ワームース Weremoose
A weremoose's tendencies toward stubbornness and a grumpy attitude make it difficult for them to get along with others. Most often, they live as hunters or hermits, taking in the peace of their natural surroundings. If their territory is invaded, they don't hide or retreat but are unlikely to attack. If someone else starts the fight, though, a weremoose retaliates without mercy.
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 18
“知識の想起”――人型生物(〈社会〉) : DC 18
一般的な知識 : DC 16
専門知識 : DC 13
“知識の想起”――魔獣(〈秘術〉、〈自然〉) : DC 18
“知識の想起”――人型生物(〈社会〉) : DC 18
一般的な知識 : DC 16
専門知識 : DC 13
ワームース Weremoose クリーチャー3
大型 人間 人型生物 魔獣 ワークリーチャー
出典 Howl of the Wild 196ページ
知覚+6;夜目、鋭敏嗅覚(不明瞭)60フィート
言語 共通語;deer empathy
技能 〈威圧〉+8、〈運動〉+9 (*1)
【筋】+4、【敏】+1、【耐】+4、【知】-1、【判】+1、【魅】+1
Deer Empathy/Deer Empathy (始原) A weremoose can communicate with deer, including moose.
アイテム グレートアックス、ハチェット(2)、スケイル・メイル
知覚+6;夜目、鋭敏嗅覚(不明瞭)60フィート
言語 共通語;deer empathy
技能 〈威圧〉+8、〈運動〉+9 (*1)
【筋】+4、【敏】+1、【耐】+4、【知】-1、【判】+1、【魅】+1
Deer Empathy/Deer Empathy (始原) A weremoose can communicate with deer, including moose.
アイテム グレートアックス、ハチェット(2)、スケイル・メイル
AC 19;頑健+11、反応+8、意志+6
HP 60;弱点 銀 5
Cold Adaptation The weremoose treats environmental cold effects as if they were one step less extreme.
HP 60;弱点 銀 5
Cold Adaptation The weremoose treats environmental cold effects as if they were one step less extreme.
移動速度 30フィート
近接 [one-action] グレートアックス +11[+6/+1](薙ぎ)、ダメージ 1d12+6[斬撃]
近接 [one-action] antler +11[+6/+1]、ダメージ 1d8+6[刺突]、加えてcurse of the weremoose
近接 [one-action] ハチェット +11[+7/+3](機敏、薙ぎ)、ダメージ 1d6+6[斬撃]
遠隔 [one-action] ハチェット +8[+4/+0](機敏、投擲:10フィート)、ダメージ 1d6+6[斬撃]
変身 [one-action] (精神集中、完全変身、始原) Medium human with fist +11 for 1d4+6 bludgeoning, or Large moose with antler and hoof +11 for 1d8+6 bludgeoning.
Curse of the Weremoose/Curse of the Weremoose (呪い、始原) Saving Throw DC 17 Fortitude
月の狂乱/Moon Frenzy (完全変身、始原) Increases antler damage instead of jaws.
Thundering Charge/Thundering Charge [two-actions] The weremoose Strides twice and then makes an antler Strike. A Medium or smaller creature damaged by this attack must succeed at a DC 17 Fortitude save or be stunned 1 .
近接 [one-action] グレートアックス +11[+6/+1](薙ぎ)、ダメージ 1d12+6[斬撃]
近接 [one-action] antler +11[+6/+1]、ダメージ 1d8+6[刺突]、加えてcurse of the weremoose
近接 [one-action] ハチェット +11[+7/+3](機敏、薙ぎ)、ダメージ 1d6+6[斬撃]
遠隔 [one-action] ハチェット +8[+4/+0](機敏、投擲:10フィート)、ダメージ 1d6+6[斬撃]
変身 [one-action] (精神集中、完全変身、始原) Medium human with fist +11 for 1d4+6 bludgeoning, or Large moose with antler and hoof +11 for 1d8+6 bludgeoning.
Curse of the Weremoose/Curse of the Weremoose (呪い、始原) Saving Throw DC 17 Fortitude
月の狂乱/Moon Frenzy (完全変身、始原) Increases antler damage instead of jaws.
Thundering Charge/Thundering Charge [two-actions] The weremoose Strides twice and then makes an antler Strike. A Medium or smaller creature damaged by this attack must succeed at a DC 17 Fortitude save or be stunned 1 .