ドルドラムズ・ヒープ Doldrums Heap
Though most sargassum heaps divide once they grow too large, occasionally a heap will continue to grow indefinitely. These “doldrum heaps” can tangle and immobilize ships, tearing them apart or feasting on the hapless passengers.
“知識の想起”――植物(〈自然〉) : DC 26
一般的な知識 : DC 24
専門知識 : DC 21
“知識の想起”――植物(〈自然〉) : DC 26
一般的な知識 : DC 24
専門知識 : DC 21
ドルドラムズ・ヒープ Doldrums Heap クリーチャー9
超大型 植物 水陸両生
AC 16;頑健+21、反応+18、意志+15
HP 300;完全耐性 クリティカル・ヒット、[精神]、[精密]、気絶状態;抵抗 [氷雪]10;弱点 [斬撃]10
Mirage Spores/Mirage Spores (オーラ、無力化、精神) 300フィート. The doldrums heap constantly produces a field of hallucinogenic spores that causes those affected to see the monster as whatever they desire most. Each creature within the emanation must succeed a DC 27 Will save or become fascinatedwith the doldrums heap and compelled to move toward it on the creature's turn. Creatures fascinated this way are also off-guard . If the doldrums heap attacks、the fascinated condition ends only for the creature that is attacked. On a successful save、a creature is temporarily immune to mirage spores for 24時間.
HP 300;完全耐性 クリティカル・ヒット、[精神]、[精密]、気絶状態;抵抗 [氷雪]10;弱点 [斬撃]10
Mirage Spores/Mirage Spores (オーラ、無力化、精神) 300フィート. The doldrums heap constantly produces a field of hallucinogenic spores that causes those affected to see the monster as whatever they desire most. Each creature within the emanation must succeed a DC 27 Will save or become fascinatedwith the doldrums heap and compelled to move toward it on the creature's turn. Creatures fascinated this way are also off-guard . If the doldrums heap attacks、the fascinated condition ends only for the creature that is attacked. On a successful save、a creature is temporarily immune to mirage spores for 24時間.
移動速度 20フィート、登攀20フィート、水泳40フィート
近接 [one-action] tendril +21[+16/+11](間合い:15フィート)、ダメージ 2d12+10[殴打]、加えてつかみ
締めつけ [one-action] 1d12+10 [殴打]、DC 28
Draw In/Draw In [two-actions] The doldrums heap attempts to Repositionup to three creatures it has grabbedor restrained . These attempts neither apply nor count toward the heap's multiple attack penalty. It can move them into its own space, dealing 1d12+10 bludgeoning damage.
近接 [one-action] tendril +21[+16/+11](間合い:15フィート)、ダメージ 2d12+10[殴打]、加えてつかみ
締めつけ [one-action] 1d12+10 [殴打]、DC 28
Draw In/Draw In [two-actions] The doldrums heap attempts to Repositionup to three creatures it has grabbedor restrained . These attempts neither apply nor count toward the heap's multiple attack penalty. It can move them into its own space, dealing 1d12+10 bludgeoning damage.