 +9[+5/+1](機敏、巧技、魔法、間合い:0フィート、邪)、ダメージ 1d4–1[刺突]、加えてimp venom
信仰生得呪文 DC 17;4ランク リード・オーメンズ;2ランク インヴィジビリティ(回数無制限;自身のみ);1ランク チャーム;キャントリップ (1ランク) ディテクト・マジック
変身 [one-action] (精神集中、信仰、完全変身) The imp takes on the appearance of a Medium or smaller animal (page 358). While transformed, the imp loses their normal senses, innate spells, and special actions, but doesn't otherwise change their statistics and can still speak and use telepathy. The imp also gains any special senses of the animal and any Speeds the animal has. This doesn't change the attack and damage modifiers of their Strikes but might change the damage type their Strikes deal (depending on what kinds of attacks the animal has) and prevents them from exposing creatures to imp venom.
Fiendish Healing/Fiendish Healing [one-action] (精神集中、信仰、治癒、活力) 頻度 1ラウンド1回;効果 The imp regains 1d6 Hit Points.
Fiendish Temptation/Fiendish Temptation [one-action] (精神集中、信仰、幸運、邪) 頻度 1日1回;効果 The imp offers a non-fiendwithin 15フィート a bargain, granting a boon of good luck if the creature accepts voluntarily. The boon lasts for 1時間 once accepted. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result. If the creature dies while the boon is in place, the imp decides where the creature's soul travels. This typically makes the soul bound for eternity in the imp's home plane, and the creature unable to be raised or resurrected except by the wish ritual or similar magic.
Imp Venom/Imp Venom (毒) セーヴィング・スロー 頑健DC 16;最大持続時間 6ラウンド;第1段階 1d6 poison and clumsy 1(1ラウンド);第2段階 1d6 poison damage, clumsy 1, and slowed 1(1ラウンド)
近接 [one-action] 毒針 +9[+5/+1](機敏、巧技、魔法、間合い:0フィート、邪)、ダメージ 1d4–1[刺突]、加えてimp venom
信仰生得呪文 DC 17;4ランク リード・オーメンズ;2ランク インヴィジビリティ(回数無制限;自身のみ);1ランク チャーム;キャントリップ (1ランク) ディテクト・マジック
変身 [one-action] (精神集中、信仰、完全変身) The imp takes on the appearance of a Medium or smaller animal (page 358). While transformed, the imp loses their normal senses, innate spells, and special actions, but doesn't otherwise change their statistics and can still speak and use telepathy. The imp also gains any special senses of the animal and any Speeds the animal has. This doesn't change the attack and damage modifiers of their Strikes but might change the damage type their Strikes deal (depending on what kinds of attacks the animal has) and prevents them from exposing creatures to imp venom.
Fiendish Healing/Fiendish Healing [one-action] (精神集中、信仰、治癒、活力) 頻度 1ラウンド1回;効果 The imp regains 1d6 Hit Points.
Fiendish Temptation/Fiendish Temptation [one-action] (精神集中、信仰、幸運、邪) 頻度 1日1回;効果 The imp offers a non-fiendwithin 15フィート a bargain, granting a boon of good luck if the creature accepts voluntarily. The boon lasts for 1時間 once accepted. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result. If the creature dies while the boon is in place, the imp decides where the creature's soul travels. This typically makes the soul bound for eternity in the imp's home plane, and the creature unable to be raised or resurrected except by the wish ritual or similar magic.
Imp Venom/Imp Venom (毒) セーヴィング・スロー 頑健DC 16;最大持続時間 6ラウンド;第1段階 1d6 poison and clumsy 1(1ラウンド);第2段階 1d6 poison damage, clumsy 1, and slowed 1(1ラウンド)