ゼレフート Zelekhut
A zelekhut is a bounty hunter and executioner. The zelekhut resembles a mechanical centaur crafted from silvery metal with golden clockwork wings adorning its back. Instead of hands, the zelekhut's arms end in long, barbed chains that crackle with electricity. Whether sent by the powers of Axis or summoned by mortal authorities, the zelekhut seeks out those who continually evade justice—either through active flight, or by abusing their power and station—so as to bring justice to the multiverse's most notorious fugitives and criminals. Indeed, many a zelekhut's quarry are as famous for their ability to evade capture as for the crimes they commit.
Though the zelekhut is implacable and unrelenting in enforcing sentences, it does not pass judgments of its own or take the initiative in pursuing targets of opportunity. While hunting a condemned serial killer or notorious thief across half a dozen planes, the zelekhut wouldn't shift a single hoof to capture a corrupt ruler whose offenses are far greater. All zelekhuts understand that laws can and must differ from place to place, and it is not the zelekhut's job to moralize, merely to obey its rightful assignments and track down those who seek to flee their punishment.
“知識の想起”――監視者(〈宗教〉) : DC 26
一般的な知識 : DC 24
専門知識 : DC 21
Though the zelekhut is implacable and unrelenting in enforcing sentences, it does not pass judgments of its own or take the initiative in pursuing targets of opportunity. While hunting a condemned serial killer or notorious thief across half a dozen planes, the zelekhut wouldn't shift a single hoof to capture a corrupt ruler whose offenses are far greater. All zelekhuts understand that laws can and must differ from place to place, and it is not the zelekhut's job to moralize, merely to obey its rightful assignments and track down those who seek to flee their punishment.
“知識の想起”――監視者(〈宗教〉) : DC 26
一般的な知識 : DC 24
専門知識 : DC 21
ゼレフート Zelekhut クリーチャー9
LN 大型 アイオーン イネヴィタブル 監視者
出典 Bestiary 2 9ページ
知覚+21;暗視、トゥルー・シーイング
言語 天上語、地獄語、イネヴィタブル語;真言
技能 〈運動〉+21、〈軽業〉+18、〈交渉〉+16、〈生存〉+21 (+23 when tracking)、〈知識:アクシス〉+15
【筋】+6、【敏】+5、【耐】+4、【知】±0、【判】+3、【魅】+3
真言/Truespeech A zelekhut can speak with and understand any creature with a language.
知覚+21;暗視、トゥルー・シーイング
言語 天上語、地獄語、イネヴィタブル語;真言
技能 〈運動〉+21、〈軽業〉+18、〈交渉〉+16、〈生存〉+21 (+23 when tracking)、〈知識:アクシス〉+15
【筋】+6、【敏】+5、【耐】+4、【知】±0、【判】+3、【魅】+3
真言/Truespeech A zelekhut can speak with and understand any creature with a language.
AC 28;頑健+17、反応+20、意志+18;魔法に対する全てのセーヴに+1の状態ボーナス
HP 160;完全耐性 即死効果、病気、感情、[毒]、気絶状態;弱点 [混沌]10
機会攻撃 [reaction]
HP 160;完全耐性 即死効果、病気、感情、[毒]、気絶状態;弱点 [混沌]10
機会攻撃 [reaction]
移動速度 40フィート、飛行40フィート
近接 [one-action] chain +21[+16/+11](秩序、魔法、間合い:10フィート)、ダメージ 2d10+6[斬撃]、加えて2d6[雷撃] and 1d6[秩序]、加えて打ち倒し
信仰生得呪文 DC 28;5レベル ロケート;4レベル クレアヴォイアンス、クレアオーディエンス、ディスペル・マジック、ディメンジョナル・アンカー、パラライズ(×3);常時 (6レベル) トゥルー・シーイング
儀式 DC 32;3レベル ギアス
Double Attack/Double Attack [two-actions] The zelekhut makes two chain Strikes, each targeting a different creature. Each Strike counts toward the zelekhut's multiple attack penalty, but the penalty doesn't increase until after it has made both attacks. If the zelekhut subsequently uses the Knockdown action, it affects all creatures it hit with Double Attack.
近接 [one-action] chain +21[+16/+11](秩序、魔法、間合い:10フィート)、ダメージ 2d10+6[斬撃]、加えて2d6[雷撃] and 1d6[秩序]、加えて打ち倒し
信仰生得呪文 DC 28;5レベル ロケート;4レベル クレアヴォイアンス、クレアオーディエンス、ディスペル・マジック、ディメンジョナル・アンカー、パラライズ(×3);常時 (6レベル) トゥルー・シーイング
儀式 DC 32;3レベル ギアス
Double Attack/Double Attack [two-actions] The zelekhut makes two chain Strikes, each targeting a different creature. Each Strike counts toward the zelekhut's multiple attack penalty, but the penalty doesn't increase until after it has made both attacks. If the zelekhut subsequently uses the Knockdown action, it affects all creatures it hit with Double Attack.