墓所呪文 Grave Spells
カルシフィケーション [two-actions] 焦点化9 Calcification
アンコモン 焦点化 精神集中 操作 ネクロマンサー
出典 Impossible Magic 181ページ
距離 30フィート;目標 術者のスロール1体
防御 頑健;持続時間 さまざま
距離 30フィート;目標 術者のスロール1体
防御 頑健;持続時間 さまざま
You transform a thrall into fine dust particles that invade a creature’s body and begin transforming their body into a statue made of pure enhanced bone. Destroy a thrall within range, and choose a living or undead creature within 60フィート of where the thrall was. The creature begins solidifying into pure bone depending on its Fortitude save. Creatures already made purely of bone, such as skeletons, are immune to this spell. An incorporealcreature 減速状態 by this spell loses the incorporeal trait and all associated resistances for the duration of the spell.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature is 減速状態 1 and has weakness 5 to [殴打] for 1ラウンド.
失敗 The creature is 減速状態 1 and has weakness 10 to [殴打] for as long as it’s 減速状態. The creature must attempt an additional Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the 減速状態 condition increases by 1 (or 2 on a critical failure) as bone growths creep across the creature’s body. A successful save reduces the 減速状態 condition by 1. When a creature becomes fully unable to act due to the 減速状態 condition from calcification, the spell then ends, leaving the creature 石化状態 permanently as it becomes a bony statue. The spell also ends if the 減速状態 condition is removed, which causes the bone to break off harmlessly.
大失敗 As failure, but the target is initially 減速状態 2.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature is 減速状態 1 and has weakness 5 to [殴打] for 1ラウンド.
失敗 The creature is 減速状態 1 and has weakness 10 to [殴打] for as long as it’s 減速状態. The creature must attempt an additional Fortitude save at the end of each of its turns; this ongoing save has the incapacitation trait. On a failed save, the 減速状態 condition increases by 1 (or 2 on a critical failure) as bone growths creep across the creature’s body. A successful save reduces the 減速状態 condition by 1. When a creature becomes fully unable to act due to the 減速状態 condition from calcification, the spell then ends, leaving the creature 石化状態 permanently as it becomes a bony statue. The spell also ends if the 減速状態 condition is removed, which causes the bone to break off harmlessly.
大失敗 As failure, but the target is initially 減速状態 2.
クリエイト・スロール [one-action] キャントリップ1 Create Thrall
アンコモン キャントリップ スロール 精神集中 操作 ネクロマンサー
出典 Impossible Magic 181ページ
距離 30フィート
持続時間 1分
距離 30フィート
持続時間 1分
You conjure forth the undead. You either create 2 thralls in unoccupied squares within range or create 1 thrall and immediately Command that Thrall.
コングロマレート・オヴ・リムズ [one-action] 焦点化4 Conglomerate of Limbs
アンコモン 焦点化 スロール 精神集中 操作 ネクロマンサー
出典 Impossible Magic 181ページ
距離 30フィート
持続時間 1分
距離 30フィート
持続時間 1分
You conjure forth a humongous thrall consisting solely of undead severed limbs. You create a Huge thrall within range. This thrall has 40 Hit Points and a Speed of 25フィート. When you use thrall chargeto order this thrall to make a Strike, it makes two melee unarmed Strikes instead of one, each against a different creature within 10フィート. Your multiple attack penalty doesn’t increase until after the thrall makes both Strikes. A creature hit by one of these Strikes must also succeed at a Fortitude saving throw or become grabbedby the thrall for 1ラウンド (or restrainedon a critical failure) or until it Escapes . Attempts to Escape don’t automatically succeed, and the Escape DC is your spell DC.
高ランク化(+1) スロールのヒット・ポイントは10ずつ増加する。
サングィン・トランスファレンス [one-action] 焦点化4 Sanguine Transference
アンコモン 焦点化 精神集中 操作 ネクロマンサー
出典 Impossible Magic 184ページ
距離 60フィート;目標 術者のスロール1体
距離 60フィート;目標 術者のスロール1体
You diffuse your spirit into your blood before escaping your body and transferring your blood and soul into a thrall. You use the target thrall to reform your body in its space, and you leave a thrall where your body once was. Your reformed body is the same as it was before the transfer. All spells and effects applied to you remain active. Tendrils of blood grab all your items as you travel and equip them to your new body as they were before the transfer. The movement of your blood doesn’t trigger any reactions.
スケルタル・ランサーズ [one-action] 焦点化7 Skeletal Lancers
アンコモン 焦点化 スロール 精神集中 操作 ネクロマンサー
出典 Impossible Magic 184ページ
距離 60フィート
持続時間 1分
距離 60フィート
持続時間 1分
You conjure a [力場] of skeletons wielding bony spears. You create up to 5 thralls in different spaces within range. When an enemy makes a Strike while within 10フィート of a skeletal lancer, the lancer deals 5 [刺突] damage to it. The enemy takes this damage only once per Strike, even if it’s in the reach of multiple skeletal lancers. The skeletal lancers have a Speed of 30フィート. Their Strikes have a reach of 10フィート and deal [刺突] damage. When you command a skeletal lancer to Stride, you can have any number of your skeletal lancers Stride instead of just one. When you use thrall chargeto order a skeletal lancer to make a Strike, that Strike deals an additional 2d6 damage.
高ランク化(8ランク) 追加ダメージは3d6に増加する。
スロール・チャージ [two-actions] キャントリップ1 Thrall Charge
アンコモン キャントリップ 精神集中 操作 ネクロマンサー
出典 Impossible Magic 184ページ
距離 30フィート;目標 術者のスロール1体
距離 30フィート;目標 術者のスロール1体
You urge a thrall to move and attack. You command the target thrall to Strideand then make a Strike that deals an additional 1d6 damage. You can destroy the thrall as part of this Strike to add a status bonus to the Strike’s damage equal to this spell’s rank.
高ランク化(2ランク) 追加ダメージは2d6に増加する。
高ランク化(6ランク) 追加ダメージは3d6に増加する。
高ランク化(10ランク) 追加ダメージは4d6に増加する。
高ランク化(6ランク) 追加ダメージは3d6に増加する。
高ランク化(10ランク) 追加ダメージは4d6に増加する。
ソング・オヴ・ザ・ソウル [two-actions] 焦点化1 Song of the Soul
アンコモン 焦点化 精神集中 操作 治癒 ネクロマンサー
出典 Impossible Magic 184ページ
距離 30フィート;目標 術者のスロール1体
持続時間 1分
距離 30フィート;目標 術者のスロール1体
持続時間 1分
You shape a thrall into an instrument that plays a silent song that can be heard by only one soul. Choose one living or undead creature of your choice within 15フィート of the target thrall. That creature regains 1d8 Hit Points immediately and gains fast healing1 for as long as it’s within 15フィート of the target thrall. This spell has the vitalitytrait if you heal a living creature or the [虚無] trait if you choose an undead creature.
高ランク化(+1) 回復量は1d8ずつ、高速治癒は1ずつ増加する。
ゾンビ・ホード [two-actions] 焦点化3 Zombie Horde
アンコモン 焦点化 精神集中 操作 ネクロマンサー
出典 Impossible Magic 184ページ
距離 30フィート;目標 術者のスロール1体
防御 頑健;持続時間 1分
距離 30フィート;目標 術者のスロール1体
防御 頑健;持続時間 1分
You create a horde of nearly endless, but temporary, zombies. You destroy the target thrall, and the zombie horde appears in a 10-foot burst, which must include a square the destroyed thrall occupied. All squares on the ground in the zombie horde are difficult terrain. Whenever a creature begins its turn in the horde, it takes 3d4 [殴打] damage with a basicFortitude save. Once per round on subsequent turns, you can Sustainthe spell to move the horde up to 15フィート. At the start of each of your turns, all of your thralls in the horde are destroyed, and the area’s burst increases by 5フィート for each thrall destroyed (to a maximum of a 30-foot burst). You can Dismiss this spell.
高ランク化(+1) ダメージは1d4ずつ増加する。
デスリィ・スクリーム [one-action] 焦点化1 Deathly Scream
アンコモン 感情 恐怖 焦点化 精神 精神集中 聴覚 ネクロマンサー
出典 Impossible Magic 182ページ
距離 30フィート;目標 術者のスロール1体
防御 意志
距離 30フィート;目標 術者のスロール1体
防御 意志
Your thrall lets forth a spectral scream that pierces the mind. While the sound is loud, only those closest can feel the true sting of death in it. Each creature within a 5-foot emanation of the target thrall takes 1d4 [精神] damage depending on its Will save.
大成功 目標はなんの効果も受けない。
成功 The target takes half damage.
失敗 The target takes full damage and is 恐れ状態 1.
大失敗 The target takes double damage and is 恐れ状態 2.
大成功 目標はなんの効果も受けない。
成功 The target takes half damage.
失敗 The target takes full damage and is 恐れ状態 1.
大失敗 The target takes double damage and is 恐れ状態 2.
高ランク化(+1) [精神]ダメージは1d4ずつ増加する。
デッド・ウェイト [two-actions] 焦点化1 Dead Weight
アンコモン 焦点化 精神集中 操作 ネクロマンサー
出典 Impossible Magic 181ページ
距離 30フィート,;目標 術者のスロール1体
防御 頑健;持続時間 1ラウンド
距離 30フィート,;目標 術者のスロール1体
防御 頑健;持続時間 1ラウンド
You command a thrall to hurl itself on another creature, fusing their flesh together. The target thrall launches itself at a creature within 15フィート、and the target must attempt a Fortitude saving throw. The target thrall is destroyed.
大成功 目標はなんの効果も受けない。
成功 目標は立ちすくみ状態になる。
失敗 目標は減速状態1かつ立ちすくみ状態になる。
大失敗 目標は減速状態2かつ立ちすくみ状態になる。
大成功 目標はなんの効果も受けない。
成功 目標は立ちすくみ状態になる。
失敗 目標は減速状態1かつ立ちすくみ状態になる。
大失敗 目標は減速状態2かつ立ちすくみ状態になる。
テンポラリ・ポゼッション [one-action] 焦点化8 Temporary Possession
アンコモン 焦点化 精神集中 操作 ネクロマンサー 憑依 無力化
出典 Impossible Magic 184ページ
距離 30フィート;目標 術者のスロール1体
防御 意志
距離 30フィート;目標 術者のスロール1体
防御 意志
You destroy the target thrall, using its destruction as a catalyst to temporarily possess an enemy. One living or undead target creature within 15フィート of the destroyed thrall must attempt a Will saving throw.
大成功 目標はなんの効果も受けない。
成功 The target is controlled by you until the end of your turn, and you can have it take up to one action of your choice: Drop Prone, Interact, Release what it’s holding, or Strike. The possessed creature’s Strikes use and contribute toward your multiple attack penalty. At the end of your turn, the creature is no longer 支配状態 and becomes 朦朧状態 1. If the creature loses any Hit Points for any reason while it’s possessed or 朦朧状態 by this ability, you lose Hit Points equal to half that amount since your [霊魂] partially lingers within its body.
失敗 As success, but you can spend up to 2 actions.
大失敗 As success, but you can spend up to 3 actions.
大成功 目標はなんの効果も受けない。
成功 The target is controlled by you until the end of your turn, and you can have it take up to one action of your choice: Drop Prone, Interact, Release what it’s holding, or Strike. The possessed creature’s Strikes use and contribute toward your multiple attack penalty. At the end of your turn, the creature is no longer 支配状態 and becomes 朦朧状態 1. If the creature loses any Hit Points for any reason while it’s possessed or 朦朧状態 by this ability, you lose Hit Points equal to half that amount since your [霊魂] partially lingers within its body.
失敗 As success, but you can spend up to 2 actions.
大失敗 As success, but you can spend up to 3 actions.
ドレッド・モスキート・ストーム [three-actions] 焦点化9 Dread Mosquito Storm
アンコモン 虚無 焦点化 精神集中 操作 ネクロマンサー 病気
出典 Impossible Magic 182ページ
距離 120フィート;範囲 60フィートの爆発
防御 頑健;持続時間 1分
距離 120フィート;範囲 60フィートの爆発
防御 頑健;持続時間 1分
You release a plague of terrible undead mosquitoes over a massive area that exposes creatures to their necrotic blood disease. A creature that enters or starts its turn in the area takes 1 [虚無] damage and must attempt a Fortitude saving throw.
大成功 クリーチャーはなんの効果も受けない。
成功 The target is afflicted with necrotic blood at stage 1. It automatically recovers from the disease after 1ラウンド, except that any 不調状態 condition it has remains.
失敗 The target is afflicted with necrotic blood at stage 1.
大失敗 The target is afflicted with necrotic blood at stage 2.
死霊術にまみれた血/Necrotic Blood(病気、スロール) レベル 18;If an afflicted creature dies, you create a thrall in its space of the same size as the creature;最大持続時間 6ラウンド;第1段階 3d10 [虚無] damage, 不調状態 1, and the creature gains weakness 5 to [出血] damage(1ラウンド);第2段階 4d10 [虚無] damage, 不調状態 2, and the creature gains weakness 10 to [出血] damage;第3段階 5d10 [虚無] damage, 不調状態 3, and the creature gains weakness 20 to [出血] damage(1ラウンド)
大成功 クリーチャーはなんの効果も受けない。
成功 The target is afflicted with necrotic blood at stage 1. It automatically recovers from the disease after 1ラウンド, except that any 不調状態 condition it has remains.
失敗 The target is afflicted with necrotic blood at stage 1.
大失敗 The target is afflicted with necrotic blood at stage 2.
死霊術にまみれた血/Necrotic Blood(病気、スロール) レベル 18;If an afflicted creature dies, you create a thrall in its space of the same size as the creature;最大持続時間 6ラウンド;第1段階 3d10 [虚無] damage, 不調状態 1, and the creature gains weakness 5 to [出血] damage(1ラウンド);第2段階 4d10 [虚無] damage, 不調状態 2, and the creature gains weakness 10 to [出血] damage;第3段階 5d10 [虚無] damage, 不調状態 3, and the creature gains weakness 20 to [出血] damage(1ラウンド)
ネクロティック・ボム [two-actions] 焦点化1 Necrotic Bomb
アンコモン 虚無 焦点化 精神集中 操作 ネクロマンサー
出典 Impossible Magic 183ページ
距離 30フィート;目標 術者のスロール1体
防御 基本頑健
距離 30フィート;目標 術者のスロール1体
防御 基本頑健
You overload one of your thralls with [虚無] energy, causing it to explode. Each creature within a 10-foot emanationof the thrall takes 1d12 [虚無] damage with a basic Fortitude save. This destroys the thrall.
高ランク化(+1) ダメージは1d12ずつ増加する。
パーフェクテッド・スロール [one-action] 焦点化10 Perfected Thrall
アンコモン 焦点化 スロール 精神集中 操作 ネクロマンサー
出典 Impossible Magic 183ページ
距離 60フィート
持続時間 1分
距離 60フィート
持続時間 1分
You create a perfect thrall that’s the conglomeration of all aspects of 死霊術. The perfected thrall is made of pure, dense muscle, covered in a layer of hardened bone, and inhabited by the [霊魂] of a mighty warrior. It wields a weapon made of blood that forms into the ideal weapon for any situation before becoming harder than iron. You create a thrall that has 200 Hit Points and a Speed of 40フィート. Whenever you use an ability that would destroy this thrall, it instead loses 20 Hit Points. The [霊魂] inhabiting this thrall can inspire other spirits to join the fray with their inspiring attacks. Whenever the perfected thrall critically hits a creature, you create up to 4 thralls, each of which must be adjacent to either the perfected thrall or the Strike’s target. When you use thrall chargeto order this thrall to Strike , the Strike deals an additional 6d6 damage.
バインド・ヒロイック・スピリット [two-actions] 焦点化3 Bind Heroic Spirit
アンコモン 焦点化 スロール 精神集中 操作 ネクロマンサー
出典 Impossible Magic 180ページ
距離 30フィート;目標 術者のスロール1体
持続時間 1分
距離 30フィート;目標 術者のスロール1体
持続時間 1分
You turn one of your thralls into a conduit to bind the [霊魂] of a hero into your body. Destroy the target thrall and gain a +1 status bonus to attack rolls and saving throws. Additionally, whenever you critically hit a creature with a Strike , you can create a thrall in a space adjacent to the target of the Strike, as your heroic attack inspires other spirits to join you on the battlefield.
高ランク化(6ランク) 状態ボーナスは+2に増加する。
ブラッディ・テンドリルズ [one-action] 焦点化3 Bloody Tendrils
アンコモン 焦点化 スロール 精神集中 操作 ネクロマンサー
出典 Impossible Magic 180ページ
距離 30フィート
持続時間 1分
距離 30フィート
持続時間 1分
You conjure forth stationary tentacles formed from pure, partially hardened blood. You create up to 3 Medium thralls shaped like bloody tendrils in range. These tendrils are immune to 物理 damage and can’t move. The tendril’s Strike has a reach of 10フィート. Whenever an enemy ends it turn within the reach of one or more tendrils, the tendril lashes out at them, dealing 1d12 [殴打] damage with a basic Reflex save.
高ランク化(+3) この呪文によるスロールの数は1ずつ増加し、ダメージは1d12ずつ増加する。
ブラッド・インフュージョン [two-actions] 焦点化1 Blood Infusion
アンコモン 焦点化 精神集中 操作 ネクロマンサー
出典 Impossible Magic 180ページ
距離 30フィート;目標 術者のスロール1体
防御 頑健;持続時間 1分
距離 30フィート;目標 術者のスロール1体
防御 頑健;持続時間 1分
You pull blood and other fluid from a thrall before embedding it into another creature. You then slowly and painfully begin to extract that blood from the creature. A creature within 15フィート of the target thrall becomes filled with blood. The thrall is destroyed, and the creature must attempt a Fortitude saving throw.
大成功 クリーチャーはなんの効果も受けない。
成功 The target loses any immunity to [出血] and is considered to be a creature with blood for the purposes of effects and requirements. The creature takes 1 persistent [出血] damage .
失敗 As success, but the persistent [出血] damage is 1d6.
大失敗 As success, but the persistent [出血] damage is 2d6.
大成功 クリーチャーはなんの効果も受けない。
成功 The target loses any immunity to [出血] and is considered to be a creature with blood for the purposes of effects and requirements. The creature takes 1 persistent [出血] damage .
失敗 As success, but the persistent [出血] damage is 1d6.
大失敗 As success, but the persistent [出血] damage is 2d6.
高ランク化(+1) 持続[出血]ダメージは成功時に1ずつ、失敗時に1d6ずつ、大失敗時に2d6ずつ増加する。
ブリッジ・オヴ・グレイヴズ [two-actions] 焦点化6 Bridge of Graves
アンコモン 焦点化 精神集中 操作 ネクロマンサー
出典 Impossible Magic 181ページ
距離 30フィート
持続時間 10分
距離 30フィート
持続時間 10分
You summon a bridge formed from grave dirt and tombstones that allow thralls to move with great speed. The 10-foot-wide span must start at the ground on a point within range, and it extends as a horizontal plane, either in a straight lineor at any angle up to 45 degrees upward or downward, for up to 120フィート. This bridge has AC 10, Hardness 30, and 40 Hit Points. A thrall on or adjacent to the bridge can move to any location on the bridge when you command it to Stride. You can Dismiss the spell.
高ランク化(+1) 橋の長さは20フィートずつ、橋のヒット・ポイントは20ずつ増加し、術者は幅を追加で5フィートずつ増加させることができる。
フレッシュ・ツナミ [two-actions] 焦点化8 Flesh Tsunami
アンコモン 焦点化 精神集中 操作 ネクロマンサー
出典 Impossible Magic 182ページ
距離 30フィート;目標 術者のスロール1体
防御 頑健;持続時間 1分
距離 30フィート;目標 術者のスロール1体
防御 頑健;持続時間 1分
You melt one of your thralls into a massive wave of sticky flesh. Destroy the target thrall to create an area of greater difficult terrainin a 60-foot coneoriginating from the thrall’s former space. You can destroy a second thrall in the cone to make its limbs grasp your foes. If you do, each enemy in the area must succeed at a Fortitude saving throw or be immobilizedfor 1ラウンド or until it Escapes ; the Escape DC is your spell DC.
ブロッサミング・ゴア [two-actions] 焦点化5 Blossoming Gore
アンコモン 焦点化 スロール 精神集中 操作 ネクロマンサー
出典 Impossible Magic 180ページ
距離 60フィート;目標 術者のスロール1体
防御 頑健;持続時間 1分
距離 60フィート;目標 術者のスロール1体
防御 頑健;持続時間 1分
By spilling the blood of a thrall, you grow a large field of bloody roses that feeds on the life [力場] of those around it and uses it to create thralls that do your bidding. This field appears in a 20-foot burst centered on a corner in the target thrall’s space, and that thrall is destroyed. A creature that enters or starts its turn in the area takes 10 persistent [出血] damagefrom the rose’s thorns. You can Dismiss this spell. If a bleeding creature ends its turn in the area, it must attempt a Fortitude saving throw.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature is 吸精状態 1.
失敗 The creature is 吸精状態 1, and a single thrall is created in an unoccupied space adjacent to the field.
大失敗 The creature becomes 吸精状態 2, and 2 thralls are created in unoccupied spaces adjacent to the field.
大成功 クリーチャーはなんの効果も受けない。
成功 The creature is 吸精状態 1.
失敗 The creature is 吸精状態 1, and a single thrall is created in an unoccupied space adjacent to the field.
大失敗 The creature becomes 吸精状態 2, and 2 thralls are created in unoccupied spaces adjacent to the field.
高ランク化(+1) 持続[出血]ダメージは2ずつ増加する。
ボーニィ・バラージ [two-actions] 焦点化2 Bony Barrage
アンコモン 焦点化 精神集中 操作 ネクロマンサー
出典 Impossible Magic 181ページ
距離 30フィート;目標 術者のスロール1体
防御 基本反応
距離 30フィート;目標 術者のスロール1体
防御 基本反応
You shatter the skeleton of a thrall, creating a volley of teeth, vertebrae, and phalanges. Destroy the target thrall, and each creature in a 30-foot coneoriginating from the thrall’s former space takes 2d10 [刺突] damage with a basic Reflex save. You can destroy a second thrall in the cone’s area to cover you and any allies in the area in bone armor. If you do, you and affected allies take no damage from this spell and gain a +1 status bonus to AC until the start of your next turn.
高ランク化(+1) ダメージは1d10ずつ増加する。
ボーン・スピア [two-actions] 焦点化1 Bone Spear
アンコモン 焦点化 精神集中 操作 ネクロマンサー
出典 Impossible Magic 181ページ
距離 30フィート;目標 術者のスロール1体
防御 基本反応
距離 30フィート;目標 術者のスロール1体
防御 基本反応
You shape a thrall into a spear of jagged bone. Destroy the target thrall, and each creature in a 15-foot lineoriginating from the thrall’s former space takes 2d6 [刺突] damage with a basic Reflex save.
高ランク化(+1) ダメージは2d6ずつ増加する。
マッスル・バリアー [two-actions] 焦点化1 Muscle Barrier
アンコモン 焦点化 精神集中 操作 ネクロマンサー
出典 Impossible Magic 183ページ
距離 30フィート;目標 術者のスロール1体
持続時間 1分
距離 30フィート;目標 術者のスロール1体
持続時間 1分
You transform a thrall into layers of thick muscle that wrap around you or an ally, providing both protection and a boost to strength. The thrall is split into pieces and flung toward a willing creature within 15フィート of it, destroying the thrall and granting that creature 10 temporary Hit Points that last for 1分. The creature gains a +1 status bonus to Athletics checks until the spell ends. The spell ends when all the temporary Hit Points are gone.
高ランク化(+1) 一時的ヒット・ポイントは10ずつ増加する。
ライフ・タップ [two-actions] 焦点化1 Life Tap
アンコモン 焦点化 精神集中 操作 ネクロマンサー
出典 Impossible Magic 183ページ
距離 30フィート;目標 術者のスロール1体
防御 頑健
距離 30フィート;目標 術者のスロール1体
防御 頑健
Using a thrall as a siphon, you attempt to drain the life essence of a creature and use it to restore the life of yourself or an ally. One creature within 30フィート of the targeted thrall must attempt a Fortitude saving throw. The targeted thrall is then destroyed.
大成功 目標はなんの効果も受けない。
成功 The creature is 吸精状態 1 but recovers after 1分. You or an ally of your choice within 30フィート of the thrall regains Hit Points equal to double the amount the creature lost. A creature can be healed by this spell only once every 10分.
失敗 成功と同様だが、吸精状態2。
大失敗 成功と同様だが、吸精状態3。
大成功 目標はなんの効果も受けない。
成功 The creature is 吸精状態 1 but recovers after 1分. You or an ally of your choice within 30フィート of the thrall regains Hit Points equal to double the amount the creature lost. A creature can be healed by this spell only once every 10分.
失敗 成功と同様だが、吸精状態2。
大失敗 成功と同様だが、吸精状態3。
リアニメイト・フォー [three-actions] 焦点化9 Reanimate Foe
アンコモン 焦点化 精神集中 操作 ネクロマンサー
出典 Impossible Magic 183ページ
距離 30フィート;目標 術者のスロール1体
持続時間 1分
距離 30フィート;目標 術者のスロール1体
持続時間 1分
You launch a thrall up to 30フィート into the corpse of an enemy that has been dead for no more than 1分, destroying the thrall in an effort to call the corpse to fight. Attempt an Undead Lore check against the standard DC of the level of enemy you’re trying to reanimate. You can reanimate only corpses of creatures that were once living or undead.
成功 The enemy reanimates in an unoccupied space adjacent to its corpse. It’s under your control and has the minion trait. It has the same attack modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it has only 100 Hit Points and lacks all special abilities, including immunities, resistances, and weaknesses. It has no magic items except the weapons and armor it used before death. Its Strikes deal the normal damage but don’t apply added effects since the creature doesn’t have special abilities. The reanimated foe is unstable and decays quickly. Each turn after it takes its actions, it loses 15 Hit Points. It can’t regain its lost Hit Points in any way. The reanimated creature lasts for 1分 or until it’s reduced to 0 Hit Points.
失敗 As success, but the reanimated enemy deals half damage with its Strikes and loses 50 Hit Points each turn instead of 15.
大失敗 You create a thrall in the corpse’s space, but you don’t spend the Focus Point for casting this spell.
成功 The enemy reanimates in an unoccupied space adjacent to its corpse. It’s under your control and has the minion trait. It has the same attack modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it has only 100 Hit Points and lacks all special abilities, including immunities, resistances, and weaknesses. It has no magic items except the weapons and armor it used before death. Its Strikes deal the normal damage but don’t apply added effects since the creature doesn’t have special abilities. The reanimated foe is unstable and decays quickly. Each turn after it takes its actions, it loses 15 Hit Points. It can’t regain its lost Hit Points in any way. The reanimated creature lasts for 1分 or until it’s reduced to 0 Hit Points.
失敗 As success, but the reanimated enemy deals half damage with its Strikes and loses 50 Hit Points each turn instead of 15.
大失敗 You create a thrall in the corpse’s space, but you don’t spend the Focus Point for casting this spell.
リヴィング・グレイヴヤード [one-action] 焦点化10 Living Graveyard
アンコモン 焦点化 スロール 精神集中 操作 ネクロマンサー
出典 Impossible Magic 183ページ
距離 120フィート
防御 頑健;持続時間 1分
距離 120フィート
防御 頑健;持続時間 1分
You conjure forth a walking bulk of graves and tombstones held together by the buried dead. You create a Gargantuan thrall within range. When the living graveyardappears, it violently shakes. All creatures in a 10-foot emanationmust succeed at a Fortitude saving throw or fall 伏せ状態. Additionally, five thralls (using the base thrall statistics) fall from their graves into empty spaces adjacent to the living graveyard. This thrall has 400 Hit Points and a Speed of 60フィート. Whenever this thrall Strides, it creates 5 thralls in empty spaces along the path it Strides. The living graveyard’s Strikes have a reach of 15フィート and deal [殴打] damage. When you use thrall chargeto order the living graveyard to Strike , the Strike deals an additional 3d6 damage.
リカリング・ナイトメア [one-action] 焦点化7 Recurring Nightmare
アンコモン 焦点化 スロール 精神集中 操作 ネクロマンサー
出典 Impossible Magic 184ページ
距離 60フィート
防御 意志;持続時間 1分
距離 60フィート
防御 意志;持続時間 1分
You conjure forth a ghostly thrall that isn’t easily slain. You create a thrall within range, and you can create it in a space occupied by a creature. Unlike other thralls, the nightmare can share its space with other creatures, and other creatures can move through its space with ease. If this thrall is summoned into or ends its movement in a creature’s space, the creature must succeed at a Will saving throw or become 恐れ状態1 (or 恐れ状態 2 on a critical failure); this is an emotion, fear, and mentaleffect. The thrall has a fly Speedof 60フィート and remains airborne at the end of your turn even if it didn’t Flythat turn. Any ability you use that would make the thrall Stride allows it to Fly instead. The thrall’s Strikes deal [虚無] damage and must target a creature in the thrall’s space. When you use thrall chargeto order this thrall to make a Strike, that Strike deals an additional 2d6 damage. If the thrall has been destroyed, you can Sustain this spell to resummon the thrall. You can do this only 1ラウンド1回.
高ランク化(8ランク) 追加ダメージは3d6に増加する。