テレートス Theletos
Theletoses maintain the balance between fate and free will. A theletos is a roughly spherical mass of crystals from which emerge four limbs, each split at the elbow and ending in three-fingered hands. A pair of crystalline tentacles also emerges from its body. Those who have been damaged by a theletos's tentacles describe a disorienting dilemma as they simultaneously feel forced to make a single choice while also being overwhelmed by the endless options available to choose from. Theletoses are more likely than most aeons to interfere in non-aeon societies, particularly in regions with draconian laws. Their involvement is twofold; a theletos concerns itself with both the freedom of individuals and the laws that restrict these individuals, even (or especially) when the two are in opposition.
“知識の想起”――監視者(〈宗教〉) : DC 23
一般的な知識 : DC 21
専門知識 : DC 18
“知識の想起”――監視者(〈宗教〉) : DC 23
一般的な知識 : DC 21
専門知識 : DC 18
テレートス Theletos クリーチャー7
LN 中型 アイオーン 監視者
出典 Bestiary 2 8ページ
知覚+18;暗視
言語 envisioning
技能 〈威圧〉+16、〈隠密〉+15、〈宗教〉+18、〈秘術〉+16
【筋】+4、【敏】+4、【耐】+3、【知】+3、【判】+5、【魅】+3
Envisioning/Envisioning When a theletos conveys information、it does so wordlessly through psychic projections. This acts as telepathy with a range of 100フィート but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A theletos can use this ability to communicate flawlessly with any other aeon on the same plane.
知覚+18;暗視
言語 envisioning
技能 〈威圧〉+16、〈隠密〉+15、〈宗教〉+18、〈秘術〉+16
【筋】+4、【敏】+4、【耐】+3、【知】+3、【判】+5、【魅】+3
Envisioning/Envisioning When a theletos conveys information、it does so wordlessly through psychic projections. This acts as telepathy with a range of 100フィート but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A theletos can use this ability to communicate flawlessly with any other aeon on the same plane.
AC 25;頑健+16、反応+13、意志+18;魔法に対する全てのセーヴに+1の状態ボーナス
HP 125;弱点 [混沌]5
HP 125;弱点 [混沌]5
移動速度 25フィート、飛行25フィート
近接 [one-action] 拳 +17[+12/+7](秩序、魔法)、ダメージ 2d10+4[殴打]、加えて1d6[秩序]
近接 [one-action] 触手 +17[+13/+9](機敏、秩序、魔法)、ダメージ 2d8+4[斬撃]、加えて1d6[秩序] and fate drain
信仰生得呪文 DC 25、攻撃+17;4レベル エンスロール、オーギュリイ(回数無制限)、サジェスチョン、タッチ・オヴ・イディオシー、チャーム、ディスペル・マジック、リムーヴ・カース
儀式 DC 25;3レベル ギアス
Fate Drain/Fate Drain (呪い、信仰、精神) A creature damaged by the theletos's tentacle must succeed at a DC 22 Will save or become stupefied 1. As long as the creature is stupefied, it can no longer benefit from fortune effects. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.
Wrath of Fate/Wrath of Fate [two-actions] (呪い、信仰、精神、不運) The theletos releases a 60-foot cone of energy from its center. Creatures in the cone become overwhelmed with the knowledge of various fates that destiny has in store for them and lack of clear pathways to these potential futures. They must succeed at a DC 26 Will save or be slowed 1 indefinitely. An affected creature can choose to roll twice when it attempts an attack, saving throw, or skill check and take the lower result. Regardless of the outcome, that creature is no longer slowed after that roll. The theletos can't use Wrath of Fate again for 1d4 rounds.
近接 [one-action] 拳 +17[+12/+7](秩序、魔法)、ダメージ 2d10+4[殴打]、加えて1d6[秩序]
近接 [one-action] 触手 +17[+13/+9](機敏、秩序、魔法)、ダメージ 2d8+4[斬撃]、加えて1d6[秩序] and fate drain
信仰生得呪文 DC 25、攻撃+17;4レベル エンスロール、オーギュリイ(回数無制限)、サジェスチョン、タッチ・オヴ・イディオシー、チャーム、ディスペル・マジック、リムーヴ・カース
儀式 DC 25;3レベル ギアス
Fate Drain/Fate Drain (呪い、信仰、精神) A creature damaged by the theletos's tentacle must succeed at a DC 22 Will save or become stupefied 1. As long as the creature is stupefied, it can no longer benefit from fortune effects. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.
Wrath of Fate/Wrath of Fate [two-actions] (呪い、信仰、精神、不運) The theletos releases a 60-foot cone of energy from its center. Creatures in the cone become overwhelmed with the knowledge of various fates that destiny has in store for them and lack of clear pathways to these potential futures. They must succeed at a DC 26 Will save or be slowed 1 indefinitely. An affected creature can choose to roll twice when it attempts an attack, saving throw, or skill check and take the lower result. Regardless of the outcome, that creature is no longer slowed after that roll. The theletos can't use Wrath of Fate again for 1d4 rounds.