ブルーミング・ガーディアン Blooming Guardian
The pestilent blossoms adorning the antlers of a blooming guardian are most beautiful in moonlight, when they achieve full bloom and reveal their celestial glow. When blooming guardians near the end of their life cycle, they walk one final patrol of their forest as their ancient body decomposes into the understory.
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 34
一般的な知識 : DC 32
専門知識 : DC 29
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 34
一般的な知識 : DC 32
専門知識 : DC 29
ブルーミング・ガーディアン Blooming Guardian クリーチャー15
大型 魔獣
出典 Howl of the Wild 128ページ
知覚+29;夜目、鋭敏嗅覚(不明瞭)40フィート
言語 フェイ語; スピーク・ウィズ・アニマルズ、スピーク・ウィズ・プランツ
技能 〈威圧〉+21、〈運動〉+30、〈自然〉+29、〈生存〉+27
【筋】+5、【敏】+3、【耐】+5、【知】+1、【判】+3、【魅】+1
Petal Form/Petal Form The blooming guardian can dissipate momentarily into a swirling cloud of petals and pollen to pass over brambles and slip through cracks. When Striding in woodland terrain、the blooming guardian ignores difficult terrain and can pass through obstacles so long as there is a small passageway.
知覚+29;夜目、鋭敏嗅覚(不明瞭)40フィート
言語 フェイ語; スピーク・ウィズ・アニマルズ、スピーク・ウィズ・プランツ
技能 〈威圧〉+21、〈運動〉+30、〈自然〉+29、〈生存〉+27
【筋】+5、【敏】+3、【耐】+5、【知】+1、【判】+3、【魅】+1
Petal Form/Petal Form The blooming guardian can dissipate momentarily into a swirling cloud of petals and pollen to pass over brambles and slip through cracks. When Striding in woodland terrain、the blooming guardian ignores difficult terrain and can pass through obstacles so long as there is a small passageway.
移動速度 50フィート
近接 [one-action] 枝角 +28[+23/+18]、ダメージ 4d12+5[刺突]
近接 [one-action] 蹄 +26[+21/+16]、ダメージ 4d10+5[殴打]、加えて打ち倒し強化
始原生得呪文 DC 33;3ランク アニマル・ヴィジョン;常時 (4ランク) スピーク・ウィズ・アニマルズ、スピーク・ウィズ・プランツ
Budding Siphon/Budding Siphon [one-action] (オーラ、始原、構え、虚無) 20フィート. A blooming guardian is in a constant state of decomposition; to keep this entropy at bay, the flowers that cover their antlers continually siphon life from the surrounding area. All living creatures that enter or start their turn in the emanation take 6d4 void damage (DC 36 basic Fortitude save).
At the start of their turn in any round that the blooming guardian deals damage with siphoning buds, they gain 10 temporary Hit Points, plus 2 temporary Hit Points for each creature damaged beyond the first since the blooming guardian's last turn, to a maximum of 20 temporary Hit Points.
Full Bloom/Full Bloom [one-action] (毒、始原、構え) The flowers on the blooming guardian's antlers bloom, unveiling their brilliance as they eat away at their host. While in this stance, the blooming guardian's Strikes deal an additional 2d4 poison damage plus 5 persistent poison damage; on a hit, a target must succeed at a DC 36 Fortitude save or become enfeebled 2 . The blooming guardian takes 5 persistent poison damage as long as it's in Full Bloom.
Goring Charge/Goring Charge [two-actions] The blooming guardian Strides twice and makes an antlers Strike after either Stride. If the Strike hits, the blooming guardian deals an extra 2d12 bludgeoning damage, and the target takes a -2 circumstance penalty to its next Fortitude save against blossom siphon.
Wail of the Forest/Wail of the Forest [two-actions] (始原、虚無) 必要条件 The blooming guardian is in Full Bloom;効果 The blooming guardian confronts their mortality, causing their flowers to burst and spray their pollen. All creatures in a 40-foot cone take 10d10 void damage with a DC 36 Fortitude save. The blooming guardian then exits Full Bloom and can't enter it again for 1d4ラウンド.
大成功 No effect.
成功 The creature takes half damage.
失敗 The creature takes full damage and becomes drained 1. Creatures that are enfeebled lose that condition and increase the drained condition by the same value.
大失敗 As failure, but double damage.
近接 [one-action] 枝角 +28[+23/+18]、ダメージ 4d12+5[刺突]
近接 [one-action] 蹄 +26[+21/+16]、ダメージ 4d10+5[殴打]、加えて打ち倒し強化
始原生得呪文 DC 33;3ランク アニマル・ヴィジョン;常時 (4ランク) スピーク・ウィズ・アニマルズ、スピーク・ウィズ・プランツ
Budding Siphon/Budding Siphon [one-action] (オーラ、始原、構え、虚無) 20フィート. A blooming guardian is in a constant state of decomposition; to keep this entropy at bay, the flowers that cover their antlers continually siphon life from the surrounding area. All living creatures that enter or start their turn in the emanation take 6d4 void damage (DC 36 basic Fortitude save).
At the start of their turn in any round that the blooming guardian deals damage with siphoning buds, they gain 10 temporary Hit Points, plus 2 temporary Hit Points for each creature damaged beyond the first since the blooming guardian's last turn, to a maximum of 20 temporary Hit Points.
Full Bloom/Full Bloom [one-action] (毒、始原、構え) The flowers on the blooming guardian's antlers bloom, unveiling their brilliance as they eat away at their host. While in this stance, the blooming guardian's Strikes deal an additional 2d4 poison damage plus 5 persistent poison damage; on a hit, a target must succeed at a DC 36 Fortitude save or become enfeebled 2 . The blooming guardian takes 5 persistent poison damage as long as it's in Full Bloom.
Goring Charge/Goring Charge [two-actions] The blooming guardian Strides twice and makes an antlers Strike after either Stride. If the Strike hits, the blooming guardian deals an extra 2d12 bludgeoning damage, and the target takes a -2 circumstance penalty to its next Fortitude save against blossom siphon.
Wail of the Forest/Wail of the Forest [two-actions] (始原、虚無) 必要条件 The blooming guardian is in Full Bloom;効果 The blooming guardian confronts their mortality, causing their flowers to burst and spray their pollen. All creatures in a 40-foot cone take 10d10 void damage with a DC 36 Fortitude save. The blooming guardian then exits Full Bloom and can't enter it again for 1d4ラウンド.
大成功 No effect.
成功 The creature takes half damage.
失敗 The creature takes full damage and becomes drained 1. Creatures that are enfeebled lose that condition and increase the drained condition by the same value.
大失敗 As failure, but double damage.