ティラフディル Tyrafdir
The process of sapient species finding kinship with those who are less self-aware can be observed easily throughout the natural world. Humanoids keep dogs, kobolds care for reptiles, and so on. More terrifying, as it is on a grander scale, linnormswith a strong attachment to the First World sometimes keep mutated hydras as pets and guards. Known to Ulfens as tyrafdirs, these beasts have the unique ability to create illusory doubles from the ruined stumps of their necks. These serpentine guardians serve as strong protectors in the Land of the Linnorm Kings, where their fey-warped physiology deters many a would-be monarch from claiming their master's head. The domestication of tyrafdirs by especially powerful spellcasters to serve as guardians has been known to take place, often combined with magical traps that attack the intruder's mind.
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 30
“知識の想起”――フェイ(〈自然〉) : DC 30
一般的な知識 : DC 28
専門知識 : DC 25
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 30
“知識の想起”――フェイ(〈自然〉) : DC 30
一般的な知識 : DC 28
専門知識 : DC 25
ティラフディル Tyrafdir クリーチャー11
アンコモン 超大型 フェイ 魔獣
出典 Howl of the Wild 165ページ
知覚+21;鋭敏嗅覚(不明瞭)60フィート
技能 〈運動〉+23、〈生存〉+22、〈ペテン〉+21
【筋】+6、【敏】+4、【耐】+6、【知】-3、【判】+3、【魅】-1
知覚+21;鋭敏嗅覚(不明瞭)60フィート
技能 〈運動〉+23、〈生存〉+22、〈ペテン〉+21
【筋】+6、【敏】+4、【耐】+6、【知】-3、【判】+3、【魅】-1
AC 30 全周囲視覚;頑健+24、反応+21、意志+18
HP 190((body)、hydra regeneration);完全耐性 [精神];弱点 冷たい鉄 10;
HP 30(head)、deceptive regrowth;完全耐性 area damage;Weakness 冷たい鉄 10、[斬撃]10
Deceptive Heads/Deceptive Heads (幻術) A tyrafdir is cunning, if unintelligent, using illusions of regrown heads to confuse and harry opponents. When a tyrafdir fails, but does not critically fail, its Fortitude save to regrow a head, a phantasm materializes to mimic the regrowth. This creates two deceptive heads that function differently than real heads. The tyrafdir gains a deceptive jaws Strike as long as it has at least one deceptive head. Any creature that attacks a deceptive head or uses the Seek action to examine it can attempt to disbelieve the illusion (DC 27 Will save).
Deceptive Regrowth/Deceptive Regrowth A tyrafdir ordinarily has six heads. A creature can attempt to sever one of the tyrafdir's heads by specifically targeting it and dealing damage equal to the head's Hit Points. A head that is not completely severed returns to full Hit Points at the end of any creature's turn. A tyrafdir can regrow a severed head using Hydra Regeneration. A creature can prevent this regrowth by dealing fire damage to the stump, cauterizing it. Single-target fire effects need to be targeted at a specific stump, but effects that deal splash damage or affect areas covering the hydra's whole space cauterize all stumps if they deal fire damage. If the attack that severs a head deals any fire damage or is dealt by a cold-iron weapon, the stump is cauterized instantly. If all six heads are cauterized, the hydra dies.
Hydra Regeneration/Hydra Regeneration The tyrafdir has regeneration equal to 3 × the number of heads it has. If a hydra's body is missing any heads and the remaining stumps have not been cauterized, the hydra attempts a DC 31 Fortitude save after it regains Hit Points from regeneration. On a success, one uncauterized stump regrows two heads; on a critical success, two uncauterized stumps regrow into two heads each. On a
failure the tyrafdir grows two illusory heads (see Deceptive Heads). The hydra can never grow more than double the number of heads it ordinarily has. The hydra's regeneration only fully deactivates if all its heads are severed and all stumps are cauterized, at which point it dies.
Reactive Heads/Reactive Heads A tyrafdir gains an extra reaction per round for each of its heads beyond the first, which it can use only to make Reactive Strikes. It can't use more than 1 reaction on the same triggering action, even if a creature leaves several squares within its reach, and the hydra must use a different head for each Reactive Strike it makes. Whenever one of the hydra's heads is severed, the hydra loses 1 of its extra reactions per round.
機会攻撃 [reaction]
HP 190((body)、hydra regeneration);完全耐性 [精神];弱点 冷たい鉄 10;
HP 30(head)、deceptive regrowth;完全耐性 area damage;Weakness 冷たい鉄 10、[斬撃]10
Deceptive Heads/Deceptive Heads (幻術) A tyrafdir is cunning, if unintelligent, using illusions of regrown heads to confuse and harry opponents. When a tyrafdir fails, but does not critically fail, its Fortitude save to regrow a head, a phantasm materializes to mimic the regrowth. This creates two deceptive heads that function differently than real heads. The tyrafdir gains a deceptive jaws Strike as long as it has at least one deceptive head. Any creature that attacks a deceptive head or uses the Seek action to examine it can attempt to disbelieve the illusion (DC 27 Will save).
Deceptive Regrowth/Deceptive Regrowth A tyrafdir ordinarily has six heads. A creature can attempt to sever one of the tyrafdir's heads by specifically targeting it and dealing damage equal to the head's Hit Points. A head that is not completely severed returns to full Hit Points at the end of any creature's turn. A tyrafdir can regrow a severed head using Hydra Regeneration. A creature can prevent this regrowth by dealing fire damage to the stump, cauterizing it. Single-target fire effects need to be targeted at a specific stump, but effects that deal splash damage or affect areas covering the hydra's whole space cauterize all stumps if they deal fire damage. If the attack that severs a head deals any fire damage or is dealt by a cold-iron weapon, the stump is cauterized instantly. If all six heads are cauterized, the hydra dies.
Hydra Regeneration/Hydra Regeneration The tyrafdir has regeneration equal to 3 × the number of heads it has. If a hydra's body is missing any heads and the remaining stumps have not been cauterized, the hydra attempts a DC 31 Fortitude save after it regains Hit Points from regeneration. On a success, one uncauterized stump regrows two heads; on a critical success, two uncauterized stumps regrow into two heads each. On a
failure the tyrafdir grows two illusory heads (see Deceptive Heads). The hydra can never grow more than double the number of heads it ordinarily has. The hydra's regeneration only fully deactivates if all its heads are severed and all stumps are cauterized, at which point it dies.
Reactive Heads/Reactive Heads A tyrafdir gains an extra reaction per round for each of its heads beyond the first, which it can use only to make Reactive Strikes. It can't use more than 1 reaction on the same triggering action, even if a creature leaves several squares within its reach, and the hydra must use a different head for each Reactive Strike it makes. Whenever one of the hydra's heads is severed, the hydra loses 1 of its extra reactions per round.
機会攻撃 [reaction]
移動速度 25フィート
近接 [one-action] 顎 +24[+19/+14](間合い:15フィート)、ダメージ 2d10+9[刺突]
近接 [one-action] deceptive 顎 +24[+19/+14](幻術、精神、非致傷、間合い:15フィート)、ダメージ 2d10+9[精神]
Noxious Exhalation/Noxious Exhalation [two-actions] (呪い、始原) The tyrafdir breathes out a noxious mist from all of its mouths, spreading in a 20-foot emanation that deals 4d10 poison damage to creatures within the area (DC 24 basic Reflex save). Any creature that fails its save must attempt a DC 24 Will save or gain weakness to mental 10 and a -1 status penalty to Will saves for 24時間. The tyrafdir can't use Noxious Exhalation again for 1d4ラウンド.
近接 [one-action] 顎 +24[+19/+14](間合い:15フィート)、ダメージ 2d10+9[刺突]
近接 [one-action] deceptive 顎 +24[+19/+14](幻術、精神、非致傷、間合い:15フィート)、ダメージ 2d10+9[精神]
Noxious Exhalation/Noxious Exhalation [two-actions] (呪い、始原) The tyrafdir breathes out a noxious mist from all of its mouths, spreading in a 20-foot emanation that deals 4d10 poison damage to creatures within the area (DC 24 basic Reflex save). Any creature that fails its save must attempt a DC 24 Will save or gain weakness to mental 10 and a -1 status penalty to Will saves for 24時間. The tyrafdir can't use Noxious Exhalation again for 1d4ラウンド.