ウォーデンズ・オヴ・ザ・ワイルド Wardens of the Wild
出典 Howl of the Wild 203ページ
Nethys Note: このクリーチャー種には説明がない。すべてのウォーデンズ・オヴ・ザ・ワイルドは以下の2つの能力を持つ。
Voice of Nature/Voice of Nature Though the Wardens of the Wild do not speak in words, they can communicate complex concepts flawlessly and wordlessly with any animal, beast, plant, or other creature of the natural world through prolonged eye contact. Sapient creatures with strong ties to the natural world, such as animal instinctbarbariansor druidswho speak the Wildsong , can somewhat understand a Warden of the Wild, though the meaning can be vague.
Warden's Warden's Crown/Crown A Warden of the Wild's horned crown commands respect from wild creatures. Wild creatures native to a warden's biome automatically improve their attitude toward it by one step (up to friendly) and typically do not take hostile actions towards each other while in the warden's presence.
Nethys Note: このクリーチャー種には説明がない。すべてのウォーデンズ・オヴ・ザ・ワイルドは以下の2つの能力を持つ。
Voice of Nature/Voice of Nature Though the Wardens of the Wild do not speak in words, they can communicate complex concepts flawlessly and wordlessly with any animal, beast, plant, or other creature of the natural world through prolonged eye contact. Sapient creatures with strong ties to the natural world, such as animal instinctbarbariansor druidswho speak the Wildsong , can somewhat understand a Warden of the Wild, though the meaning can be vague.
Warden's Warden's Crown/Crown A Warden of the Wild's horned crown commands respect from wild creatures. Wild creatures native to a warden's biome automatically improve their attitude toward it by one step (up to friendly) and typically do not take hostile actions towards each other while in the warden's presence.
ウォーデン・オヴ・オーシャン・アンド・リヴァーズ Warden of Ocean and Rivers
ウォーデン・オヴ・オーシャン・アンド・リヴァーズ Warden of Ocean and Rivers クリーチャー22
ユニーク 巨大 水棲 魔獣 水
出典 Howl of the Wild 207ページ
知覚+39;暗視、鋭敏嗅覚(不明瞭)200フィート
言語 voice of nature
技能 〈威圧〉+36、〈運動〉+40、〈隠密〉+42、〈軽業〉+37、〈自然〉+39、〈生存〉+42
【筋】+10、【敏】+9、【耐】+12、【知】+6、【判】+8、【魅】+6
Voice of Nature/Voice of Nature
Warden's Crown/Warden's Crown
知覚+39;暗視、鋭敏嗅覚(不明瞭)200フィート
言語 voice of nature
技能 〈威圧〉+36、〈運動〉+40、〈隠密〉+42、〈軽業〉+37、〈自然〉+39、〈生存〉+42
【筋】+10、【敏】+9、【耐】+12、【知】+6、【判】+8、【魅】+6
Voice of Nature/Voice of Nature
Warden's Crown/Warden's Crown
AC 47;頑健+39、反応+36、意志+33;始原に対する全てのセーヴに+1のボーナス
HP 540;完全耐性 支配状態、感情、[精神]、毒、[精密];抵抗 [殴打]20、[氷雪]20;弱点 [雷撃]15
Bioluminescent Maelstrom/Bioluminescent Maelstrom (オーラ、始原、視覚、水) 30フィート. The warden's wrath conjures a dazzling storm around them that makes the area difficult terrain . Creatures that enter the storm must attempt a DC 45 Will save. A creature that succeeds at this save is temporarily immune to the luring visuals for 24時間.
成功 クリーチャーはなんの効果も受けない。。
失敗 The creature is dazzled for 1ラウンド, and for the first action on its next turn, the creature must use a single action to move as close to the warden as possible.
大失敗 The creature is dazzled for as long as it remains in the aura. Whenever the creature begins its turn within the aura、the creature must use the first action of its turn to move as close to the warden as possible. It can attempt a new save at the end of its turn、ending this effect on a success.
HP 540;完全耐性 支配状態、感情、[精神]、毒、[精密];抵抗 [殴打]20、[氷雪]20;弱点 [雷撃]15
Bioluminescent Maelstrom/Bioluminescent Maelstrom (オーラ、始原、視覚、水) 30フィート. The warden's wrath conjures a dazzling storm around them that makes the area difficult terrain . Creatures that enter the storm must attempt a DC 45 Will save. A creature that succeeds at this save is temporarily immune to the luring visuals for 24時間.
成功 クリーチャーはなんの効果も受けない。。
失敗 The creature is dazzled for 1ラウンド, and for the first action on its next turn, the creature must use a single action to move as close to the warden as possible.
大失敗 The creature is dazzled for as long as it remains in the aura. Whenever the creature begins its turn within the aura、the creature must use the first action of its turn to move as close to the warden as possible. It can attempt a new save at the end of its turn、ending this effect on a success.
移動速度 水泳100フィート
近接 [one-action] 角冠 +41[+36/+31](魔法、間合い:10フィート)、ダメージ 2d8+15[氷雪]、加えて2d8+15[毒]
近接 [one-action] 触手 +43[+39/+35](機敏、間合い:30フィート、魔法)、ダメージ 4d10+16[殴打]、加えてGrasp of the Deep
All Are One/All Are One [one-action] 頻度 once per turn;効果 The warden attracts organisms that extend their influence. The area of bioluminescent maelstrom and the reach of their tentacle Strike increase by 10フィート for 1分, to a maximum of an additional 30フィート.
Arctic Embrace/Arctic Embrace [two-actions] (氷雪) All creatures in the warden's bioluminescent maelstrom take 10d6 cold damage (DC 45 basicFortitude save). On a failure, the creature is also slowed 1 for 1ラウンド.
Grasp of the Deep/Grasp of the Deep Creatures struck by one of the warden's tentacles gain cold weakness 10 and take a -2 status penalty to Fortitude saves for 1ラウンド.
I Am The Tide/I Am The Tide [two-actions] (始原、水) The warden creates three lines of rushing water, each 10フィート wide and 120フィート long. Creatures in the area take 18d8 bludgeoning damage (DC 45 basicFortitude save). The warden can either push or pull , and all creatures that fail this save move up to 40フィート in the direction chosen. The warden can't use I Am The Tide again for 1d4ラウンド.
What Lurks Beneath/What Lurks Beneath [three-actions] The warden attacks with their tentacles six times.
近接 [one-action] 角冠 +41[+36/+31](魔法、間合い:10フィート)、ダメージ 2d8+15[氷雪]、加えて2d8+15[毒]
近接 [one-action] 触手 +43[+39/+35](機敏、間合い:30フィート、魔法)、ダメージ 4d10+16[殴打]、加えてGrasp of the Deep
All Are One/All Are One [one-action] 頻度 once per turn;効果 The warden attracts organisms that extend their influence. The area of bioluminescent maelstrom and the reach of their tentacle Strike increase by 10フィート for 1分, to a maximum of an additional 30フィート.
Arctic Embrace/Arctic Embrace [two-actions] (氷雪) All creatures in the warden's bioluminescent maelstrom take 10d6 cold damage (DC 45 basicFortitude save). On a failure, the creature is also slowed 1 for 1ラウンド.
Grasp of the Deep/Grasp of the Deep Creatures struck by one of the warden's tentacles gain cold weakness 10 and take a -2 status penalty to Fortitude saves for 1ラウンド.
I Am The Tide/I Am The Tide [two-actions] (始原、水) The warden creates three lines of rushing water, each 10フィート wide and 120フィート long. Creatures in the area take 18d8 bludgeoning damage (DC 45 basicFortitude save). The warden can either push or pull , and all creatures that fail this save move up to 40フィート in the direction chosen. The warden can't use I Am The Tide again for 1d4ラウンド.
What Lurks Beneath/What Lurks Beneath [three-actions] The warden attacks with their tentacles six times.
ウォーデン・オヴ・ケイヴンズ・アンド・バロウズ Warden of Caverns and Burrows
ウォーデン・オヴ・ケイヴンズ・アンド・バロウズ Warden of Caverns and Burrows クリーチャー22
ユニーク 巨大 地 魔獣
出典 Howl of the Wild 203ページ
知覚+36;暗視、振動感知(不明瞭)60フィート
言語 voice of nature
技能 〈威圧〉+37、〈運動〉+42 (*1)、〈隠密〉+37
【筋】+12、【敏】+8、【耐】+10、【知】+6、【判】+8、【魅】+9
Voice of Nature/Voice of Nature
Warden's Crown/Warden's Crown
知覚+36;暗視、振動感知(不明瞭)60フィート
言語 voice of nature
技能 〈威圧〉+37、〈運動〉+42 (*1)、〈隠密〉+37
【筋】+12、【敏】+8、【耐】+10、【知】+6、【判】+8、【魅】+9
Voice of Nature/Voice of Nature
Warden's Crown/Warden's Crown
AC 45;頑健+39、反応+36、意志+33;始原に対する全てのセーヴに+1のボーナス
HP 500;完全耐性 [火炎];抵抗 物理 10(アダマンティンを除く)、[音波]20;弱点 [氷雪]20
Magmatic Reflex/Magmatic Reflex [reaction] トリガー The warden is targeted with an attack;効果 The warden issues a spray of magma as they jump away from danger. This spray deals 6d12 fire damage to all adjacent creatures (DC 42 basicReflex save). They then Leap or Step away、gaining a +2 circumstance bonus to their AC against the triggering attack.
HP 500;完全耐性 [火炎];抵抗 物理 10(アダマンティンを除く)、[音波]20;弱点 [氷雪]20
Magmatic Reflex/Magmatic Reflex [reaction] トリガー The warden is targeted with an attack;効果 The warden issues a spray of magma as they jump away from danger. This spray deals 6d12 fire damage to all adjacent creatures (DC 42 basicReflex save). They then Leap or Step away、gaining a +2 circumstance bonus to their AC against the triggering attack.
移動速度 40フィート、穴掘り40フィート
近接 [one-action] 角冠 +41[+36/+31](魔法、間合い:10フィート)、ダメージ 4d12+22[刺突]
近接 [one-action] 下顎 +41[+37/+33](機敏、魔法、間合い:15フィート)、ダメージ 4d10+22[殴打]、加えてつかみ強化
遠隔 [one-action] さえずり +33[+28/+23](魔法、射程60フィート)、ダメージ 4d10+18[音波]
遠隔 [one-action] 溶岩噴射 +33[+28/+23](魔法、射程単位60フィート)、ダメージ 4d8+13[火炎]、加えて2d6持続[火炎]、加えてObsidian Cage
Bury Beneath Stone/Bury Beneath Stone [one-action] (攻撃、始原) 必要条件 The warden has a creature grabbed;効果 The warden attempts to wedge a creature they have grabbed in their mandibles within a crack in the earth that opens beneath them. The warden attempts an Athleticscheck against the grabbed creature's Reflex DC. If they succeed, they bury the creature in the ground. The creature takes 10d10 bludgeoning damage. It is also restrained, slowed 1, and has to hold its breath or start suffocatinguntil it Escapes (DC 42). If the creature is still buried at the end of its turn, it takes 5d10 bludgeoning damage.
Called to Depths/Called to Depths The depths call to the warden, especially as they move through the air. When they Long Jump, they can use any unused movement from the Long Jump to Burrow . Additionally, the warden can Burrow through any earthen matter, including rock. When they do so, they move at their full burrow Speed.
Erupting Jump/Erupting Jump [two-actions] (始原) The warden draws out a stream of lava, then jumps off the solidifying mass as it cools. The warden Leapsup to twice their Speed. When they land, the force of the impact deals 6d12 bludgeoning damage to all creatures within a 15-foot emanation with a DC 42 basicFortitude save. On a critical failure, the creature is also pushed 10フィート away from the warden.
Obsidian Cage/Obsidian Cage Rapidly cooling obsidian clings to the target's body and stiffens around their limbs. The target must attempt a DC 42 Reflex save. On a failure, the target is immobilizeduntil they Escape(DC 42). On a critical failure, the target is off-guard for as long as they remain immobilized.
Vibratory Excavation/Vibratory Excavation [two-actions] (操作、始原) The warden screeches with a resonant call that tears apart earth and stone. They create a 10-foot-square, 50-foot-deep pit in earthen material or stone within 60 feet.
Wall Cling/Wall Cling The Warden of Caverns and Burrows clings to surfaces with their segmented feet. They do not need to use a hand to hold on to walls or ceilings.
近接 [one-action] 角冠 +41[+36/+31](魔法、間合い:10フィート)、ダメージ 4d12+22[刺突]
近接 [one-action] 下顎 +41[+37/+33](機敏、魔法、間合い:15フィート)、ダメージ 4d10+22[殴打]、加えてつかみ強化
遠隔 [one-action] さえずり +33[+28/+23](魔法、射程60フィート)、ダメージ 4d10+18[音波]
遠隔 [one-action] 溶岩噴射 +33[+28/+23](魔法、射程単位60フィート)、ダメージ 4d8+13[火炎]、加えて2d6持続[火炎]、加えてObsidian Cage
Bury Beneath Stone/Bury Beneath Stone [one-action] (攻撃、始原) 必要条件 The warden has a creature grabbed;効果 The warden attempts to wedge a creature they have grabbed in their mandibles within a crack in the earth that opens beneath them. The warden attempts an Athleticscheck against the grabbed creature's Reflex DC. If they succeed, they bury the creature in the ground. The creature takes 10d10 bludgeoning damage. It is also restrained, slowed 1, and has to hold its breath or start suffocatinguntil it Escapes (DC 42). If the creature is still buried at the end of its turn, it takes 5d10 bludgeoning damage.
Called to Depths/Called to Depths The depths call to the warden, especially as they move through the air. When they Long Jump, they can use any unused movement from the Long Jump to Burrow . Additionally, the warden can Burrow through any earthen matter, including rock. When they do so, they move at their full burrow Speed.
Erupting Jump/Erupting Jump [two-actions] (始原) The warden draws out a stream of lava, then jumps off the solidifying mass as it cools. The warden Leapsup to twice their Speed. When they land, the force of the impact deals 6d12 bludgeoning damage to all creatures within a 15-foot emanation with a DC 42 basicFortitude save. On a critical failure, the creature is also pushed 10フィート away from the warden.
Obsidian Cage/Obsidian Cage Rapidly cooling obsidian clings to the target's body and stiffens around their limbs. The target must attempt a DC 42 Reflex save. On a failure, the target is immobilizeduntil they Escape(DC 42). On a critical failure, the target is off-guard for as long as they remain immobilized.
Vibratory Excavation/Vibratory Excavation [two-actions] (操作、始原) The warden screeches with a resonant call that tears apart earth and stone. They create a 10-foot-square, 50-foot-deep pit in earthen material or stone within 60 feet.
Wall Cling/Wall Cling The Warden of Caverns and Burrows clings to surfaces with their segmented feet. They do not need to use a hand to hold on to walls or ceilings.
ウォーデン・オヴ・ピークス・アンド・スカイズ Warden of Peaks and Skies
ウォーデン・オヴ・ピークス・アンド・スカイズ Warden of Peaks and Skies クリーチャー22
ユニーク 巨大 風 魔獣
出典 Howl of the Wild 209ページ
知覚+40;暗視、鋭敏嗅覚(不明瞭)60フィート、stormsight
言語 voice of nature
技能 〈医術〉+38、〈軽業〉+42、〈交渉〉+34、〈自然〉+40、〈生存〉+38、〈知識:山岳〉+38
【筋】+8、【敏】+12、【耐】+9、【知】+6、【判】+10、【魅】+8
Stormsight/Stormsight Wind, precipitation, and clouds don't impair the warden's vision; she ignores the concealed condition from storms, mist, precipitation, and the like.
Voice of Nature/Voice of Nature
Warden's Crown/Warden's Crown
知覚+40;暗視、鋭敏嗅覚(不明瞭)60フィート、stormsight
言語 voice of nature
技能 〈医術〉+38、〈軽業〉+42、〈交渉〉+34、〈自然〉+40、〈生存〉+38、〈知識:山岳〉+38
【筋】+8、【敏】+12、【耐】+9、【知】+6、【判】+10、【魅】+8
Stormsight/Stormsight Wind, precipitation, and clouds don't impair the warden's vision; she ignores the concealed condition from storms, mist, precipitation, and the like.
Voice of Nature/Voice of Nature
Warden's Crown/Warden's Crown
AC 48;頑健+36、反応+40、意志+38;+1 to all saves vs primal
HP 445;完全耐性 [雷撃];抵抗 [火炎]15、[氷雪]15
HP 445;完全耐性 [雷撃];抵抗 [火炎]15、[氷雪]15
移動速度 60フィート、飛行240フィート;&アンフェタード・ムーヴメント
近接 [one-action] 嘴 +41[+36/+31](巧技、魔法、間合い:10フィート)、ダメージ 4d12+16[刺突]
近接 [one-action] 角冠 +41[+37/+33](機敏、巧技、魔法、間合い:15フィート)、ダメージ 4d8+16[刺突]
遠隔 [one-action] 突風 +39[+34/+29](風、魔法、射程単位90フィート)、ダメージ 2d8+16[殴打]、加えて2d8[雷撃]
始原生得呪文 DC 45;10ランク ラスフル・ストーム、リヴァイヴァル;9ランク スージング・スプリング(訳注:Legacy);常時 (4ランク) アンフェタード・ムーヴメント
Crystal Exhalation/Crystal Exhalation [two-actions] (氷雪、始原) The warden breathes, creating a storm of ice crystals. All creatures in a 60-foot cone take 4d8 cold damage and 4d8 slashing damage (DC 44 basicReflex save). On a critical failure, a creature is immobilized by ice. The warden then can't use Crystal Exhalation for 1d4ラウンド.
Orogenesis Dive/Orogenesis Dive [three-actions] (風、地、移動、始原) The warden flies 240フィート upward in a straight line. As she does so, the ground in a 30-foot burst from her starting point rises into a 120-foot-high rocky pillar topped with a mountainous peak that becomes greater difficult terrain. All other creatures in that burst must succeed at a DC 44 Fortitude save or be fatiguedby the sudden altitude shift. The warden then flies straight downward to the center of the pillar's peak, driving her horns into the stone. As she lands, the newly formed mountains tremble. All other creatures in the area must succeed at a DC 42 Reflex save or plummet off the peaks, falling 120フィート and landing in the nearest square outside the area. The pillar is permanent.
Song of the Skies/Song of the Skies [one-action] (風、聴覚、始原) The warden trills a cheerful birdsong, granting a boon to all allies within 60フィート and evoking the freedom of flight. For the next minute, affected allies gain アンフェタード・ムーヴメント, a fly speedof 60フィート、and treat creatures on the ground as off-guard when they are airborne.
Tempest Downdrafts/Tempest Downdrafts [free-action] (風、始原) トリガー The warden Flies;Effects The warden's flapping wings generate powerful gusts that blow smaller creatures off course. A 60-foot emanation, centered on the warden, fills with lightning-pierced winds until the beginning of the warden's next turn. Creatures must succeed at a DC 42 Reflex save to take any moveaction within the winds; flying creatures use the outcome one degree of success worse than what they roll. Creatures who critically fail are blown30フィート away from the warden, knocked prone , and take 4d6 electricity damage.
近接 [one-action] 嘴 +41[+36/+31](巧技、魔法、間合い:10フィート)、ダメージ 4d12+16[刺突]
近接 [one-action] 角冠 +41[+37/+33](機敏、巧技、魔法、間合い:15フィート)、ダメージ 4d8+16[刺突]
遠隔 [one-action] 突風 +39[+34/+29](風、魔法、射程単位90フィート)、ダメージ 2d8+16[殴打]、加えて2d8[雷撃]
始原生得呪文 DC 45;10ランク ラスフル・ストーム、リヴァイヴァル;9ランク スージング・スプリング(訳注:Legacy);常時 (4ランク) アンフェタード・ムーヴメント
Crystal Exhalation/Crystal Exhalation [two-actions] (氷雪、始原) The warden breathes, creating a storm of ice crystals. All creatures in a 60-foot cone take 4d8 cold damage and 4d8 slashing damage (DC 44 basicReflex save). On a critical failure, a creature is immobilized by ice. The warden then can't use Crystal Exhalation for 1d4ラウンド.
Orogenesis Dive/Orogenesis Dive [three-actions] (風、地、移動、始原) The warden flies 240フィート upward in a straight line. As she does so, the ground in a 30-foot burst from her starting point rises into a 120-foot-high rocky pillar topped with a mountainous peak that becomes greater difficult terrain. All other creatures in that burst must succeed at a DC 44 Fortitude save or be fatiguedby the sudden altitude shift. The warden then flies straight downward to the center of the pillar's peak, driving her horns into the stone. As she lands, the newly formed mountains tremble. All other creatures in the area must succeed at a DC 42 Reflex save or plummet off the peaks, falling 120フィート and landing in the nearest square outside the area. The pillar is permanent.
Song of the Skies/Song of the Skies [one-action] (風、聴覚、始原) The warden trills a cheerful birdsong, granting a boon to all allies within 60フィート and evoking the freedom of flight. For the next minute, affected allies gain アンフェタード・ムーヴメント, a fly speedof 60フィート、and treat creatures on the ground as off-guard when they are airborne.
Tempest Downdrafts/Tempest Downdrafts [free-action] (風、始原) トリガー The warden Flies;Effects The warden's flapping wings generate powerful gusts that blow smaller creatures off course. A 60-foot emanation, centered on the warden, fills with lightning-pierced winds until the beginning of the warden's next turn. Creatures must succeed at a DC 42 Reflex save to take any moveaction within the winds; flying creatures use the outcome one degree of success worse than what they roll. Creatures who critically fail are blown30フィート away from the warden, knocked prone , and take 4d6 electricity damage.
ウォーデン・オヴ・フォレスツ・アンド・ミドウズ Warden of Forests and Meadows
ウォーデン・オヴ・フォレスツ・アンド・ミドウズ Warden of Forests and Meadows クリーチャー22
ユニーク 巨大 木 魔獣
出典 Howl of the Wild 205ページ
知覚+36;上級暗視、鋭敏嗅覚(不明瞭)1mile
言語 voice of nature
技能 〈威圧〉+42、〈隠密〉+42、〈軽業〉+40 (*2)、〈交渉〉+40、〈自然〉+36、〈社会〉+39、〈生存〉+36、〈盗賊〉+40、〈ペテン〉+44
【筋】+7、【敏】+10、【耐】+8、【知】+11、【判】+8、【魅】+12
Voice of Nature/Voice of Nature
Warden's Crown/Warden's Crown
知覚+36;上級暗視、鋭敏嗅覚(不明瞭)1mile
言語 voice of nature
技能 〈威圧〉+42、〈隠密〉+42、〈軽業〉+40 (*2)、〈交渉〉+40、〈自然〉+36、〈社会〉+39、〈生存〉+36、〈盗賊〉+40、〈ペテン〉+44
【筋】+7、【敏】+10、【耐】+8、【知】+11、【判】+8、【魅】+12
Voice of Nature/Voice of Nature
Warden's Crown/Warden's Crown
AC 48;頑健+34、反応+42、意志+36;始原に対する全てのセーヴに+1のボーナス
HP 435
Wild Trickery/Wild Trickery [reaction] (精神、始原) トリガー An enemy within 60フィート targets the warden with an attack 、spell、or other ability;効果 The triggering creature must attempt a DC 45 Will save. If it fails、the warden redirects the ability to target a different creature in range with a burst of mental laughter; this has no effect if there are no other eligible targets. The triggering creature is then temporarily immune for 24時間 unless it critically failed.
HP 435
Wild Trickery/Wild Trickery [reaction] (精神、始原) トリガー An enemy within 60フィート targets the warden with an attack 、spell、or other ability;効果 The triggering creature must attempt a DC 45 Will save. If it fails、the warden redirects the ability to target a different creature in range with a burst of mental laughter; this has no effect if there are no other eligible targets. The triggering creature is then temporarily immune for 24時間 unless it critically failed.
移動速度 60フィート、登攀30フィート; forest passage
近接 [one-action] 顎 +38[+33/+28](巧技、魔法、間合い:15フィート)、ダメージ 4d10+15[刺突]
近接 [one-action] 角冠 +40[+35/+30](巧技、魔法、間合い:10フィート)、ダメージ 4d8+15[刺突]、加えて2d6持続[毒]
近接 [one-action] 爪 +40[+36/+32](機敏、巧技、魔法、間合い:15フィート)、ダメージ 4d6+15[斬撃]
遠隔 [one-action] 狐の笑い声 +40[+35/+30](魔法、射程120フィート)、ダメージ 4d10[音波]、加えて3d6[精神]
始原生得呪文 DC 45、攻撃+41;10ランク マニフェステイション;4ランク トランスロケート(回数無制限);キャントリップ (10ランク) フィグメント、ライト;常時 (7ランク) ヴェイル・オヴ・プライヴァシー、トゥルースピーチ
変身 [one-action] (精神集中、完全変身、始原) The warden transforms his size to Tiny, Small, Medium, or Huge (changing his reach to 0フィート for Tiny, 5フィート for Medium or Large, and 10フィート for Huge). The warden retains his shape but can change his color to any seasonal array.
Forest Passage/Forest Passage The Warden of Forests and Meadows ignores difficult terrain and greater difficult terrain from non-magical foliage.
Fox's Wager/Fox's Wager [one-action] (精神集中、精神、始原) The warden grants a boon to a willing creature he can see other than himself, requesting that the creature promise to use the granted power to destroy or undermine the creations of civilization. The target gains a +1 status bonus to attack rolls and a +5 status bonus to damage against constructs, objects, and structures constructed by humanoids. It also gains a +2 status bonus to Stealthchecks against humanoids . The warden can have only one wager granted at a time. The wager ends if the target is captured or dies.
Idyllic Panorama/Idyllic Panorama [one-action] (精神集中、始原) 頻度 1時間1回;効果 The warden creates an area of peaceful calm. This is identical to a 5th-rank miragedepicting a peaceful meadow or forest, except the area is a 200-foot burst. While within the area of an Idyllic Panorama, the warden has significant control over the senses of creatures within the area and can cast misleadand 2nd-rank silence at will.
Magical Pounce/Magical Pounce [one-action] The warden Strides up to his Speed, Leapsup to his Speed, or casts translocate; at the end of that movement, the warden Strikes. If the warden began this action hidden , he remains hidden until after this ability's Strike.
急所攻撃 The warden deals an add itional 3d6 precision damage to off-guard creatures.
近接 [one-action] 顎 +38[+33/+28](巧技、魔法、間合い:15フィート)、ダメージ 4d10+15[刺突]
近接 [one-action] 角冠 +40[+35/+30](巧技、魔法、間合い:10フィート)、ダメージ 4d8+15[刺突]、加えて2d6持続[毒]
近接 [one-action] 爪 +40[+36/+32](機敏、巧技、魔法、間合い:15フィート)、ダメージ 4d6+15[斬撃]
遠隔 [one-action] 狐の笑い声 +40[+35/+30](魔法、射程120フィート)、ダメージ 4d10[音波]、加えて3d6[精神]
始原生得呪文 DC 45、攻撃+41;10ランク マニフェステイション;4ランク トランスロケート(回数無制限);キャントリップ (10ランク) フィグメント、ライト;常時 (7ランク) ヴェイル・オヴ・プライヴァシー、トゥルースピーチ
変身 [one-action] (精神集中、完全変身、始原) The warden transforms his size to Tiny, Small, Medium, or Huge (changing his reach to 0フィート for Tiny, 5フィート for Medium or Large, and 10フィート for Huge). The warden retains his shape but can change his color to any seasonal array.
Forest Passage/Forest Passage The Warden of Forests and Meadows ignores difficult terrain and greater difficult terrain from non-magical foliage.
Fox's Wager/Fox's Wager [one-action] (精神集中、精神、始原) The warden grants a boon to a willing creature he can see other than himself, requesting that the creature promise to use the granted power to destroy or undermine the creations of civilization. The target gains a +1 status bonus to attack rolls and a +5 status bonus to damage against constructs, objects, and structures constructed by humanoids. It also gains a +2 status bonus to Stealthchecks against humanoids . The warden can have only one wager granted at a time. The wager ends if the target is captured or dies.
Idyllic Panorama/Idyllic Panorama [one-action] (精神集中、始原) 頻度 1時間1回;効果 The warden creates an area of peaceful calm. This is identical to a 5th-rank miragedepicting a peaceful meadow or forest, except the area is a 200-foot burst. While within the area of an Idyllic Panorama, the warden has significant control over the senses of creatures within the area and can cast misleadand 2nd-rank silence at will.
Magical Pounce/Magical Pounce [one-action] The warden Strides up to his Speed, Leapsup to his Speed, or casts translocate; at the end of that movement, the warden Strikes. If the warden began this action hidden , he remains hidden until after this ability's Strike.
急所攻撃 The warden deals an add itional 3d6 precision damage to off-guard creatures.