クラブ Crab
出典 Bestiary 2 57ページ
Crabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight other crabs for territory. When confronted with threats from outside their species, most crabs prefer to flee, but when retreat isn't possible, they clamp on to their foes as tightly as they can.
Crabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight other crabs for territory. When confronted with threats from outside their species, most crabs prefer to flee, but when retreat isn't possible, they clamp on to their foes as tightly as they can.
Hermit crabs have hard exoskeletons like other crabs, but with much weaker abdomens. They find and “wear” shells as homes and protection, getting around with their front legs and claws. Surprisingly fierce, hermit crabs fight for new shells as they grow bigger, using an assortment of hollow alternatives as substitutes when shells of the right size can't be found.
ジャイアント・クラブ Giant Crab
Crabs are scavenging crustaceans known for their hard shells and iconic sideways gait. They use their claws to defend themselves, hunt, and fight other crabs for territory. When confronted with threats from outside their species, most crabs prefer to flee, but when retreat isn't possible, they clamp on to their foes as tightly as they can.
The statistics presented here represent giant crabs that live close to the water's surface. Crabs that live deeper underwater often exhibit more extreme adaptations to their environment. Crabs who live in the depths where little light reaches gain darkvision and cold resistance, and those adapted to the most hostile reaches of the deep sea can detect nearby creatures through subtle shifts in ocean currents.
These skittering creatures are prized for their delicious meat, but their size makes them dangerous targets for harvesting.
“知識の想起”――動物(〈自然〉) : DC 16
一般的な知識 : DC 14
専門知識 : DC 11
These skittering creatures are prized for their delicious meat, but their size makes them dangerous targets for harvesting.
“知識の想起”――動物(〈自然〉) : DC 16
一般的な知識 : DC 14
専門知識 : DC 11
ジャイアント・クラブ Giant Crab クリーチャー2
N 中型 水棲 動物
AC 19;頑健+7、反応+9、意志+8
HP 24;抵抗 物理3([殴打]を除く)
Vulnerable to Prone/Vulnerable to Prone If a creature critically succeeds on a check to Tripthe giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has a particularly hard time defending itself; instead of taking the normal –2 circumstance penalty to AC for being flat-footed , it takes a –4 circumstance penalty to AC.
Scuttle [reaction] トリガー A creature that the giant crab can see targets the crab with an attack; 効果 The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves、the crab can Stride up to its speed in a straight line as part of the reaction.
HP 24;抵抗 物理3([殴打]を除く)
Vulnerable to Prone/Vulnerable to Prone If a creature critically succeeds on a check to Tripthe giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has a particularly hard time defending itself; instead of taking the normal –2 circumstance penalty to AC for being flat-footed , it takes a –4 circumstance penalty to AC.
Scuttle [reaction] トリガー A creature that the giant crab can see targets the crab with an attack; 効果 The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves、the crab can Stride up to its speed in a straight line as part of the reaction.
Bestiary 3
ジャイアント・ハーミット・クラブ Giant Hermit Crab
Lucky hermit crabs with plentiful resources can live for decades and grow to tremendous sizes, often with magical help. Too large for most natural shells, giant hermit crabs use a variety of debris instead, including wagons, boats, treasure chests, and even abandoned pieces of giant armor.
“知識の想起”――動物(〈自然〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
“知識の想起”――動物(〈自然〉) : DC 20
一般的な知識 : DC 18
専門知識 : DC 15
ジャイアント・ハーミット・クラブ Giant Hermit Crab クリーチャー5
N 大型 水陸両生 動物
出典 Bestiary 3 57ページ
知覚+13;暗視、振動感知(不明瞭)15フィート
技能 〈運動〉+15、〈隠密〉+9、〈軽業〉+9
【筋】+6、【敏】+2、【耐】+4、【知】-4、【判】+2、【魅】±0
知覚+13;暗視、振動感知(不明瞭)15フィート
技能 〈運動〉+15、〈隠密〉+9、〈軽業〉+9
【筋】+6、【敏】+2、【耐】+4、【知】-4、【判】+2、【魅】±0
AC 21;頑健+15、反応+9、意志+9
HP 114;弱点 [殴打]5
Protective Pinch/Protective Pinch [reaction] トリガー A creature adjacent to the hermit crab attempts to Strike the hermit crab while it is Retracted; 効果 The hermit crab makes a big claw Strike against the triggering creature.
HP 114;弱点 [殴打]5
Protective Pinch/Protective Pinch [reaction] トリガー A creature adjacent to the hermit crab attempts to Strike the hermit crab while it is Retracted; 効果 The hermit crab makes a big claw Strike against the triggering creature.
移動速度 20フィート、登攀10フィート、水泳15フィート
近接 [one-action] big 爪 +15[+10/+5]、ダメージ 2d8+8[刺突]、加えてつかみ
近接 [one-action] 爪 +15[+11/+7](機敏)、ダメージ 2d4+8[刺突]
締めつけ [one-action] 1d8+6 [殴打]、DC 22
Retract/Retract [one-action] The hermit crab curls fully into its shell to protect itself. This gives it a +4 circumstance bonus to AC, removes its weakness to bludgeoning damage, and grants it resistance 5 to piercing and slashing damage. The only actions the hermit crab can use while in this state are Protective Pinch and Interact to come out of its shell.
近接 [one-action] big 爪 +15[+10/+5]、ダメージ 2d8+8[刺突]、加えてつかみ
近接 [one-action] 爪 +15[+11/+7](機敏)、ダメージ 2d4+8[刺突]
締めつけ [one-action] 1d8+6 [殴打]、DC 22
Retract/Retract [one-action] The hermit crab curls fully into its shell to protect itself. This gives it a +4 circumstance bonus to AC, removes its weakness to bludgeoning damage, and grants it resistance 5 to piercing and slashing damage. The only actions the hermit crab can use while in this state are Protective Pinch and Interact to come out of its shell.
ハーミット・クラブ・スウォーム Hermit Crab Swarm
When hermit crabs find a shell that is too large, they lie in wait for others to arrive and move into the shell, abandoning a possible replacement. This can form a large chain of queuing crabs waiting to upgrade their shells. Interruptions can aggravate the crabs, resulting in attacks against the unfortunate source of disruption.
“知識の想起”――動物(〈自然〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
“知識の想起”――動物(〈自然〉) : DC 19
一般的な知識 : DC 17
専門知識 : DC 14
ハーミット・クラブ・スウォーム Hermit Crab Swarm クリーチャー4
N 大型 水陸両生 スウォーム 動物
AC 19;頑健+13、反応+10、意志+7
HP 42;完全耐性 [精密]、集団精神;抵抗 [刺突]5、[斬撃]5;弱点 範囲ダメージ5、飛散ダメージ5
HP 42;完全耐性 [精密]、集団精神;抵抗 [刺突]5、[斬撃]5;弱点 範囲ダメージ5、飛散ダメージ5
移動速度 30フィート、水泳15フィート
Swarming Snips/Swarming Snips [one-action] Each enemy in the swarm's space takes 2d8 piercing damage (DC 20 basic Reflex save). Creatures that fail this save also take 1d4 persistent bleed damage .
Swarming Snips/Swarming Snips [one-action] Each enemy in the swarm's space takes 2d8 piercing damage (DC 20 basic Reflex save). Creatures that fail this save also take 1d4 persistent bleed damage .